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  • 1. Mike Fowler, Sydney West, Trish Wilson
    DEMYSTIFYINGFINE ARTS
  • 2. Group members
    Sydney West
    Pixar
    Trish Wilson
    Technology in Museum
    Mike Fowler
    Digital Art
  • 3.
    • Many believe the fine arts to simply be museum displays and live performances, but technology plays a key role.
    • 4. Topics of Focus:
    - Digital Art
    - Pixar Animation
    - Technology in Museums
    Fine arts
  • 5.
    • General term for art that incorporates digital technology within the creation and/or presentation
    Digital art
  • 6.
    • Photo editing programs are used on a digital image to add effects, manipulate the image, and create new images
    Digital art
  • 7. Digital art
  • 8. Images can be created by tools connected to a computer and bring the image directly to the computer
    Digital art
  • 9. Iphone art
  • 10.
    • Music can be digitally created and altered in many ways. Virtual instruments can be used in place of recoding actual instruments. Voice modification can be used to change how voices sound
    music
  • 11.
    • Progression of Animation
    • 12. Building a Single Frame in Toy Story 3:
    1. Sketches
    2. Color Scripts
    3. Props
    4. Last Details
    5. Finale
    Pixar animation
    http://www.my-family-fun.com/printable/Woody-Toy-Story-Printable.htm
  • 13.
    • Shift in design from cartoon to 3D animation
    • 14. Hercules vs. UP
    Progression of animation

    http://www.altoentertainment.com/thumbnail/movies/h/hercules/ezthemes-dt-0.jpg
    http://fprina.files.wordpress.com/2009/09/up_pixar.jpg
  • 15. Sketches
    • 49,516 Sketches
    • 16. “Rough Draft”
    • 17. Outline
    • 18. Putting an Idea on Paper
    http://www.wired.com/magazine/2010/05/process_pixar/all/1
  • 19. Color scripts
    • Paper to Digital
    • 20. One Week to Create
    • 21. Style and Lighting
    • 22. Incorporation of Objects from Other Movies
    http://www.wired.com/magazine/2010/05/process_pixar/all/1
  • 23. props
    • 3D “Dressed Set”
    • 24. Digital Sense of Movement
    • 25. Consideration of Camera Movement to Capture Movement
    http://www.wired.com/magazine/2010/05/process_pixar/all/1
  • 26. Last details
    • Textures
    - Fur
    - Plastic
    - Fabric
    • Depth Perception
    • 27. Basic Movements
    http://www.wired.com/magazine/2010/05/process_pixar/all/1
  • 28. finale
    • Rendering Software for Light and Shadow
    - Walls
    - Clothing
    - Faces
    - Additional Texture to Fur
    • Eleven Hours of Computing Time for Single Frame
    http://www.wired.com/magazine/2010/05/process_pixar/all/1
  • 29.
    • Increase Audience Participation
    • 30. Create Interactive Environment
    • 31. Applications of Technology in Museums:
    1. Digital Catalogs
    2. Augmented Reality
    3. Mobile Phone Applications
    Technology in museums
  • 32.
    • Museums are distinguished by the content they keep and interpret
    • 33. Visitors expect to be able to readily access accurate and interesting information – especially high-quality media
    • 34. Art Institute of Chicago
    - http://www.artic.edu/aic/collections/
    • ArtStor
    - http://www.artstor.org/index.shtml
    Digital cataloging
  • 35.
    • Uses GPS, video, and pattern recognition to create a portable tool for discovery-based learning that can enhance museum exhibits
    • 36. Help promote interaction between the painting and the view in a way that has not yet been possible
    • 37. Street Museum
    - http://www.petapixel.com/2010/05/24/museum-of-london-releases-augmented-reality-app-for-historical-photos/
    • CultureClic
    - http://www.cultureclic.fr/
    • The Louvre and Metaio
    - http://www.youtube.com/watch?v=lQfCndsnXUc
    Augmented reality
  • 38.
    • Resource for reaching visitors and for bridging the gap between the experiences that happen in museums and those that happen out in the world
    • 39. Used to create and deliver educational and interpretive experiences, supplying contextual information to engage the visitor
    • 40. Mobile Tours
    - http://www.sfmoma.org/events/1556
    • TAP (Indianapolis Art Museum)
    - http://www.imamuseum.org/interact/tap
    Mobile phone applications