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Introduction to mobile user experience

Introduction to mobile user experience






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    Introduction to mobile user experience Introduction to mobile user experience Presentation Transcript

    • #medellinux How to become a great mobile UX designer.
    • About me Information Architect → User Experience → Product. Belgium → London → New York → Medellin. http://petervandijck.com http://craftinc.co petervandijck@gmail.com
    • User Experience
    • User Experience technology creatives :) that other guy
    • Mobile Computer unit sales smartphones 600M PC Tablet 0M 2000 2001 2002 2009 2010 2011 2012
    • How to be a great mobile UX designer. 1. Do Mobile. 1. Do UX. 2. Be great.
    • 1. Mobile A. Use a phone (*). B. Use apps. C. Study UX guidelines. (*) that matters.
    • (with apologies) Winners: 1. 2. 3. 4. Apple Android (Windows Phone) BlackBerry The iPhone business by itself is bigger than Microsoft. Amazon. McDonalds. Coca Cola. Nike. Boeing. And it’s growing fast.
    • UX Guidelines Study iOS and Android UX Guidelines. ● ● ● ● ● ● ● ● ● ● ● ● Why does Apple recommend using System Fonts? Why do they recommend against showing the logo throughout the app? In iOS7, how do users know borderless buttons are buttons at all? When should you use system reminders? What kind of transitions are available? How does the user refresh a screen? What are the types of keyboards available? What standard UI elements are available? What pixel sizes do icons need to be? What’s the best way to design for different screen sizes in Android? What’s Ice Cream Sandwich? When should you use a double-tap?
    • 2. Do UX Design “Design is how it works.” Easy test: What problems is this design solving for its audience?
    • Solving Weather change throughout day. Switch days. Overview week. Quick glance now.
    • Critique Lot of numbers - not always clear what they do. Horizontal scroll not discoverable. Today’s detail screen not discoverable.
    • Mobile first Mobile = remove stuff. Mobile first = focus first. Easy test: do you sketch ideas in mobile?
    • 3. Be Great Easy test: do you have at least 1 mobile UX design in your portfolio that you are proud of?
    • Where do I start? 1. 2. 3. 4. 5. Critique a specific feature on a popular app. Redesign a popular app. Update a popular app from iOS6 to iOS7. Design an app from scratch. Offer to design someone’s app for free.
    • Thank You. Contact me with questions or if you need help with anything. http://petervandijck.com http://craftinc.co petervandijck@gmail.com
    • UX Bootcamp ● ● ● ● ● ● Inspired by SanFran dev bootcamps. Small group: select 8-14 people from applicants. 2 months, intense learning - 5 days/week, 9 hours/day. Local and international guest teachers, from different disciplines. Success = great skills & great portfolio. Jobs. Million questions: Free? How long? Where? Money? Is this even possible? http://UXbootcamp.co