e-Learning Peter Pang
..  can be defined as   <ul><li>“ instructional content or learning experiences delivered or enabled by electronic technol...
..  covers a wide set of applications and processes such as:   <ul><li>  </li></ul><ul><li>web-based learning </li></ul><u...
..  includes the delivery of content via   <ul><li>internet,  </li></ul><ul><li>intranet/extranet (LAN/WAN),  </li></ul><u...
..  strategies   <ul><li>create the highest quality e-learning experience possible </li></ul><ul><li>implement new measure...
..  steps for the  establishment   <ul><li>1) conduct a readiness assessment using the following steps </li></ul><ul><ul><...
..  steps for the  establishment  (/cont.) <ul><li>2) develop a strategy using one of 3 different approaches:   </li></ul>...
i. If your organization has had little or no e-learning experience the business case should be built either around an off-...
ii. If your organization has just implemented two or more e-learning projects consider building the business case around a...
iii.  if your organization has implemented two or more successful e-learning projects where learning is problem-centered a...
..  steps for the  establishment  (//cont.) <ul><li>3) select Technology and Content </li></ul><ul><li>4) sell e-learning ...
<ul><li>Learning Management System  </li></ul><ul><li>(LMS) </li></ul>
..  is defined as  <ul><li>“ software that automates the administration of training events”  </li></ul><ul><li>(Hall, 2005...
.. LMS <ul><li>A system that   tracks ,  launches , and generally  provides  the interface between the  Learner  and indiv...
.. LMS <ul><li>other advantages include: </li></ul><ul><li>keep a track of learner progress so a learner knows what they a...
databases courseware  applications assessment enrolment presentation & delivery  telephony internet air media user interfa...
learning objects LOs   <ul><li>“ is a resource, usually digital and web-based, that can be used and re-used to support lea...
learning object formats <ul><li>Powerpoint presentations – learners control, slide show, synchronized with video / audio o...
LO :  Power vs Ease to produce
assessment   <ul><li>Pre-test and Post-test </li></ul><ul><li>Incorporating pre-test and post tests into the e-Learning co...
assessment   <ul><li>items bank   </li></ul><ul><li>The database of questions with </li></ul><ul><li>1)  content : </li></...
assessment   <ul><li>items format </li></ul><ul><li>Multiple Choice  </li></ul><ul><li>Fill-in-the blank  </li></ul><ul><l...
assessment   <ul><li>items options </li></ul><ul><li>auto-mark </li></ul><ul><li>timed question </li></ul><ul><li>restrict...
E-Learning Future Development : e-Learning 2.0 <ul><li>The term e-Learning 2.0   is used to refer to new ways of thinking ...
e-Learning 2.0
e-Learning 2.0
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E-Learning

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Introduction of e-Learning

general purpose for anyone who wants to learn more about e-Learning, or is considering to implement e-Learning

