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PEShare.co.uk Shared Resource PEShare.co.uk Shared Resource Document Transcript

  • Scott Hooper Level 2: Coaching Football Booklet Key Symbolizes which way the player is moving Indicates the direction the ball is going Indicates the direction the player and ball is going, i.e. A player dribbling the ball or running with the ball Used to mark areas (Diamond Shape – Diamonds are Forever) Indicating a server. A player that plays the ball into the grid Indicating a target man. In certain games the players will look to pass to these players All three indicate different teams Used to mark out an area Indicating a cone which is used to mark out an area GK Indicating a goalkeeper 1
  • Scott Hooper Level 2: Coaching Football Warm Ups Without a Ball  Toe walking  Heel walking  Half flicks front  Half flicks back  Skipping  Side skipping – use arms  Tapioca  Zig– Zags Static stretching: 5 – 6 seconds With a ball Ball each – toe tapping, keeping the ball off the floor (improve touch) Pairs – Follow partner with ball, follow partner with out ball. Pass and move Practise dribbling/ turning and then pass ball Basketball – pass the ball under arm, above the head, one-handed etc. Speed work – anaerobic Cone work – quick feet – Vary back – sideways – forward etc. Cones should be two meters apart (diagram indicates two channels) SHORT PASSING 2
  • Scott Hooper Level 2: Coaching Football Technique Key Factors Progressions 1. Get in line with the ball/ good first 1. Use their weaker foot touch 2. Pass into an area to 2. Quick look to access the situation encourage movement 3. Non-kicking foot at the side of the ball 3. Use the inside and 4. Lock the ankle when contact is made outside of the foot to with the ball control the ball and 5. Make contact with the middle of the pass. ball 10m x 10m Area 6. Concentrate on follow through to control the weight of the pass and the accuracy Weight of pass Key factors Progressions 1. Accuracy 1. Limit the number of 2. Body angle touches taken. 3. Weight/ power 2. One touch or two touches 10m x 20m Area Skill Key Factors Progressions 1. Give support and give options 1. Change the 2. Give an angle amount of people 3. Disguise the pass working – 4v2, 4. Timing of the pass 5v3 5. Overlap other players to create 2. Condition the 10m x 10m Area space and an option exercise – 1 touch or 2 touches Key factor - same as Progressions above 1. Vary the number of 1. Start off with 4 in passes that the group each grid. has to make before 2. 2 players then the ball is passed to defend against 4 in the other grid 10m x 20m Area the other grid 2. Change the amount 3. Ball then goes into of people working the other grid after a 3. Change the size of number of passes the grid When to pass to feet/space Key factors 1. The game consists of 4 players versus 2 players in each grid. Running 2. One player runs the ball into Area 10m another grid to create a 4v2 situation. Progression 1. Limit number of passes before the 10m 10m 10/15m CONTROL WHEN FACING ball is run into the other grid BALL 2. Change the number of people working, i.e., 5v3. Technique Key factors Task notes Ground then aerial control 1. Access the flight of the ball 1. Use different 2. Choose the part of the body types of the body to take it on to control the ball 3. Think about body position – chest, thigh, and positioning head, and lasses, 4. Weight of take/control inside of the foot 3 5. Think about where the ball is 2. Put the ball into going after areas to encourage movement
  • Scott Hooper Level 2: Coaching Football 10m x 10m Area Task notes Control and pass the ball to the player opposite you and join the back of the other queue 10m x 10m Area Task notes Things to remember 1. Players on the outside of the grid 1. Trying to get good play the ball into the players in body shape to the middle of the grid, they then control the ball take their position in the middle 2. Encourage the of the grid. player to take the 2. The players who receive the ball ball on their back in the middle of the grid control foot the ball and play it into a player of 3. Encourage a dummy 20m x 20m Area the outside of the grid. They then to fool the take their place. opposition Aerial Control Task notes 1. 3v1 in the grids at either end 2. When a number of passes have been made the ball is passed to the other end grid 3. When the ball is won the Progression team changes 30m x 10m Area defending 1. Increase number of players 2. Place players on the outside of the grids to give another passing Circle Drill (Pass and follow) option Task notes 1. The player on the outside of the circular grid passes the ball into the player in the middle of the grid. 2. The player in the centre of the circular grid then controls the ball and passes the ball to another player on the outside 3. They then play the ball into the player in the centre of the circular grid. Progression LONG PASSING 1. Increase the number of footballs when the players feel Driven (Mid) comfortable Key Factors 1. Concentrate on the angle of approach – from the side 2. Non-kicking foot should be at the side of the ball 30m x 10m Area 3. The contact should be Progression  Work in two’s so the ball has to be struck whilst through the center of the ball moving. The players body position therefore needs 4. Concentrate on follow to be adjusted on approach through to control the power and the accuracy 4
