Desktop to laptop Netbooks and appliances arrive Cell phones – Smartphones OS – Android, Linux, Windows 7, Windows CE, iPhone, Cloud Computing Web 2.0 Shift from print to digital Offline assessment to online
This is a side note – all addressed orthogonally in the paper.
Teachers cannot feel threatened, be uncomfortable, or lose control when they use something new. With EduGames the potential for all three of these issues is higher, so a well crafted strategy to address them is essential.
Mobile Devices Can an iPod teach foreign language? Penton Overseas is taking language learning to the next level with products made specifically for the iPod, iTouch and iPhone, with compatible formats supported by other video players and cell phones.
EduGames "Games are largely misunderstood in our society. They aren't necessarily trivial or sophomoric. Gaming is just a young medium," says Suzanne Seggerman, president and cofounder of Games for Change , a resource and support clearinghouse for game developers, nonprofit organizations, and educators. "They're a great way for people to explore serious issues."
"The thing we get with games that is different from what we get with books or other media is that we are able to actually build models of relationships between the different moving parts of a system and let people mess around with them, let people experience what happens when they change one variable or when they introduce a different kind of behavior." (Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology and author of Persuasive Games: The Expressive Power of Video Games .)
“… three-quarters of American children play computer and video games outside of school. This is a learning opportunity they intuitively understand and appreciate. We have a choice: fight the tide by grousing about how pervasive video games are, or build upon the many beneficial ways they’re rewiring the way kids think and engage the world.” Joan Ganz Cooney Center at Sesame Workshop
Postsecondary Market “ In 2008-9, there were an estimated 18.2 million postsecondary education students with total revenue of around $400 billion. Technology has infiltrated postsecondary institutions -- affecting classes, textbooks, and operations and opening up opportunities for improving learning, reducing costs, increasing revenues and improving security.”
The Latest Information on Mobile Devices , EduGames, and the Postsecondary Market : Tom Greaves The Greaves Group, LLC firstname.lastname@example.org
Please discuss the cross-over between high school and postsecondary programs. (Perkins in particular which is cross-over funding with foot prints in both secondary and postsecondary schools. Generally the funds include expenditures for secondary and community college/vocational schools.)
Please discuss the connections between workforce and postsecondary programs?
Mobile Devices In your discussions around mobile technology, if you’re talking with district and/or state-level folks, it’d be great to learn a little more about their thoughts on having a standard for meta-tagging as Apple has done with iTunes in various states.