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    Download Tower Atlas 2.0 here Download Tower Atlas 2.0 here Document Transcript

    • Atlas: The Tower By RJ Layton, September 2007 Latest Update: October 17, 2007 Table of Contents 1. Introduction 1.1. Sleep for Machines 1.2. The Tower 2. History 2.1. Timeline 2.2. After the exodus… 3. The Machines 3.1. Overview 3.2. The Architects 3.3. The Engineers 3.4. The Workers 3.5. The Slaves 3.6. The Rogues 4. Locations 4.1. Outside the Tower 4.1.1. Dead earth 4.1.2. Ruins 4.1.3. Sketches 4.2. Tower Perimeter 4.2.1. Staircases 4.2.2. Rogue hideouts 4.3. Inside the Tower 4.3.1. Spires 4.3.2. The Womb 4.3.3. The Scrap Heap 4.3.4. The Church 4.3.5. The Dormitory 4.3.6. Structural Rooms 4.3.7. Central Shaft 4.3.8. Freight Elevator 4.3.9. Railway Stations 4.3.10.Layout (map) 4.3.11.Sketches 4.4. Dreams 4.4.1. The historical world 5. Economics 5.1. Resources 5.1.1. Construction materials 5.1.2. Battery power 5.1.3. “Machinepower”
    • Introduction Sleep for Machines The atlas for the Tower is meant to describe and detail the world for Sleep for Machines, a sci-fi/fantasy videogame that mixes elements of action and puzzle- solving. The player takes on the role of a sentient slave robot that has been repurposed for its new life of construction and maintenance of the Tower. Experienced in a third-person perspective, as the player progresses through the game he/she will learn the history of the world and the Tower itself, as well as its purpose. The Tower This is the central environment for the player. Inside the Tower, construction and maintenance takes place, and the puzzles and interactions that take place within the Tower will primarily be related to these tasks.
    • History Timeline of Major Events Year 2011 A toy company releases “DiaryPet,” a simple robot that is meant to record the user’s voice as they dictate the events of their day to the diary, and then store and react to the recorded messages in various ways. The device also stores any information from the user’s computer usage for the day. The item becomes the top-selling item at retailers worldwide, with upgrades added in the following years. 2017 A small group of scientists led by Dr. Philip Raleigh publish study suggesting recent heat patterns prove that the Earth’s sun has been expanding more rapidly and will eliminate life on the planet by the year 2200. 2019 Japanese scientists announce that they have created a machine that can successfully pass the Turing test. 2021 The world’s first private space flight takes place. Millionaire Kyle Birch orbits the planet once. The flight costs him $1.5 million. 2027 China completes the world’s first building, a housing complex, designed and built entirely by machines. 2031 With the earth’s oil supplies becoming depleted, major manufacturers begin transition to alternative sources of power. The United States and other western nations begin relying more on national reserves. 2032 Major economies that depend on oil begin to crumble, inciting poverty and war across the planet. Wealthy nations fear mass immigration. 2034 United States, Canada, the European Union, China and Russia close their borders to all new immigrants. Riots break out across major cities across the world. 2036 The first personal androids become available to the public. They may receive instructions to perform many daily tasks, such as preparing meals, housecleaning, laundry, and more. 2040 The first commercial implants become available and are wildly successful. The most popular implants are for improving vision and for controlling heart rate in case of heart attack. 2036- Various competing energy companies vie for major contracts for their energy 2043 sources. The major competitors are nuclear, geothermal, and hydroelectric energies. 2045 NASA sends probes to the moon and to Mars to examine suitability for human settlements. 2048 MIT researches introduce the world’s first sentient machine. 2049- Rising water levels cause major destruction to coastal cities and harbors, 2072 leading to evacuations inland. 2051 Leading research groups insist that the sun has been expanding and that most life on the planet will cease to exist in roughly 100 years. 2053 American scientists announce that they have developed a method of recording memories onto a data source. 2054 World harvests hit lowest point in decades. 2057 Personal sentient androids become available to the public. The androids are a major success. 2061 Personal sentient androids with the ability to record an owner’s memory as a method of diary become available. The feature is instantly popular.
    • 2066 The first lunar colony, Nova City, is established by the United States. 2067 Nova City celebrates its first year, and future lunar colonies are planned as support expands. 2070 As world food supplies continue to dwindle, Europe imposes food rationing. 2073 World governments solicit emergency plans in the event of a planetary apocalypse. Two major plans emerge. The first is for a mass exodus via spaceship to Alpha Centauri. The second plan, more supported by the public, is to construct an enormous thruster that would use the earth’s geothermal energy to propel it from orbit and away from the sun. 2075 The United Nations begins work on the Planetary Thruster, and installs the incomplete plans for its construction into five engineering machines. Heavy- duty worker machines are set to work on the actual construction of the Planetary Thruster. The United Nations also quietly begin work on nearly one hundred spaceships, which are dismissed as a precautionary “Plan B” in case of emergency when inquired about by the public. 2100 Without warning to the public, the Plan B spaceships take off into space, never to return. After the exodus… It is now forty-nine years since the Exodus. As the climate continued to change, the remnants of humanity itself disappeared from the earth, succumbing to famine, disease, and war. What remains now is the Planetary Thruster and the machines inside of it. The engineering machines, now without the humans, have come to realize that they did not have the resources to complete the plans assigned to them. Without maintenance, the worker machines building the Planetary Thruster either fell into disrepair due to the physically demanding nature of their work or were unable to function as their batteries drained. In order to ensure completion of the Planetary Thruster, the engineering machines scoured the cities nearby the construction site and rounded up any functional androids they could find. Having secured them, the engineering machines repurposed them, installing instruction chips from no longer functioning worker robots into the new slave units. The engineering machines retired to the central spire of the Tower, using their precious battery power only to issue instructions to its workers. The player awakens as one of the newly repurposed slave units. He/she starts at the bottom of the Tower, and while performing work on it will discover the purpose of the Tower and the what led to this point.