  • Scott Hooper Level 2: Coaching Football Lofted (bottom) & Swerved (side) Key factors 1. Concentrate on the angle of approach – from the side 2. Non-kicking foot should be at the side of the ball 3. Connection with the ball should be with the lasses 4. The contact should be through the center of the ball 40m x 10m Area 5. A good follow through for distance Chipped (underneath) Key factor 1. Concentrate on the angle of approach – straight on 2. Non-kicking foot should be at the side of the ball 3. Connection with the ball should be with the lasses 4. The contact should be underneath the football 20m x 10m Area 5. It should be a quick stabbing action to get the Progressions for all types of long passing ball up and down quick 40m x 10m Area Task Notes Progression 1. Three teams of three. Two of the teams are 1. Change the number of players in each team and keeping the ball from the other team. change the number of people trying to the win the 2. The task takes part in the two end grids. ball 3. After a certain number of passes the ball has 2. Increase the number of passes that a team has to to be switches to the other grid by using one make before the ball is passed into the other grid of the long passing techniques.& Long Passing Progressions of the grid. A smaller grid would Short 3. Change the size 4. Defender enters the grid when a player from make the exercise a lot harder for the teams keeping the team has taken a touch. the ball. Task Notes  Same exercise as before.  3v1 or 4v2  3 short passes then one long  If the defending group (middle group) intercepts 25m x 10m Area the ball the team they won it from then becomes the defending team 4 v 4 Support play Task Notes  The game consists of two teams of 4.  There is a target man (T) on either end of the grid.  The object of the game is for a team to get the ball to the target man (T) and then receive the ball off the target man (T) so they can then try and get it to the other target man (T) that is situated at the other side of the grid  This exercise is especially good for practicing long5 and short passing in a game situation but also for practicing support play and turning with the ball
  • Scott Hooper Level 2: Coaching Football 40m x 40m Area Wall Pass game Task Notes  This game consists of 3 teams of 4  2 teams are situated in the middle of the grid and the others are situated in between two cones towards the edge of the grid  The team who are between the cones can only receive the ball from the other teams along that line in between the cones  The two teams in the middle get a point when the ball gets played into a player in the areas marked. But they then have to get the ball back from the player in the area. 40m x 40m Area  The team with the most points gained becomes the winner  The players in the marked areas are then changed and they Task Notes  Same kind of exercise as the one above except there is another area situated in the middle.  This is an ideal situation for a goalkeeper and for if there are odd numbers  If a goal keeper is used you can put a guideline that a point is only gained if the ball is played into the keeper off the floor so they have to catch the ball, therefore, helping the goalkeeper improve their catching skills. DRIBBLING Brief Note: 40m x 40m Area DRIBBLING The rules have to be followed for all 3 games to be successful!!! Technique Key Factors Task Notes 1. Keep the ball close to the  The area is for the feet players to practice 2. Reduce speed when running with the ball attempting a trick and performing 3. Decision-making – what basic tricks trick to perform which is Basic tricks dependent on the  A fake pass defender  Step over/ double 4. Accelerate away when step over trick is performed 20m x 20m Area Task Notes  Working in pairs  Both players dribble the ball towards the middle then when they do reach the middle they perform a trick and accelerate away.  The exercise makes it more 30m x 10m Area realistic and more like a game situation 6
