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Instructions: Please distribute ten (10) votes among the 22 ... Presentation Transcript

  • 1. Research Question Two 2009 Horizon Report First Pass Rankings: Page 1 of 9 Instructions: Please distribute ten (10) votes among the 22 items in this document by placing one or more “X’s” in the Vote column next to those you think will be most relevant to teaching, learning, research, or creative expression. For each item that you have voted for, please also indicate a likely adoption horizon with a single “X” in just one of those three columns. When completed, please email your ballot to Larry Johnson at johnson@nmc.org or fax it to 830 629-0241 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months What technologies that have a solid user base in consumer, entertainment, or other industries should learning-focused institutions be actively looking for ways to apply? 1. 3-D Virtual Worlds such as Second Life, There, Active Worlds and Cybertown allow for interaction with virtual people and objects. Though this is just beginning to make its way into the academic environment, this can be expanded to medical schools to perform mock operations, architects to build their projects, chemistry students to “watch” chemical reactions, and astronomy students to travel to outerspace. The possibilities are endless.[CL] Perhaps steer this more towards the convergence of Virtual Worlds and the web; and something more than Google Lively - full communication to/from web and Vworlds- for connections, see Immersive Workspaces http://riversrunred.com/immersive-workspaces/ [AL] We finally are starting to move past the virtual bricks and mortar emulations and envisioning learning spaces in new ways. [SM] I think maybe we take away 3D ... there are also lots of 'branded' worlds being produced in the last 12-18 months. [NN] Should would separate out 2d-3d worlds? Those are wildly successful, compared with 3d. Think Habbo Hotel, Club Penguin. [BNA] There is a company out of Australia that is looking to bridge the existing 2D Web experience with a 3D immersive, more experiential one. ExitReality (http://www.exitreality.com/index.html) provides a free plug-in (only for PC at this time) that facilitates the translation of a standard Web site into a 3D virtual presence. It also allows the addition of other artifacts into the environment. This might be a useful tool for presentation of Web-based content from an instructional perspective, or might provide students a unique opportunity to explore research topics and information in greater detail. [DD] Preliminary Work Product © NMC, 2008 10/6/2008
  • 2. Research Question Two 2009 Horizon Report First Pass Rankings: Page 2 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months 2. Accessible Technologies - As we differentiate between permanent and temporary disabilities (i.e., a student may be temporarily disable when driving - cannot read), the integration of accessible technologies into all technology development will have a great impact in all student/learning population. Accessible technologies such as DAISY, allowing for text to audio transformation can be tailored to all, as opposed to a specific group, and different audio outputs can be designed and developped for the different audiences it can serve. [EDL] 3. Alternate reality games ARGs can be used to example real questions/problems within a realistic (or realistic enough) environment, as opposed to considered solely within the campus. They can also be opened up to include students within other organizations, graduates, and people working in the private sector. Many different World Without Oil http://worldwithoutoil.org The Lost Ring (Summer 2008 Olympics) http://www.findthelostring.com / Institute for the future's SuperStruct http://www.superstructgame.org/ http://www.iftf.org/node/2098 See also Jane McGonigal's "This Never WAS a Game" http://avantgame.blogspot.com/2008/06/this-was-never-game.html [AL] Definitely. [BNA] 4. Alternative Input Devices Things like the Wii, with its ability to incorporate "natural" (i.e. things that feel like something we are already familiar with) objects as inputs (bats, racquets, the Balance Board). There is a bit of build-up in regard to the 10-20-08 release and how it may significantly impact the interest and learning of music in children. Some see it as a new hope for music education, while others bristle. Given that so many schools have minimized or watered down music education, Wii Music could infuse some needed interest. http://www.cs.cmu.edu/~johnny/projects/wii/ http://en.wikipedia.org/wiki/Wii_Music [RSS] [LJ] [BC]. The Wii is finding all kinds of new applications as, for example, in healthcare. Several "Wiihabs" See http://www.cnn.com/2008/TECH/02/08/wiihabilitation.ap/index.html http://www.cbsnews.com/stories/2008/02/08/tech/main3810739.shtml See Johnny Lee's TED Talk video for turning any pc screen into a touch screen with a wii remote - software for this freely downloadable from his website and he links to pilots/experiments there http://www.ted.com/index.php/talks/johnny_lee_demos_wii_remote_hacks.html Preliminary Work Product © NMC, 2008 10/6/2008
