• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Intervention In Interactive Environments
 

Intervention In Interactive Environments

on

  • 875 views

 

Statistics

Views

Total Views
875
Views on SlideShare
875
Embed Views
0

Actions

Likes
2
Downloads
0
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Intervention In Interactive Environments Intervention In Interactive Environments Presentation Transcript

    • Intervention and Interactive Environments Designing Engaging Mixed Reality Environments Peter Dalsgaard, University of Aarhus
    • Agenda My project Theory Examples Socio-cultural perspectives Large-scale installations Interventions and ethnomethodology Explorative environments Appropriation and adaptative design Audioscapes and narratives
    • Affiliations Faculty of Arts and Humanities: Center for Advanced University of Aarhus Information and Media Studies Visualization and Interaction
    • CAVI Center for Advanced Visualization and Interaction
    • Designing Engaging Mixed Reality Environments What makes for engaging experiences? How can designers create engaging interactive environments? Framework for understanding situated engagement Design sensitivities and considerations Design exemplars
    • Social Temporal Technical Spatial Experiential
    • A socio-cultural approach Social, cultural and experiential aspects of interactive systems Qualitative approaches and rich, contextual understandings Embodied experience - continuous and singular Socio-technical networks, actors, and hybrids Aesthetics as an ecological property Engagement in practice
    • Homographies Rafael Lozano-Hemmer
    • Homographies Rafael Lozano-Hemmer
    • Homographies Singular experience and ongoing sense-making Sparks reflection on unique situation Connects with continuous experience of society Embodied, social and cultural
    • Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
    • Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
    • Interventions and Ethnomethodology The study of people’s methods How we make sense of the world, display this to others, and produce a shared order Structures of everyday life are hidden to us because they are mundane Intervention and breaching experiments make such ethnomethods visible Experiments with behavioral patterns
    • Why ethnomethodology matters Our behaviour crystallizes into products and environments They undergo reciprocal transformations You never design in a vacuum You design into a socio-technical ecology that evolves
    • Mentors in Adaptive Design
    • quot;Because of the different rates of change of its components, a building is always tearing itself apart.quot; Stewart Brand
    • Diocletian’s Palace
    • Adaptation online
    • “The street finds its own uses for things” William Gibson
    • Body Movies Relational Architecture Dual-layered projection Uncovering imagery and story by shadows Social interaction necessary
    • Body Movies Rafael Lozano-Hemmer
    • Body Movies Rafael Lozano-Hemmer
    • “Designing for hackability means allowing and encouraging people to make technologies be what they want them to be ...” Anne Galloway
    • Reconfigurable House Usman Haque “The Reconfigurable House is an environment constructed from thousands of low tech components that can be quot;reconfiguredquot; by its occupants. Any sensor/actuator can be connected to any other sensor/actuator - it is the occupants of the house who determine the systems that run inside it.”
    • Further examples
    • Sky Ear Usman Haque
    • River Glow Soo-in Yang and David Benjamin
    • Chroma Streams - Tide and Traffic Leni Schwendinger
    • Laser Tag Graffiti Research Lab
    • Laser Tag Graffiti Research Lab
    • Size Complexity
    • Artefact Human Human Artefact Human Artefact Artefact Human Human HumanArtefact Artefact Artefact Artefact Artefact Human Human Human Human Artefact Human Artefact
    • Museum of Modern Art, Warsaw
    • Museum of Modern Art, Warsaw Interaction Design on and in Huge Structures
    • Chromastone
    • Chromastone
    • Urban Screens
    • Story surfers, wisdom wells and hydroscopes
    • Wisdom Wells
    • Wisdom Wells
    • The Danish Electricity Museum
    • The Danish Electricity Museum
    • Audio walks Janet Cardiff
    • Audio walks Janet Cardiff
    • Ec(h)o Museum soundscapes with tangible interface
    • SUOMENLINNA SILENCE AND WHISPERS EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA DALSGAARD@CAVI.DK
    • SUOMENLINNA SILENCE AND WHISPERS EXPLORABLE SPATIAL NARRATIVES AT SUOMENLINNA DALSGAARD@CAVI.DK
    • ENGAGEMENT AND EXPLORATION INQUISITIVE INTERACTION PARTICIPATION AND CO- CONSTRUCTION APPROPRIATION AND SENSE-MAKING DALSGAARD@CAVI.DK
    • DALSGAARD@CAVI.DK
    • p erie nces allatio n Ex losed Inst C vs ation App ropri en-en ded Op DALSGAARD@CAVI.DK
    • Social Temporal Technological Spatial Experiential
    • Social Temporal Values Unfolding History Narratives Relationships Sense-making Design Sensitivities Technological Spatial Impression Milieu Expression Framing Transaction Movement Experiential Situated Singular Continuous
    • Want to know more? www.digitalexperience.dk www.peterwrites.dk
    • Thank you for listening peter@peterwrites.dk