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Ethical implications of new technologies
 

Ethical implications of new technologies

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  • 5 There will be many uses (and abuses) of such technology. Interacting with other people in virtual space blurs the distinction between communication and interactive entertainment We will soon see real place emulation environments becoming abundant. They will include pubs n clubs meeting/socialising environments; business environments and markets ; activity oriented environments; lifestyle environments; period environments; designer environments; leisure/holiday/escape/relaxation/fantasy/game environments. The range will be vast and only limited by our or the computer's imagination. As performance improves and interfaces become easier to use, such meeting places are likely to multiply. Imagination is already evident in the use of the Internet for socialising. People assume alter egos and we see new sub-cultures developing. People combine activities, socialising while shopping or being entertained or educated. Whilst we see many of the same patterns of behaviour people enjoy in the physical world, as people get used to the network and its facilities, natural creativity will add new ways of interaction not based on that 'real' world. People on the net change their identities to quite different personalities, changing species, sex, age and manner. Some people manage to sustain several distinct characters. As the net becomes visual, they will also change their physical appearance, not necessarily human. The technology which allows all these applications will not remain static. It will quickly evolve as we have seen. The simple direct nervous system connection will become ever more transparent, so that we just need to think something and the computer will respond. Not only that, the computer we are linked to will grow in sophistication from something definitely inferior in capability to a vastly superior machine. Linking to such machines so easily and transparently will be as if we had a brain transplant.
  • 5 There will be many uses (and abuses) of such technology. Interacting with other people in virtual space blurs the distinction between communication and interactive entertainment We will soon see real place emulation environments becoming abundant. They will include pubs n clubs meeting/socialising environments; business environments and markets ; activity oriented environments; lifestyle environments; period environments; designer environments; leisure/holiday/escape/relaxation/fantasy/game environments. The range will be vast and only limited by our or the computer's imagination. As performance improves and interfaces become easier to use, such meeting places are likely to multiply. Imagination is already evident in the use of the Internet for socialising. People assume alter egos and we see new sub-cultures developing. People combine activities, socialising while shopping or being entertained or educated. Whilst we see many of the same patterns of behaviour people enjoy in the physical world, as people get used to the network and its facilities, natural creativity will add new ways of interaction not based on that 'real' world. People on the net change their identities to quite different personalities, changing species, sex, age and manner. Some people manage to sustain several distinct characters. As the net becomes visual, they will also change their physical appearance, not necessarily human. The technology which allows all these applications will not remain static. It will quickly evolve as we have seen. The simple direct nervous system connection will become ever more transparent, so that we just need to think something and the computer will respond. Not only that, the computer we are linked to will grow in sophistication from something definitely inferior in capability to a vastly superior machine. Linking to such machines so easily and transparently will be as if we had a brain transplant.

Ethical implications of new technologies Ethical implications of new technologies Presentation Transcript

  • Ian Pearson BTexact Technologies Ethical implications of new technologies
  • Technology racing ahead faster than our understanding Capability 1M BC 1960 2025 Science Technology
  • Cause of death
    • Traffic accident 1 in 100
    • Murder 1 in 300
    • Electrocution 1 in 5000
    • Air crash 1 in 20,000
    • Asteroid strike 1 in 20,000
    • Flood 1 in 30,000
    Source: New Scientist, 3 Mar 01
  • The technology downside - are we building a Karmic debt? No. of ways of killing ourselves 1M BC 1960 2025
  • Dangerous technologies Are the benefits worth the risks? Nanotechnology Artificial Intelligence & Robotics Genetic Manipulation 30% chance of extinction within a century, Bill Joy, Sun Microsystems Of course, this might be an underestimate since he didn’t consider all the threats!
  • Nanotechnology
    • Manipulate matter at molecular levels
    • Self replicating devices
    • Atomically precise materials
    • Lightning fast computation & massive storage
    • Convert mud, air and water into roast beef
    • But...
    • Could we accidentally convert people into grey goo by dismantling them. Probably not, but we may do some very serious harm. It is much easier to destroy than to build!