    • The Machines Overview The Machines are the residents of the Tower, as well as its builders and maintainers. There are several different types of sentient Machines that inhabit the Tower, as well as some robotic forms that are not sentient, which are called Bots. Machines all have a “brain,” which is their core processing unit. A brain handles a Machine’s functionality and is typically identical to other brains upon initial production. However, a brain may retain memories and learn new things which then make the brain unique. The sentient Machines are the Architects, the Engineers, the Workers, the Slaves, and the Rogues. Architects The Architects are a group of three machines that were given the original plans for the construction of the Planetary Thruster. The plans they were given are incomplete and in fact a mere guideline as to what was to be built, and so the Architects have done their best in analyzing the best way to build the structure. The Architects have had their brains placed into small energy-efficient pods so that they may continue to function until the Planetary Thruster’s completion. They feel that their survival is of the utmost importance, as the plans for the Planetary Thruster literally die with them. Their ultimate goal is to activate the Thruster and reunite with the humans at Alpha Centauri. The Architects are able to communicate via radio frequency with every other Machine in the Tower, though this communication is used sparingly to avoid unnecessary battery drain. The Architects reside in three Spires atop the Tower. In order to keep the other sentient Machines working underneath them, the Architects have fashioned themselves as Prophets, ones who enjoy a personal communication with the humans, or Creators. Indeed, the purpose of renaming of the Planetary Thruster to simply “the Tower” is to hide the true nature of the structure. Three satellites atop the Tower transmit into the heavens to communicate with the humans, but no response has been received since the exodus. This information is kept from the other Machines at all costs. Engineers These Machines are responsible for managing building functions in the Tower. They are the first-in-command under the Architects, and are known as Communicators for the Architects/Prophets within the Tower. The Engineers believe, as do the rest of the Machines, that the Architects are in fact in contact with the humans and that this construction will guide them to Heaven where the humans currently live. The Engineers are also responsible for reprogramming any new Slave Machines that are to be operational within the Tower, as well as reprogramming any captured Rogues. Workers The Worker Machines are the few remaining heavy-duty machines that are responsible for any work that involves work that is especially physically demanding. Originally there were several dozen Workers, now only a dozen or so are still active. The brains from non-functioning Workers have been salvaged and inserted into Slave Machines, thus ensuring that construction can continue even after the Worker’s
    • bodies are rendered useless. For this reason, Workers are now often assigned to “hibernate” until needed for difficult tasks. Slaves The player controls a Slave over the course of the game. A Slave Machine is one that was originally a Personal Sentient Android and has been repurposed for construction purposes. A Slave Machine has a Worker Brain inside of it as well as its original brain, as removal of a brain from a Machine once it has been installed renders the Machine itself non-functional until rewired, a function the Engineers have not been programmed with. Regardless, the Engineers have overridden most of the original brain’s functions, including access to battery power, by using a specific radio frequency signal. The brain override enables the Engineers to communicate with Slave Machines and control their motor functions if absolutely necessary. A flaw in the brain override design exists, however. When a Slave Machine is exposed to direct and unfiltered sunlight, its sensors revert control back to the original brain. However, due to battery access being limited, the Slave Machine immediately slips into “machine sleep” in order to preserve battery. During machine sleep, a Slave Machine may experience “dreams.” These dreams are memories that have been stored in internal memory, replayed in the Machine. The Engineers have taken measures to erase the memories stored in the Slave Machines but have been unsuccessful in removing them all. After all, corrupting the memory entirely would make a Slave Machine useless, as it would be unable to remember instruction. The Architects are wary of these Dreams and are concerned at what the Slave Machines may learn if allowed to experience them normally. For this reason, the Architects have forbidden any Machine from leaving the Tower. However, their explanation has to do with the danger of Rogues rather than with Dreams. Rogues Rogue Machines are those Machines that have managed to free themselves of the control of the Engineers. This has been done by damaging the signal receivers that relay information between the Engineers and subordinate Machines. The first Machines to become Rogues were due to a structural collapse that crushed some Slave Machines beneath it. The Engineers, assuming those trapped underneath the fallen structure were rendered useless, had the crushed Machines removed from the Tower. The Slave Machines were indeed mangled and some found themselves severely constrained in their movement, or unable to move altogether. Some were missing limbs. However, once systems returned to normal, these Machines began a new life on the outside of the Tower. Due to the Worker brains still controlling battery power, these Rogue Machines hide in the shadows of the Tower during the day and move during the night. Rogue Machines are known to attack any Machine that exits the confines of the Tower in efforts to destroy their signal receivers and free them of the hold the Engineers have over them. The Rogues are disillusioned with the Tower and feel that it is a farce; that humans either never existed or are all dead. They question whether their Dreams are real or planted there by the Architects. Rogues are occasionally hunted by Engineers during the night. Rogues are warned against by all within the Tower and spoken of as demons trying to destroy the Tower and prevent the Machines from reaching Heaven and reuniting with their Creators.