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  1. 1. e-Learning Peter Pang
  2. 2. .. can be defined as <ul><li>“ instructional content or learning experiences delivered or enabled by electronic technology” </li></ul><ul><li>(Merrill & Wiggenhorn, 2001). </li></ul>
  3. 3. .. covers a wide set of applications and processes such as: <ul><li>  </li></ul><ul><li>web-based learning </li></ul><ul><li>computer-based learning </li></ul><ul><li>virtual classrooms </li></ul><ul><li>digital collaboration </li></ul>
  4. 4. .. includes the delivery of content via <ul><li>internet, </li></ul><ul><li>intranet/extranet (LAN/WAN), </li></ul><ul><li>audio, videotape, CD-ROM </li></ul><ul><li>telephone, sms, mms </li></ul><ul><li>satellite broadcast, </li></ul><ul><li>interactive TV, and </li></ul><ul><li>combinations of the above </li></ul>
  5. 5. .. strategies <ul><li>create the highest quality e-learning experience possible </li></ul><ul><li>implement new measures and methods for assessing and certifying what individuals know and are able to do. </li></ul><ul><li>ensure broad and equitable access to e-learning opportunities. </li></ul>
  6. 6. .. steps for the establishment <ul><li>1) conduct a readiness assessment using the following steps </li></ul><ul><ul><li>Select the relevant dimensions to consider </li></ul></ul><ul><ul><li>Identify your major assets and barriers for each </li></ul></ul><ul><ul><li>Consider implementation strategies </li></ul></ul>
  7. 7. .. steps for the establishment (/cont.) <ul><li>2) develop a strategy using one of 3 different approaches: </li></ul><ul><ul><li>if your organization has had little or no e-learning experience </li></ul></ul><ul><ul><li>if your organization has just implemented two or more e-learning projects </li></ul></ul><ul><ul><li>if your organization has implemented two or more successful e-learning projects where learning is problem-centered and simulation-based </li></ul></ul>
  8. 8. i. If your organization has had little or no e-learning experience the business case should be built either around an off-the-shelf generic product approach or a “narrow and tall,” problem-focused approach
  9. 9. ii. If your organization has just implemented two or more e-learning projects consider building the business case around a problem-focused approach where content is more customized and offers problem-based skills practice through the use of simulations
  10. 10. iii. if your organization has implemented two or more successful e-learning projects where learning is problem-centered and simulation-based your organization may be ready to build a business case around an enterprise-wide solution. The focus of this level is collaboration through virtual group workspaces providing the opportunity to engage face-to-face with other learners in real work
  11. 11. .. steps for the establishment (//cont.) <ul><li>3) select Technology and Content </li></ul><ul><li>4) sell e-learning to everyone in your organization </li></ul><ul><li>5) implement enterprise-wide </li></ul><ul><li>6) measure the business benefits </li></ul>
  12. 12. <ul><li>Learning Management System </li></ul><ul><li>(LMS) </li></ul>
  13. 13. .. is defined as <ul><li>“ software that automates the administration of training events” </li></ul><ul><li>(Hall, 2005) </li></ul>
  14. 14. .. LMS <ul><li>A system that tracks , launches , and generally provides the interface between the Learner and individual Learning Objects (LO). </li></ul><ul><li>at the simplistic level, LMS generally contain access to a range of LOs. </li></ul><ul><li>LMS communicates with the Learners as they are run, and keep a track of Learners’ studies, passed and failed. </li></ul><ul><li>LMS can then be used to see at a glance how a learner or group of learner has a progressed through the training </li></ul><ul><li>provide an administrator with the ability to run reports on learners and class progress, provide access to courses based on criteria </li></ul>
  15. 15. .. LMS <ul><li>other advantages include: </li></ul><ul><li>keep a track of learner progress so a learner knows what they are up to and how they have performed; </li></ul><ul><li>allows learners to re-enter a lesson at the point where they left it </li></ul><ul><li>provide access to courses based on certain criteria, such as department, or role </li></ul><ul><li>can force learners to perform lessons in a certain order; </li></ul><ul><li>provide search capabilities across an entire course </li></ul>
  16. 16. databases courseware applications assessment enrolment presentation & delivery telephony internet air media user interface learners, trainers, administrators LOs items users
  17. 17. learning objects LOs <ul><li>“ is a resource, usually digital and web-based, that can be used and re-used to support learning” </li></ul><ul><li>Wikipedia </li></ul>
  18. 18. learning object formats <ul><li>Powerpoint presentations – learners control, slide show, synchronized with video / audio of trainers </li></ul><ul><li>Flash Animations </li></ul><ul><li>video – streaming technology </li></ul><ul><li>audio – background music, speech/talk, text to speech </li></ul><ul><li>text – Word document, pdf, web objects </li></ul><ul><li>graphics </li></ul><ul><li>any combinations </li></ul>
  19. 19. LO : Power vs Ease to produce
  20. 20. assessment <ul><li>Pre-test and Post-test </li></ul><ul><li>Incorporating pre-test and post tests into the e-Learning course will help access the effectiveness of the e-Learning, as well as identifying which learners are having problems </li></ul>
  21. 21. assessment <ul><li>items bank </li></ul><ul><li>The database of questions with </li></ul><ul><li>1) content : </li></ul><ul><li>a)      text and multimedia objects, </li></ul><ul><li>b)      choices of answer, correct answer, </li></ul><ul><li>2) attributes : </li></ul><ul><li>like related to which topics, difficulty level, weighting, inclusive and exclusive with other items, frequent of usage, etc. </li></ul>
  22. 22. assessment <ul><li>items format </li></ul><ul><li>Multiple Choice </li></ul><ul><li>Fill-in-the blank </li></ul><ul><li>Sequencing / Matching </li></ul><ul><li>True /False </li></ul><ul><li>Drag and Drop Matching </li></ul>
  23. 23. assessment <ul><li>items options </li></ul><ul><li>auto-mark </li></ul><ul><li>timed question </li></ul><ul><li>restricting attempts </li></ul><ul><li>randomizing questions </li></ul><ul><li>adaptive assessment </li></ul><ul><li>reports – presentation, access right, details/summary reports, tracking and comparison, ranking, IEP </li></ul>
  24. 24. E-Learning Future Development : e-Learning 2.0 <ul><li>The term e-Learning 2.0 is used to refer to new ways of thinking about e-learning inspired by the emergence of Web 2.0 . </li></ul><ul><li>From an e-Learning 2.0 perspective, conventional e-learning systems were based on instructional packets that were delivered to students using Internet technologies. </li></ul><ul><li>In contrast, the new e-learning places increased emphasis on social learning and use of social software such as blogs, wikis, podcasts and virtual worlds such as Second Life . </li></ul><ul><li>This phenomenon has also been referred to as Long Tail Learning </li></ul>
  25. 25. e-Learning 2.0
  26. 26. e-Learning 2.0

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