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physical sketching
          Peter Bennett
why sketch?




Documentation     Reflection   Communication
(new) knowledge   representation
physical sketching

• Allows role-play and interaction.
• Gives feedback that isn’t possible from a
  drawn sketch.
• Allo...
prototyping vs. sketching

prototyping




 sketching
problems with
‘finished-ness’
problems with
‘finished-ness’
rendering
interaction   technology   form
                                  (not sketch)
BeatBearing Design Process
initial sketches
further sketches
logbook
1st physical sketch (clay)
2nd sketch
alternative
comparison
video
improve particular feature
visualisation (just about a sketch)
CAD design (not sketch)
manufacture
in position
non-interactive mock-up (back to sketching)
(almost) fully working prototype
copper tracks instead of washers (sketch)
full size (prototype)
current version
materials
10 minutes - sketch 2 individual ideas (from idea generator)
5 minutes - show both ideas to group.
15 minutes - pick favou...
Idea Generator
      Context           Sound       User/Player           Wildcard

1         gig            loud         v...
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Physical Sketching (Sketching vs Prototyping with BeatBearing design example)

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A presentation on physical sketching, with examples from the BeatBearing design process. Includes physical sketching for musical instrument activity at the end.

Published in: Design, Technology, Education
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Transcript of "Physical Sketching (Sketching vs Prototyping with BeatBearing design example)"

  1. 1. physical sketching Peter Bennett
  2. 2. why sketch? Documentation Reflection Communication
  3. 3. (new) knowledge representation
  4. 4. physical sketching • Allows role-play and interaction. • Gives feedback that isn’t possible from a drawn sketch. • Allows greater exploration of the style of interaction.
  5. 5. prototyping vs. sketching prototyping sketching
  6. 6. problems with ‘finished-ness’
  7. 7. problems with ‘finished-ness’
  8. 8. rendering interaction technology form (not sketch)
  9. 9. BeatBearing Design Process
  10. 10. initial sketches
  11. 11. further sketches
  12. 12. logbook
  13. 13. 1st physical sketch (clay)
  14. 14. 2nd sketch
  15. 15. alternative
  16. 16. comparison
  17. 17. video
  18. 18. improve particular feature
  19. 19. visualisation (just about a sketch)
  20. 20. CAD design (not sketch)
  21. 21. manufacture
  22. 22. in position
  23. 23. non-interactive mock-up (back to sketching)
  24. 24. (almost) fully working prototype
  25. 25. copper tracks instead of washers (sketch)
  26. 26. full size (prototype)
  27. 27. current version
  28. 28. materials
  29. 29. 10 minutes - sketch 2 individual ideas (from idea generator) 5 minutes - show both ideas to group. 15 minutes - pick favourite idea and develop. 15 minutes - about 3 minutes per group to show final sketch.
  30. 30. Idea Generator Context Sound User/Player Wildcard 1 gig loud very young snow 2 underwater soft very old invisible 3 home studio rhythmic musically skilled ancient 4 on a beach melodious musically unskilled flashlight 5 sonic lab harsh yourself danger 6 public transport pleasant teacher inconvenience
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