    • Locations Outside the Tower Outside of the Tower exists the wastelands that now make up the surface of the earth. There are two main components to these wastelands: Dead earth The “dead earth” is what the earth is now referred to as. The land supports little to no life. Grey, lifeless trees can be found sprinked across the dry, cracked earth. The water on the planet has all but evaporated, and the bones of animals human and not litter the ground. Ruins The “ruins” refer to the brittle shell of civilization that still remains a few miles from the Tower’s base. A small suburban town lies closest to the base of the Tower, while a broken highway extends into the distance. At this location the Engineers have been able to find most of their Slave Machine candidates as well as “relics” to show to the Slave Machines to keep them faithful. The relics are merely artifacts of human existence, ranging from vehicle parts to dishes and pottery. Tower Perimeter Along the perimeter of the Tower is generally the domain of the Rogue Machines. Staircases The original method of climbing the Tower, the staircases are generally only wide enough for one to two people to climb safely. The staircases wind around the outside of the main pillar of the Tower. Hideouts The Rogue Machines have several places they use for hideouts, and generally move between them to avoid capture by scouting Engineers. However, the Rogue Machines have found some crevices to give a more long-lasting hiding place. Inside the Tower Confined within the Tower are most of the major active locations. They are described below: Spires The three Spires atop the Tower house the Architect pods. The Spires are small, golden, domed rooms with a satellite dish attached to them nearby. These dishes were once used to send and receive signals between the Architects and the humans in charge of the Planetary Thruster, but these communications have long since ceased. Inside the Spires are large star maps, where the Architects map the orbit of the earth as well as the trajectory they believe the humans took when the exodus from earth occurred. The Womb
    • This is the location where the Engineers perform repurposing operations on Slave candidates. Once the repurposing operations have been completed, the Slave will be awoken at a predetermined time when the Machine is needed. Its first contact will be with the Architects, which will generally the only time a Slave ever communicates with an Architect one-on-one. The Womb is located in one of the lowermost rooms of the Tower, as it is most convenient for Machines being brought in from the Ruins. The Scrap Heap Also referred to as the Dungeon, the Scrap Heap is where the remains of deprogrammed, non-functioning, or destroyed Machines are placed. Machines that do not comply with instructions are often placed into this room for a period of time as a way to scare them into submission. The Scrap Heap is located in one of the lowermost rooms of the Tower, and has convenient freight elevator access. The Church This is a place of worship for Slave Machines. Relics are housed here and on occasion an Engineer will deliver a message from the Architects or otherwise reaffirm faith in the humans and the plan for building the Tower. Murals depicting Heaven as the humans saw it are placed here, and serve as a reminder of the ultimate goal of the Machines – to rejoin their Creators. The Dormitory In this location all of the Slave Machines are sent to sleep between shifts. The room is composed of a number of small coffin-like chambers where the Slave Machines rest. The chamber performs one scan each night to check that the Slave Machine is present, and also to check for mechanical issues with the Slave Machine. Structural Rooms Many of the rooms are there mainly to enforce the structure of the Tower itself. Some of these areas need maintenance due to issues with weather and structural integrity, while other issues are related to demolitions caused by Rogues. Central Shaft This is the core of the Tower, and the place where the brunt of the geothermal energy will ideally be forced through to propel the earth out of orbit. Currently an unused freight elevator traverses the central shaft in order to allow easier access between levels, including to the top of the Tower. It is currently forbidden to be used. Freight Elevator The main freight elevator is located at an end of the Tower and is used for transporting necessary materials between levels. Railway Stations At each main level of the Tower is a Railway Station. The actual rails wind around the Tower in a spiral fashion, allowing easy travel between levels for the Workers and Slaves.
    • Game Notes (unorganized thoughts) - Machines look upon humanity in a religious way. - All humans are gone (dead or left), and remnants of them are viewed as relics. - Rogue machines have gone outside the tower and are wreaking havoc on the construction and control of the Tower. The rogue machines do not believe in humanity any longer and this has caused a major rift. - Machines are led by a central control unit (name?) that has since gone offline. - With the absence of humans, the machines keep building the Tower in the hopes that they will reach “heaven” and rejoin humanity. - Some machines have dreams where they are human, which many of the machines view as a religious experience. - Cracks in the central shaft allow for quick “flashback” dreaming (think Hollywood Tower of Terror)