  • AI Progress Calculations Data analysis Chess Music Novels Invention Personality Art Humour Human Machine
  • Computer v human performance computer human brain Information processing (FLOPS) & storage (bits) -100M -1M 1940 1990 2040 time 10 3 10 6 10 9 10 12 10 15 10 18 10 21
  • OB1 - first generation optical brain 1 trillion neural processors in gel Free-space optical connections Neuron weighting by spectral sensitivity enables optical hormones Embedded processors driven on digital/analog threshold Use of Pauli Switches clocked by Heisenberg resonators Bathed in data field from other processors Optical ‘hormone’ Gel
  • Computer crime
    • Evolution techniques work just as well for criminal software
    • Can make use of distributed computing platform, with or without permission
    • Emergence encoded software
    • Fraud engines using ecosystem adaptation
    • Blackmail engines, using surveillance
    Kill Poor Performers Test in Limited Environment Select Fittest Replicate with Errors
  • Social stresses
    • Many traditional jobs will be eradicated Most people will have to retrain
    • This will be a regular occurrence
    • Genders will not be equally affected
    • Many young men may feel unwanted
    • An anti-technology backlash is possible
  • Deep thought
    • Smart machines may demand and enforce rights
    • We won’t understand the systems around us
    • Terminator is technologically feasible
  • No longer alone, 2010-2015 homo habilis homo erectus homo sapiens neanderthalensis - 1.5M years - 125,000 years homo sapiens - 750,000 years - 40,000 years Today 50 years homo sapiens robotus primus
  • Religious Implications
    • Can Robotus Primus truly be conscious and self aware? Is OB1 feasible?
    • What is its perceived purpose in life?
    • What should its rights (and responsibilities) be?
    • Will God adopt it if it is capable of free will?
    • Could it recognise good and evil or just follow our lead?
  • Genetic Modification
    • Potential greening of Africa, cure starvation, improve nutrition
    • Better foods, better animals
    • Disease prevention and cures
    • Customised pets, e.g. mix dog and cat attrributes
    • Customised people
    • We could improve on DNA, add new bases, and redesign humans from scratch
  • Major Risks
    • Accidental or deliberate creation of harmful organisms, either directly or by unforeseen interaction with ecosystem
    • Possible virus crossover from computers to people
    • Environmental destruction could occur before we find a solution
    • What limits should we place on tweaking the organic world?
  • Foetal customisation?
  • Woman + machine = ? Demon Seed DNA Optimisation + Smarter-than-man machines = Trouble
  • Implications of homo hybridus
    • Hybrid custom designed humanoid life form - partly organic, partly electronic
    • Most of the mind runs in cyberspace so death is a reduced problem.
    • Body is rapidly becoming a liability
    • Freedom from the body is in sight
    • How far should we go?
  • Shared virtual environments Some real potential to improve our lives and reduce loneliness
  • Social problem - escapism Increases in rates of murder, rape and sexual assault as some people carry cyber-behaviours into real world
  • Finding someone
    • Text chat rooms today, VR & avatars tomorrow
    • Can try out different behaviours and appearances without risk
    • Diversity implications
    • Personality disorders arising
    • Some people get hurt!
