Physical Sketching (Sketching vs Prototyping with BeatBearing design example)

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A presentation on physical sketching, with examples from the BeatBearing design process. Includes physical sketching for musical instrument activity at the end.

A presentation on physical sketching, with examples from the BeatBearing design process. Includes physical sketching for musical instrument activity at the end.

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Transcript

  • 1. physical sketching Peter Bennett
  • 2. why sketch? Documentation Reflection Communication
  • 3. (new) knowledge representation
  • 4. physical sketching • Allows role-play and interaction. • Gives feedback that isn’t possible from a drawn sketch. • Allows greater exploration of the style of interaction.
  • 5. prototyping vs. sketching prototyping sketching
  • 6. problems with ‘finished-ness’
  • 7. problems with ‘finished-ness’
  • 8. rendering interaction technology form (not sketch)
  • 9. BeatBearing Design Process
  • 10. initial sketches
  • 11. further sketches
  • 12. logbook
  • 13. 1st physical sketch (clay)
  • 14. 2nd sketch
  • 15. alternative
  • 16. comparison
  • 17. video
  • 18. improve particular feature
  • 19. visualisation (just about a sketch)
  • 20. CAD design (not sketch)
  • 21. manufacture
  • 22. in position
  • 23. non-interactive mock-up (back to sketching)
  • 24. (almost) fully working prototype
  • 25. copper tracks instead of washers (sketch)
  • 26. full size (prototype)
  • 27. current version
  • 28. materials
  • 29. 10 minutes - sketch 2 individual ideas (from idea generator) 5 minutes - show both ideas to group. 15 minutes - pick favourite idea and develop. 15 minutes - about 3 minutes per group to show final sketch.
  • 30. Idea Generator Context Sound User/Player Wildcard 1 gig loud very young snow 2 underwater soft very old invisible 3 home studio rhythmic musically skilled ancient 4 on a beach melodious musically unskilled flashlight 5 sonic lab harsh yourself danger 6 public transport pleasant teacher inconvenience