How the Digital Society Will Affect Teaching and Learning
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How the Digital Society Will Affect Teaching and Learning

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This presentation is for colleges, school systems and universities and describes how an educational organization must prepare for the Digital Society

This presentation is for colleges, school systems and universities and describes how an educational organization must prepare for the Digital Society

More in: Education , Technology
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  • 1. How the Digital Society Will Affect Our Lives, Our Teaching, and Our Learning: An Analysis of Changes in College Business Models X College Boston C. Peter Waegemann
  • 2. Agenda 1. What is the Digital Society? a) How is it changing the way we think? b) What are the changes in how we obtain and store information? 2. How is education changing? a) What are current trends? b) What are the generations of online education? 3. What can/should colleges do? a) What are some initial thoughts on re-inventing colleges? b) Why is a strategic plan needed? 4. Discussion
  • 3. What Is Changing Through Our Digital Progression? • Wealth of available information – Information resources – Decision processes – Our memories: Storage of data loses importance • Communication (virtual and global) – Social life and personal behavior – Different information flow (news, personal, new ideas, etc.) • Life changes from brain-centric to systems- centric • AI will govern our thinking, behavior and decision making – Dependence on electronic devices • New information transfer: Disruptive effects on education
  • 4. Stage 1: THE BRAIN Memory and information processing (thinking) is taking place in the brain. Stage 2: BOOKS AND DOCUMENTS Books and documents supplement the brain in terms of information storage. There is an active interaction between the knowledge and information stored in the brain and books/documents. Stage 3: WORLD INFORMATION COMMUNITY (WIC) Most new and known information is stored in WIC. The brain’s new role is to • Navigate the wealth of information • Create context of much of the data • Work with artificial intelligence, and select and interpret information according to one’s belief system. Three Stages of How the Storage of Information has Changed in a Digital Society
  • 5. Cloud Electrical algorithm processing units combined in integrated circuits make up the computer Rules, processing and communication languages make up operating systems and software Internet provides computer connectivity Indexing makes digital information accessible Mobile devices 1 2 3 4 5 6 It is not just the Internet that is changing our lives… These six elements make up a new way of living together: World Information Community (WIC)
  • 6. Changes WIC is Bringing for Individuals Data Access Information Processing Communication Economics Commerce Making Use of WIC: Easier ways to research and access information Change from oral storytelling and hard copy literary reading to precise multi-media communication, less face to face Documentation and opinions: More Permanence and impact Semi-automated jobs disappear Change from data/memory- based thinking to concept/idea- thinking
  • 7. Historic Changes
  • 8. How WIC will change our understanding of intelligence 10 Brain’s new role in dominating the information field 1 Concept focused, less detailed memorizing 2 New educational paradigm From teacher- centric to system- centric 3 New intelligence systems Accessible knowledge vs. memorized 9 Transparency 4 WIC Literacy: Several levels 8 WIC-based fact checking 7 Emotional motivators will be monitored and guided 6 Apps will guide people 5 Departure from linear (book) information capture
  • 9. Three Factors Learning What information is available? What information can be accessed? Thinking Processing information Distinguishing information Concept understanding Decision making Documenting and Communicating From voice to text From occasional to continuous communication From limited communication partners to social media communities
  • 10. 1. Change The wealth of information available to anyone The smart kid of the past was good at memorizing. The smart kid of tomorrow is good at navigating and context recognition. Information Overload?
  • 11. 2. Communication Internet Texting Speech Recognition Language Processing Tools Multi-media New virtual communities Faster and simpler Continuous
  • 12. 3. Documentation • Permanence • Increased responsibility • Move from privacy to transparency
  • 13. 4. Shift from Brain to Systems • From memorizing to accessing information • From “personal” teaching to system teaching – Knowledge transfer depends on motivators – Videos and games can be better aiding tools “Fighting online ‘system teaching’ is like fighting books”
  • 14. Teachers: The Lifeblood of Education • The teacher of the today is the transportation of the past • The teacher of tomorrow is the transportation of today and tomorrow Both bring people from A to B
  • 15. Resisting change “This discovery will create forgetfulness in the learners’ souls, because they will not use their memories; they will trust to the external written characters and not remember of themselves.”” Plato, Phaedrus, from a translation by B. Jowett Plato, Phaedrus, from a translation by B. Jowett
  • 16. What Does This Mean for Education? • Information Transfer (Teaching) is Changing – Recording to viewing – Providing “learner-friendly” material – Games • Business Model is Changing – New competition – Development of proprietary material – Less course- and degree-centric, more subject matter- centric • New MARKETING
  • 17. How people imagined in 1910 how learning would be in the year 2000 Source: Unknown Spanish newspaper 1910
  • 18. Excitement and Fear Online Courses Will Change Education Forever! Rescuing Education from Death Valley TED
  • 19. Types of Online Courses 1. Video recording of course teaching – Remote access offers additional college capacity at little extra cost – Can be combined with degree programs – Limited success over the long term 2. MOOCs (Massive Open Online Courses) – A new approach 3. Networked and re-invented colleges with traditional and online teaching