  • 3. Research Question Two 2009 Horizon Report First Pass Rankings: Page 3 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months http://www.cs.cmu.edu/~johnny/projects/wii/ 5. Beginning of the End of Textbooks / Rise of eBook Publishing - electonic and/ or opensource textbooks replacing expensive, fixed static bricks Wikibooks http://www.wikibooks.org/ services like Printcasting http://www.printcasting.com/ and issuu http://issuu.com/ Princeton publishes texts to the Kindle http://www.engadget.com/2008/06/28/princeton-to-start-publishing-kindle-edition- textbooks/ Webooks http://www.webook.com/ pensource Textbooks http://blog.wired.com/business/2008/09/open-source-tex.html Free digital texts used in CA http://www.latimes.com/news/local/la-me- textbook18-2008aug18,0,4712858.story [AL] 6. Electronic Signage Creative uses of video screen signage are becoming more feasible as displays become more affordable and more customizable. "A Display that Tracks Movements" is a great example http://www.technologyreview.com/Infotech/20987/?nlid=1160&a=f[BS]. Central wireless control over distributed plasma systems on campuses to serve as info kiosks, emergency alert systems. [SM] Digital signage used to share the traditions, research & culture of an institution or faculty. Could include student programmed times (late at night) [CPL] 7. Game Technology: Gaming has produced a number of technologies that engage users in compelling interactive simulations and compel and motivate problem based learning, critical thinking and team collaboration. These technologies are becoming cost effective and are in common use by students. The high quality digital video, rich audio, sophisticated game engines, new HCI interaction tools and methods will enable learning to catch up with the fast moving entertainment experiences.[DW] Gaming has swiftly become the equal of movies in scale and influence. [BNA] Gaming continues to has massive potential in the educational arena. It is only a matter of time before Flash will be available on the iPhone and other mobile devices. [DD] Additional gaming solutions to consider must include apps for the iPhone and iPod Touch (http://www.apple.com/pr/library/2008/09/09appstore.html?sr=hotnews). There are already efforts to leverage the iPhone and iPod Touch for academic use (http://www.acu.edu/news/2008/080225_iphone.html), and as the apps SDK is now available, there are more options out there than iQuiz. These apps have great Preliminary Work Product © NMC, 2008 10/6/2008
  • 4. Research Question Two 2009 Horizon Report First Pass Rankings: Page 4 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months cross-over potential and with portability in the mix, expand the learning options as well. [DD] 8. Green computing Energy is expensive. The climate is changing. Some IT professionals are realizing their obligation to confront these challenges by making computing more energy efficient (e.g. through power saving features, virtualization, etc), recycling, etc. See Diana Oblinger's presentation on green computing, http://connect.educause.edu/blog/llarsen/thegreeningofinformationt/46882 [LMS] [SEM] 9. Immersive Media, such as MediaScapes, that is not necessarily virtual. GPS- based devices allow for interaction with your environment through sound and music, images and text, videos and animation, narrative and dialog: http://www.mscapers.com/ [BC] GigaPan http://gigapan.org 360cities http://360cities.net [AL] Are we talking about augmented reality? [BNA] 10. Learning Space Hoteling Moving classes to right fitting classrooms/learning spaces as needed and just in time. Corporations have been hoteling staff for years. You enter your work requirements and you are assigned a space. [SM] These follow you from building to building, possibly to next institution and give feedback/stats/reflection on what works for you [CPL] 11. Mapping/Geocoding/GIS/Geolocation As GPS technologies become cheaper and are built into other devices, more people are capturing and sharing information about location, mapping where photos were taken, embarking on virtual tourism, and mapping favorite walking routes or pub crawls. The additional data stratum renders its related resources as significantly more useful, to