Proposal
Upcoming SlideShare
Loading in...5
×
 

Proposal

on

  • 325 views

 

Statistics

Views

Total Views
325
Views on SlideShare
325
Embed Views
0

Actions

Likes
0
Downloads
1
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Proposal Proposal Presentation Transcript

  • Opus Mobile M. Raheel Khalid
  • Introduction!
    • DePaul Game Dev
      • Strict SE through the entire dev lifecycle
      • Emphasis on working from scratch on low level systems
      • Focusing this year on an arcade system from scratch
  • Opus - Game Concept
    • Opus takes place in a war torn future where years of battling has left the galaxy’s forces weakened and interstellar relations bereft of hope.
    • A new evil has emerged threatening all known life forcing to form a bitter union.
    • The Omega Squadron, has been formed from the galaxy’s best pilots.
    View slide
  • Design
    • Opus is a classical styled space “shoot ‘em up” with rpg elements.
    • Each character/pilot will play with a focus in their designated class, i.e. melee, range, area of effect, speed.
    • Views swap focus from horizontal to vertical to chase mode.
    • Starfox + R-Type + Raiden + Gauntlet Legends
    View slide
  • Opus 3D - DeCODE
  • More challenge, different focus!
    • Opus Mobile is targeted for Android, Google’s Mobile OS.
    • Written completely in Java
    • 2D with heavy emphasis on engineering and UI
    • Reuse assets from Opus(3D) to save time and focus on development.
  • Step 1: Starting Point
    • SE Rule #1: Start small and write reusable, maintainable and scalable code!
  • Step 2: This Week
    • SE Rule #2: Work Iteratively!
  • Step 3: Work Hard!
    • Continue and build keep scaling!
    • Build with the platform in mind!
    • Write code with performance under close watch!
  • The Plan
    • 1-3 Levels
    • 2 power ups
    • 5 enemies
    • 1-3 Boss Battles
    • Save progress and level of your character.
    • Actually launch on android market by final time?
  • END!