Intervention In Interactive Environments

  • 499 views
Uploaded on

 

More in: Technology , Business
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
499
On Slideshare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
0
Comments
0
Likes
2

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Intervention and Interactive Environments Designing Engaging Mixed Reality Environments Peter Dalsgaard, University of Aarhus
  • 2. Agenda My project Theory Examples Socio-cultural perspectives Large-scale installations Interventions and ethnomethodology Explorative environments Appropriation and adaptative design Audioscapes and narratives
  • 3. Affiliations Faculty of Arts and Humanities: Center for Advanced University of Aarhus Information and Media Studies Visualization and Interaction
  • 4. CAVI Center for Advanced Visualization and Interaction
  • 5. Designing Engaging Mixed Reality Environments What makes for engaging experiences? How can designers create engaging interactive environments? Framework for understanding situated engagement Design sensitivities and considerations Design exemplars
  • 6. Social Temporal Technical Spatial Experiential
  • 7. A socio-cultural approach Social, cultural and experiential aspects of interactive systems Qualitative approaches and rich, contextual understandings Embodied experience - continuous and singular Socio-technical networks, actors, and hybrids Aesthetics as an ecological property Engagement in practice
  • 8. Homographies Rafael Lozano-Hemmer
  • 9. Homographies Rafael Lozano-Hemmer
  • 10. Homographies Singular experience and ongoing sense-making Sparks reflection on unique situation Connects with continuous experience of society Embodied, social and cultural
  • 11. Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
  • 12. Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
  • 13. Interventions and Ethnomethodology The study of people’s methods How we make sense of the world, display this to others, and produce a shared order Structures of everyday life are hidden to us because they are mundane Intervention and breaching experiments make such ethnomethods visible Experiments with behavioral patterns
  • 14. Why ethnomethodology matters Our behaviour crystallizes into products and environments They undergo reciprocal transformations You never design in a vacuum You design into a socio-technical ecology that evolves
  • 15. Mentors in Adaptive Design
  • 16. quot;Because of the different rates of change of its components, a building is always tearing itself apart.quot; Stewart Brand
  • 17. Diocletian’s Palace
  • 18. Adaptation online
  • 19. “The street finds its own uses for things” William Gibson
  • 20. Body Movies Relational Architecture Dual-layered projection Uncovering imagery and story by shadows Social interaction necessary
  • 21. Body Movies Rafael Lozano-Hemmer
  • 22. Body Movies Rafael Lozano-Hemmer
  • 23. “Designing for hackability means allowing and encouraging people to make technologies be what they want them to be ...” Anne Galloway
  • 24. Reconfigurable House Usman Haque “The Reconfigurable House is an environment constructed from thousands of low tech components that can be quot;reconfiguredquot; by its occupants. Any sensor/actuator can be connected to any other sensor/actuator - it is the occupants of the house who determine the systems that run inside it.”
  • 25. Further examples
  • 26. Sky Ear Usman Haque
  • 27. River Glow Soo-in Yang and David Benjamin
  • 28. Chroma Streams - Tide and Traffic Leni Schwendinger
  • 29. Laser Tag Graffiti Research Lab
  • 30. Laser Tag Graffiti Research Lab
  • 31. Size Complexity
  • 32. Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
  • 33. Museum of Modern Art, Warsaw
  • 34. Museum of Modern Art, Warsaw Interaction Design on and in Huge Structures
  • 35. Chromastone
  • 36. Chromastone
  • 37. Urban Screens
  • 38. Story surfers, wisdom wells and hydroscopes
  • 39. Wisdom Wells
  • 40. Wisdom Wells
  • 41. The Danish Electricity Museum
  • 42. The Danish Electricity Museum
  • 43. Audio walks Janet Cardiff
  • 44. Audio walks Janet Cardiff
  • 45. Ec(h)o Museum soundscapes with tangible interface
  • 46. SUOMENLINNA SILENCE AND WHISPERS EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA DALSGAARD@CAVI.DK
  • 47. SUOMENLINNA SILENCE AND WHISPERS EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA DALSGAARD@CAVI.DK
  • 48. ENGAGEMENT AND EXPLORATION INQUISITIVE INTERACTION PARTICIPATION AND CO- CONSTRUCTION APPROPRIATION AND SENSE-MAKING DALSGAARD@CAVI.DK
  • 49. DALSGAARD@CAVI.DK
  • 50. p erie nces allatio n Ex losed Inst C vs ation App ropri en-en ded Op DALSGAARD@CAVI.DK
  • 51. Social Temporal Technological Spatial Experiential
  • 52. Social Temporal Values Unfolding History Narratives Relationships Sense-making Design Sensitivities Technological Spatial Impression Milieu Expression Framing Transaction Movement Experiential Situated Singular Continuous
  • 53. Want to know more? www.digitalexperience.dk www.peterwrites.dk
  • 54. Thank you for listening peter@peterwrites.dk