PEShare.co.uk Shared Resource

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PEShare.co.uk Shared Resource

  1. 1. Types of Motor Control
  2. 2. <ul><li>Explain the relationship with motor programmes </li></ul><ul><li>Sources of information: </li></ul><ul><ul><li>Recall Schema (Knowledge of initial conditions + Knowledge of response specification) </li></ul></ul><ul><ul><li>Recognition Schema (Knowledge of sensory consequences + Knowledge of movement outcomes) </li></ul></ul><ul><li>Identify practical examples of schema </li></ul>
  3. 3. <ul><li>“ A Generalised series of movement patterns which are modified depending on the situation and the environment.” </li></ul><ul><li>Discuss this statement and see if you can relate it to sporting examples. </li></ul><ul><li>Schema theory is basically an extension of a motor programme. It suggests that skills can be adapted to different sports/situations. </li></ul>
  4. 4. <ul><li>Explains how sports performers can undertake so many actions with very little conscious control </li></ul><ul><li>The long-term memory isn’t big enough to store all the motor programmes required under the open and closed loop theories </li></ul><ul><li>This theory suggests that not all motor programmes are store as separate motor programmes, like the open loop theory suggests </li></ul><ul><li>Each motor programme has connections with others called; ‘generalised movements’ – adaption's of movement that will transfer to influence other performances. </li></ul><ul><li>A build up of experiences that can be adapted to meet the demands of situations </li></ul><ul><li>Read Pg 178 (Apply It) – copy this into your notes </li></ul>
  5. 5. <ul><li>A schema for throwing can be adapted to: </li></ul><ul><li>Returning a Cricket ball. </li></ul><ul><li>A long pass in Basketball/Netball. </li></ul><ul><li>Goal keeper throw. </li></ul><ul><li>Throwing a Javelin. </li></ul><ul><li>What enables you to know how to perform the skill within a given situation? </li></ul>
  6. 6. <ul><li>Experiences can be gathered from four areas. These are termed ‘memory items’ </li></ul><ul><li>1 Knowledge of Initial Conditions: Has the person experienced this before? </li></ul><ul><li>2 Knowledge of Response Specifications: Having knowledge of what to do in this situation </li></ul><ul><li>3 Knowledge of Sensory Consequences: Applies to Kinaesthesis (How it feels) </li></ul><ul><li>4 Knowledge of Movement Outcome: Knowing what the results of the skill is likely to be </li></ul>
  7. 7. <ul><li>For your exam you should be able to list all the ‘memory items’ and explain what they are. </li></ul><ul><li>You also need to be able to explain using practical examples what Recall and Recognition Schema are. </li></ul>
  8. 8. <ul><li>Recall Schema: Is Memory Item 1 and Memory Item 2 combined </li></ul><ul><li>Recall Schema has two functions: </li></ul><ul><li>To store info of the movement your doing </li></ul><ul><li>Start the movement </li></ul><ul><li>Recognition Schema: Is Memory Item 3 and Memory Item 4 combined </li></ul><ul><li>Recognition Schema has two functions: </li></ul><ul><li>Control the movement </li></ul><ul><li>Evaluate the movement </li></ul>
  9. 9. <ul><li>In order for Schemas to be constructed and developed, the performer has to collate information from four areas of the movement. </li></ul><ul><li>Page 179 </li></ul><ul><li>Link each stage of the table to a sporting example which you can relate to. </li></ul>
  10. 10. <ul><li>What is variability of practice? </li></ul><ul><li>Making practice different – changing the environment that you practice e.g? </li></ul><ul><li>What is transfer of learning? </li></ul><ul><li>Transferring what you learn into a game. So in practice doing something, if it is positively transferred, it will be able to be done in a game situation. </li></ul><ul><li>How is variability of practice and transfer of learning linked to Schema?? </li></ul>
  11. 11. <ul><li>Flash Cards </li></ul>

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