  • 20. Learn by doing Highly interactive, project- exercises replace lectures Creative games and fun programs make learning fun Programs co-developed with employers Low cost, low cost, low cost “The new business model that puts colleges out of business” Blogs: “What is the long-term future of degrees?” – “Employers test job-applicants with their own software (developed with educational institutions)” – “Value is not what the student learned for passing the test but what enables her doing an excellent job.” – “Colleges must understand that they have to produce students who can compete with AI.” Pay for what you learn Guidance what to study 9 Changes
  • 21. MOOCs 1. EdX – Network: MIT/Harvard, Wellesley, Georgetown, Berkeley, 26+ courses 2. Coursera: 62 universities in 11 countries, 313 courses in 21 subject areas 3. Udacity: 22 college-level courses supported by Google, San Jose State 4. Udemy: Any expert can teach a class. 5,000 courses in 16 categories 5. P2PU: organizes learning outside of institutional walls and gives learners recognition for their achievements 6. Canvas Network: Connecting students, teachers and institution. 30+ courses 7. Alison: 500 courses, mainly free, oldest (since 2007) 8. StraighterLine: Works with 40 colleges 9. Gender Through Comics: uses a study of comic books incorporating highly interactive video lectures, online discussions between students, and real-time socially driven interviews 10. Skillsoft: Claiming to be the largest. Maybe more of an example of things to come: practical and international More…
  • 22. Goals • Preparing students for the digital society • Using new media and methods for better teaching – Available programs – Creating a “class community” • Changing curricula – Waiting for state or national consensus or experimenting?
  • 23. The dramatic challenge Approx. 4,200 Colleges in US In 2016-2020: 1,800 of these colleges will be in trouble! Heading toward the cliff: You need a strategy to face these challenges and you need it now!
  • 24. Balancing Goals 1. Fill your classrooms and dorms 2. Grow online population 3. Be profitable 4. Build a future Threats • Migration to competition • Why go to this college? • MOOC – Eroding fees? • Business intelligence: What are the assets besides real estate and reputation?
  • 25. Online Teaching: Classroom Videos Online Marketing Proprietary Software Community Development Re-invent College Images courtesy of JOLT
  • 26. Checklist 1. How many courses are recorded live, indexed, and available for marketing? A presented course is not a temporary service but can be a product to be marketed. 2. What is your short-term strategy? 3. Have you developed an online goal for the next three years? (Example: number of online students and courses) 4. Have you established consistent quality for recorded teachings? Online Teaching: Classroom Videos Online Marketing Proprietary Software Community Development Re-invent College
  • 27. Questions 1. How do you market the online program? 2. Why would students sign up for your program (vs. another college)? 3. Are MOOCs affecting your efforts? (Are you sure about the future?) 4. Most of the growth comes from the international market. How would you rate your efforts? 5. What efforts have you made to create a network of teaching institutions? (vs. being approached) 6. Do you have a strategy for the ideal network? Online Teaching: Classroom Videos Online Marketing Proprietary Software Community Development Re-invent College
  • 28. Checklist Stage 1 Recording and indexing Software for usage Software for automated grading Stage 2 Creating teacher-independent proprietary material New creative modules Multimedia presentations without the teachers Educational games Comics Develop new model for teachers to become coaches Online Teaching: Classroom Videos Online Marketing Proprietary Software Community Development Re-invent College
  • 29. Issues 1. Join or create a community of networked colleges (national and international) 2. Student network • Crowd sourcing 3. Network with employers 4. Crowd sourcing for material Online Teaching: Classroom Videos Online Marketing Proprietary Software Community Development Re-invent College
  • 30. “Teaching” – the process of knowledge transfer - will be less of a service and more of a product • Fewer people teaching • Efforts toward developing proprietary teaching material • Marketing is the key to success • No national or language boundaries • Focus on knowledge value (rather than degrees) • Disruption: Change from traditional colleges to an “industry” that sells its online teaching products as well as the use of its in-person programs Online Teaching: Classroom Videos Online Marketing Proprietary Software Community Development Re-invent College
  • 31. Growth 2000 First Generation of Online Education: Teacher-centric 2015 2020 Second Generation of Online Education: Content-centric •Material developed by the educational institution •Teachers as tutors, authors, and counselors • Unlimited student population
  • 32. Teaching Process Today Classroom Teaching Online teaching increases • Remote access • Repeat functions (on demand) • Software against student cheating • Value of program • Marketing
  • 33. Online Teaching Teaching Process Tomorrow Classroom Teaching/ Coaching Online teaching increases • Different organization of content • Automated testing and progress management • Repeat functions (on demand) • Different roles of teachers • Different roles of institutions
  • 34. Potential Risks • Internet collapse – What happens if all of this information disappears with a click? • Information control – Creating biases – Posting mis-information displayed as truth • Privacy • Artificial intelligence – Companionship – What happens to person-to-person interactions and dependencies? You must be prepared for these threats.
  • 35. Don’t Wait to re- invent your college
  • 36. Thank you for listening For more… • Contact me at • • The book is available from