a broader audience. Such technologies are also being used creatively by historians, anthropologists, literary scholars, geologists, etc. [LMS] And in the future, with smarter embedded chips, the geocoding ought to be automatic, not added manually. [AL] [BC] Add mobile GPS tracking to know where you are to update you on the map. A sphere of MM knowledge follows you. Addresses security issues too. [SM] And I kind of like the phrase from Mapufacture - "helping build the geospatial web" http://mapufacture.com/ and sites like Tagzania http://www.tagzania.com/ GigaPan http://gigapan.org 360cities http://360cities.net [AL] Moreover, how data from multiple sources can automatically compose a new group of data (i.e. Microsoft's Preliminary Work Product © NMC, 2008 10/6/2008
  • 5. Research Question Two 2009 Horizon Report First Pass Rankings: Page 5 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months project Photosynth, http://photosynth.net/) [EDL] Social Graph related search to make sense of all this location based data (e.g. I want to see the annotations of my friends at the Alamo - not everyone) [CPL] 12. Mobile Gaming and Simulations Gaming continues to haves massive potential in the educational arena. While the use of rich, virtual environments and immersive gaming platforms do have tremendous potential, using simplified gaming options that can be developed in Flash and delivered via a Web browser will make access more wide-spread. Additionally, it is only a matter of time before Flash will be available on the iPhone and other mobile devices. [DD] Additional gaming solutions to consider must include apps for the iPhone and iPod Touch (http://www.apple.com/pr/library/2008/09/09appstore.html?sr=hotnews). There are already efforts to leverage the iPhone and iPod Touch for academic use (http://www.acu.edu/news/2008/080225_iphone.html), and as the apps SDK is now available, there are more options out there than iQuiz. These apps have great cross-over potential and with portability in the mix, expand the learning options as well. [DD] 13. Mobile Phones - it is indeed to obvious of a technology to list here, but too important as well, as Asia, Africa and Latin America (amongst other) use mobile phones more than the internet for many reasons (i.e. portability, access to internet, cost, etc.). Delivering education via these popular devises will definitely impact the world. Technology solutions like simulations, virtual worlds and games would need to find their "fit" and use in these technologies [EDL] Depends on which part of the world we're talking about. Could there be cross-border learning? [BNA] 14. Multi-touch Input Devices Devices that interpret natural gestures, like the iPhone and Surface [RSS][LJ][EDL] Also .. Touch Screen Takes Off! Touch screen and education products marry. "Micromobility" Laptop Alternatives .. See: http://arstechnica.com/news.ars/post/20080826-intel-touchscreens-bring- micromobility-to-classrooms.html and products such as Multi-touch Classroom Desks See: http://www.engadget.com/2008/09/18/classrooms-of-the-future-to- have-multitouch-desks-probably-a-fe/ [MAS] Nokia: http://arstechnica.com/news.ars/post/20080924-nokia-will-bring-bling-and-finger- friendliness-to-maemo-5.html Also tools/methods that allow you to see how feeling can be experienced in the body, not simply in mind. Preliminary Work Product © NMC, 2008 10/6/2008
  • 6. Research Question Two 2009 Horizon Report First Pass Rankings: Page 6 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months http://www.emotionallyvague.com/about_01.php [BD]Apple's natural gestures input device has tremendous potential [SM]'Open Gestures' not owned by Apple or others [CPL] See also Jeff Han's multi-touch research to understand the potential of multi-touch input devices (http://cs.nyu.edu/~jhan/ftirtouch/) [EDL] 15. Personal preferences/profiles/affinity applied to Learning Spaces Drawing from hotel chain affinity programs that remember you when you check i as well as your capacity to reset your virtual environment to your tastes, your favourite spot in the library remembers your lighting, white noise and chair firmness settings from the last time you were there (as well as your data on the wall) and sets it up for you when you return.[CPL] 16. Personal Video cameras inexpensive video recorders like the those from Sanyo and Flip http://video.on.nytimes.com/? fr_story=71d05f5c938be70c6e84e4b5ea8dcd0e2be70830 offer reasonably high quality video in a picket-sized package and offer opportunities for students and teachers for more spontaneous. As cell phones catch it eliminates device clutter. [AW] Realtime publishing Video cameras Shozu, Airme and other applications allow portable instant publishing to the internet [CPL] Preliminary Work Product © NMC, 2008 10/6/2008