  • Finding partners - Ego badge Intelligent personal information exchange between badges Information: Names Business cards Hobbies & interests Sexual preferences Availability etc Technology: Radio; Ultrasound; Infrared Business: Making useful contacts Conference networking Finding someone at an airport Social: Night Clubs and parties Making new friends
  • Active contact lens - improving the visual experience
    • Immersive environments
    • Information overlay
    • Full 3D, lifelike quality
    • Image customisation
    • Image substitution
    • Visual recording
    • Fantasy exploration
    Beauty is in the eye of the beholder
  • Getting together Multisensory environments People can be accepted for their minds without their appearance putting people off May produce stronger relationships
  • IT progress
    • Environments can include total realism
    • Direct link to septal area and avoid the mess
    • Orgasmatron and pleasure sticks
    • Experiments show you can even generate love
    • Sensory customisation - arbitrary responses
    • De-humanises sexual process
  • Machines and sex
  • Ultimately, an end to sex? Body, mind, personality, cyberspace appearance will all be totally arbitrary Psycho-physical/social/emotional activity mapping will also become arbitrary We can have any experience at all from any activity at all, any time at all Relationship mechanisms will change Sex could lose its social and physical relevance and be replaced by things that are more fun
  • Today - Chips under the skin Chip monitors blood chemistry & nerve activity Communication with clinic computers & positioning systems e.g. Digital angel from Applied Digital Systems Allows supervision of patients after leaving hospital Can monitor condition over a long period Can be used with location & identification services
  • Tomorrow - Active skin system overview Permanent layer Mid-term layer Transfer layer Detachable layer Wearable layer e.g. ID, medical monitoring e.g. temporary ID, regime spec e.g. drug filters, haptics, sensors e.g. drug dispensers, interfaces e.g. displays, pagers, phones Skin Epidermis Dermis
  • Drug delivery via smart membrane Open conduit array Smart membrane Skin Drug Flow Open pores Smart membrane Closed pores Side view, open Side view, closed Top view, open Top view, closed Pore detail Dispensing unit control unit Smart membrane
  • Nerve connection for sensory monitoring and stimulation Nerve fibre Nerve fibre Thin Wire Transfer layer device Signals on nerve fibre can be intercepted, analysed, transmitted to devices at upper layer, recorded, reproduced and re-injected into nerve fibre Nerve connection Signal to & from nerve Signal to & from removable device Processing electronics Transfer layer device Side views Skin Removable layer device Processing electronics
  • Continued Bio-infotech progress
    • Personality modification
    • Telepathic linking via bionic implants
    • Shared consciousness, communal mind
    • Shared responsibility
    • Fuzzy boundaries between people
    • Shared bodies
    • Use someone else’s body via mind swapping
    • Mind & personality exchange
  • The Medium, 2040 - 2050 Medium
    • Virtual brain extension
    • Full understanding of all knowledge
    • Shared consciousness & awareness
    • Shared & modified personalities?
    • Humans and machines
    • Potential to dominate
    • Potential to learn and develop
    • Free will & responsibility
  • Human-machine Convergence homo habilis homo erectus homo sapiens neanderthalensis - 1.5M years - 125,000 years homo sapiens - 750,000 years - 40,000 years Today homo optimus 50 years 100 years homo cyberneticus homo sapiens ludditus homo hybridus robotus primus 150 years 200 years robotus multitudinus homo machinus
  • Death - Under 30s may live forever
    • Networked back-up
    • Endless replicas of self
    • Communication via emulators
    • Upload into androids
  • Technology interpretation
    • Communal mind - good or bad?
    • Karma by multiplication and diversification?
    • Free will in a telepathic world?
    • Implications of immortality
    • Creation of superhuman beings
    • Machine rights?
  • Ubiquitous surveillance
  •  
  • Country A Country B Country C Cybercountry X Cybercountry Y Cybercountry Z Real World Cyberspace Non-geographic communities Pressure groups Tribalism Cyberwars
  • Smart e-mail, distributed to 4Bn people in under 5 minutes
    • Dear friend, the USA is destroying your environment through its reckless energy policy.
    • To support pressurising the US government to reduce emissions, just hit the YES button. Your e-commerce preferences will automatically block purchases from the USA for a period of one month
    Yes No
  • Direct action Developed world is immensely vulnerable to cyber attack E-bombs Evolving viruses, trojans, worms etc Embedded switches Information waves Correlated traffic Emergent behaviours Net based coordination Leaderless communities Automated action Smart mail
  • Education terminal 2003 Hinged solar panel Bi-stable display Cost approx $20 Symbiotic networking (free calls) Solar powered (free energy) 2MB memory 10MHz 32bit chip free net-based education content Aerial Software configured LCD keypad Speaker Mic
  • [email_address] www.btinternet.com/~ian.pearson Thank you