Group project

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Group project

  1. 1. Mike Fowler, Sydney West, Trish Wilson<br />DEMYSTIFYINGFINE ARTS<br />
  2. 2. Group members<br />Sydney West<br />Pixar<br />Trish Wilson<br />Technology in Museum<br />Mike Fowler<br />Digital Art<br />
  3. 3. <ul><li>Many believe the fine arts to simply be museum displays and live performances, but technology plays a key role.
  4. 4. Topics of Focus:</li></ul>- Digital Art<br />- Pixar Animation<br />- Technology in Museums<br />Fine arts<br />
  5. 5. <ul><li>General term for art that incorporates digital technology within the creation and/or presentation</li></ul>Digital art<br />
  6. 6. <ul><li>Photo editing programs are used on a digital image to add effects, manipulate the image, and create new images</li></ul>Digital art<br />
  7. 7. Digital art<br />
  8. 8. Images can be created by tools connected to a computer and bring the image directly to the computer<br />Digital art<br />
  9. 9. Iphone art<br />
  10. 10. <ul><li>Music can be digitally created and altered in many ways. Virtual instruments can be used in place of recoding actual instruments. Voice modification can be used to change how voices sound</li></ul>music<br />
  11. 11. <ul><li>Progression of Animation
  12. 12. Building a Single Frame in Toy Story 3:</li></ul>1. Sketches<br />2. Color Scripts<br />3. Props<br /> 4. Last Details<br />5. Finale<br />Pixar animation<br />http://www.my-family-fun.com/printable/Woody-Toy-Story-Printable.htm<br />
  13. 13. <ul><li>Shift in design from cartoon to 3D animation
  14. 14. Hercules vs. UP</li></ul>Progression of animation<br /><br />http://www.altoentertainment.com/thumbnail/movies/h/hercules/ezthemes-dt-0.jpg<br />http://fprina.files.wordpress.com/2009/09/up_pixar.jpg<br />
  15. 15. Sketches<br /><ul><li>49,516 Sketches
  16. 16. “Rough Draft”
  17. 17. Outline
  18. 18. Putting an Idea on Paper</li></ul>http://www.wired.com/magazine/2010/05/process_pixar/all/1<br />
  19. 19. Color scripts<br /><ul><li>Paper to Digital
  20. 20. One Week to Create
  21. 21. Style and Lighting
  22. 22. Incorporation of Objects from Other Movies</li></ul>http://www.wired.com/magazine/2010/05/process_pixar/all/1<br />
  23. 23. props<br /><ul><li>3D “Dressed Set”
  24. 24. Digital Sense of Movement
  25. 25. Consideration of Camera Movement to Capture Movement</li></ul>http://www.wired.com/magazine/2010/05/process_pixar/all/1<br />
  26. 26. Last details<br /><ul><li>Textures</li></ul>- Fur<br />- Plastic<br />- Fabric<br /><ul><li>Depth Perception
  27. 27. Basic Movements</li></ul>http://www.wired.com/magazine/2010/05/process_pixar/all/1<br />
  28. 28. finale<br /><ul><li>Rendering Software for Light and Shadow</li></ul> - Walls<br />- Clothing<br />- Faces<br />- Additional Texture to Fur<br /><ul><li>Eleven Hours of Computing Time for Single Frame</li></ul>http://www.wired.com/magazine/2010/05/process_pixar/all/1<br />
  29. 29. <ul><li>Increase Audience Participation
  30. 30. Create Interactive Environment
  31. 31. Applications of Technology in Museums:</li></ul>1. Digital Catalogs<br />2. Augmented Reality<br />3. Mobile Phone Applications<br />Technology in museums<br />
  32. 32. <ul><li>Museums are distinguished by the content they keep and interpret
  33. 33. Visitors expect to be able to readily access accurate and interesting information – especially high-quality media
  34. 34. Art Institute of Chicago</li></ul> - http://www.artic.edu/aic/collections/<br /><ul><li>ArtStor</li></ul>- http://www.artstor.org/index.shtml<br />Digital cataloging<br />
  35. 35. <ul><li>Uses GPS, video, and pattern recognition to create a portable tool for discovery-based learning that can enhance museum exhibits
  36. 36. Help promote interaction between the painting and the view in a way that has not yet been possible
  37. 37. Street Museum</li></ul>- http://www.petapixel.com/2010/05/24/museum-of-london-releases-augmented-reality-app-for-historical-photos/<br /><ul><li>CultureClic</li></ul>- http://www.cultureclic.fr/<br /><ul><li>The Louvre and Metaio</li></ul>- http://www.youtube.com/watch?v=lQfCndsnXUc<br />Augmented reality<br />
  38. 38. <ul><li>Resource for reaching visitors and for bridging the gap between the experiences that happen in museums and those that happen out in the world
  39. 39. Used to create and deliver educational and interpretive experiences, supplying contextual information to engage the visitor
  40. 40. Mobile Tours</li></ul> - http://www.sfmoma.org/events/1556<br /><ul><li>TAP (Indianapolis Art Museum)</li></ul>- http://www.imamuseum.org/interact/tap<br />Mobile phone applications<br />

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