  • 7. Research Question Two 2009 Horizon Report First Pass Rankings: Page 7 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months 17. Research in the Cloud - mining large data sets for patterns, correlation, deduction. see iHOP information Hyperlinked On Proteins http://www.ihop- net.org/UniPub/iHOP/ The Economist terms use of web 2.0 for science as "User Generated Science" http://www.economist.com/science/displaystory.cfm? story_id=12253189 [AL] Collective Imaging - This may fall somewhere within the realms of data clouds and something else, however, the use of Microsoft's Photosynth (http://photosynth.net/Default.aspx) to assimilate topically related images from various sources to form an immersive environmental representation that can be explored holds great promise in a number of academic areas of study, including art, architecture, design, history, and biology. Tapping into collections from around the world, and from various institutions would provide unique insights into subjects and permit in-depth exploration of the subject matter. [DD] Collaborative Scholarly Publishing - using wiki or wiki like tools for publishing research with advanced features for tracking and citation, see WikiGenes http://www.wikigenes.org/ and http://www.nature.com/ng/journal/v40/n9/full/ng.f.217.html using Open Access for Science Dissemination http://sdu.ictp.it/openaccess/book.html [AL] 18. Simulations - Suggest addressing both gaming and simulation as separate topics. Both have unique applications and strengths. The ability to link distributed simulations, such as flight simulators, enables large scale simulations and team training. [EFL] The word "simulation" is far more acceptable than "game" in .edu. [BNA] Achieving a convergence of the interactive and immersive dynamics of a gaming experience with targeted academic outcomes is the holy grail synergy we look for. It is interesting to note, though, that a number of educational applications of gaming, as well as several completely superfluous ones, are being achieved in the commercial arena using not only more advanced platforms such as that for the XBox, but for more simplified, yet equally effective Web-based ones (i.e., Flash); (http://www.planetgreengame.com/, http://dsc.discovery.com/fansites/manvswild/game/game.html, http://www.turner.com/planet/static/energygame.html, http://www.gamespot.com/news/6159158.html). Preliminary Work Product © NMC, 2008 10/6/2008
  • 8. Research Question Two 2009 Horizon Report First Pass Rankings: Page 8 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months 19. Social computing environments like Facebook are fundamentally changing the way students connect with each other in all facets of their lives. Environments that mashup social, professional, and academic life will continue to dominate culture in our target demographic. These spaces will continue to push at the edges of mobile access and instant social opportunities as more and more students adopt smart mobile devices like iPhone, iPod Touch, and Android. [CWC] [LMS][BS][SM] And going beyonf twitter's "what are you doing" to "how are you feeling" -- the "touchy- feely" web http://mashable.com/2008/09/12/how-to-use-the-emotional-web/ and apps like Moonrise http://moonri.se/ [Al] Social wikis can help bring social interaction around a specific interest or content, or even location (i.e. a social wiki for a university course catalogue, such as the one presented by a group of MIT students, the course picker, http://picker.mit.edu/ [EDL] 20. Speech Recognition Technology - it produces searchable transcripts of recorded videos, allows students to find the specific contents within a video lecture (see MIT's OEIT project: http://web.sls.csail.mit.edu/lectures/) [EDL] 21. Tools that integrate desktop and Internet Things like Ubiquity and desktop apps for Twitter, that blur the line between desktop and web [RSS] Adobe Air apps http:// www.adobe.com/products/air/showcase/ [AL] Should the concept of "desktop" translate to mobile computing as well? If so, we have to look at available apps as connection points. (See section on Gaming Technology below in relation to iPhone and iPod Touch apps). [DD] 22. Visual Search Engines - Smarter search to find things based on affinity relationships of images Getty Moodstreams http://moodstream.gettyimages.com/ [AL] 23. ..add a new item here or below…. 24. Preliminary Work Product © NMC, 2008 10/6/2008
  • 9. Research Question Two 2009 Horizon Report First Pass Rankings: Page 9 of 9 Adoption Horizon Research Question Two 12 Vote 2-3 Years 4-5 Years months 25. 26. 27. 28. Preliminary Work Product © NMC, 2008 10/6/2008