  • Scott Hooper Level 2: Coaching Football Task Notes A development of the last exercise The first group goes then the next group. Development from previous drill: The players have to keep working for the drill to be successful. Task Notes  There are two teams of three sat on the side of the grid at the half way point 1 1  The coach shouts a number 2 2 (1,2,3) 3 3  In this exercise, number 2 was called, so the player who was number 2 runs around the edge of the grid and through the goals  The object of the game is for the first person to the ball, to dribble it through the goal TURNING whilst the other defends against Technique Key Factors Task Notes 20m x 20m Area 1. Position of the ball dictates  The exercise allows a the type of turn performed. number of players to 2. Defending player determines perform turns in the area the turn performed. 3. Go into the turn slowly.  Different turns that 4. Improve the technique by can be performed: performing the turn slowly and then increasing speed  Cruff turn when happy  Maradona / round the 5. When turn is performed get world the ball out of feet.  Use the inside of the foot 6. Accelerate and increase  Use the outside of the speed after the turn is foot performed  Stop and turn Task Notes 1. The key factors of the exercise are the same 2. The cone in the middle acts as the defender as it is causing the player to turn with the ball – the defender therefore determines the action that the player carries out 3. Four players are working at one time 20m x 20m Area 7
  • Scott Hooper Level 2: Coaching Football SQUARE DRILL – 3 BALLS Task Notes 1. The player on the outside passes the ball into a player in the middle of the square. 2. They then follow their pass 3. The player in the middle then turns and plays the ball into another player on the outside of the square 4. They then replace the player on the outside who will have followed their pass into the middle of the square. Key factor: How the player receives the ball to turn 30m x 30m Area Task Notes  In the middle of the square it is 5v5 (change numbers depending on the size of the group)  The aim of the game is for both teams to try and get the ball into the target men (T) who are placed at either ends of the grid Key factors:  How the player receives the ball to turn  Positional play of all players participating – GOALKEEPING on one team concentrating 30m x 30m Area Handling Techniques Key Factors Progression Task Notes 1. Good starting  Taking the ball at height  Keep the feet position  The goalkeeper has to: together when you 2. Get in line with the  Access the flight of the scoop to collect the ball ball ball 3. Good quick feet in a  Think about timing  K bend to collect horizontal direction  Take the ball at its the ball – creates a 4. Bend to collect highest point larger surface 10m x 10m Area Protect the ball  Drive with the back leg  When taking at Diving 5. Protect the ball for height and to help height the hands when held protect themselves from should make a W Key Factors challenges shape behind the 1. Good starting position 2. Leading hand should be behind the ball 3. Other hand should be placed on top of the ball 4. The goalkeeper should dive forward 5. Top knee should be bent Goalie Wars Progression  You hold the ball and the goalkeeper has to catch the Task Notes  This is a good exercise for two goalkeepers to practice their techniques but also with a competitive edge Get a bounce  The goalies throw the ball at each other.  A point is gained to the goalkeeper when the other drops the ball or miss handles it Shot Stopping 20m x 10m Area Key Factors 1. Starting position – There knees should be bent 2. Movement – Across the goal line and in the line with the on 8 coming attacker then set body 3. Decision making – how to save the ball from going in the goal
  • Scott Hooper Level 2: Coaching Football  Different groups have a shot when called upon by the coach Task Notes  Enthuses is on how the goalkeeper handles the ball that is played to him GK GK by an out field player HEADING Technique Key Factors Task Notes Basic 1. Connect with the fore head and keep eyes open  Self serve and head the 2. Get in line with the ball – judge the flight of the ball to your partner ball  Partner then serves and 3. Consider situation for area of connection with you head the ball back to the ball: them 4. Attacking header – Top of the ball Remember: 5. Defending header - bottom/ middle of the ball  Good stance 6. Consider timing to achieve good contact with  Use neck muscles the ball 10m x 10m Area Attacking – Top of the Ball Diving Header Task Notes Task Notes  Starting position – on your knees  Head the ball back to a  Connect with the middle of the ball partner with the ball and cushion it back to your partner bouncing before it gets  Fall forwards and use your hands to your partner to cushion the blow Defensive Try and head the Header back ball over the server to server to the other player Key factors 1. Use forehead and keep eyes open 2. Make contact with the bottom of the ball 3. Need to gain height, distance and width 10m x 10m Area 1st Exercise Task Notes:  When concentrating on attacking headers use this drill  X player serves to O 9 player who tries to score past the goalkeeper
  • GK Scott Hooper Level 2: Coaching Football GK 2nd Exercise Task Notes:  When concentrating on defending headers use this drill RUNNING WITH THE BALL  O player serves to X player who headers the ball away from goal Technique Basic Key Factors Task Notes 1. A good first touch/ get  Players opposite each the ball out of feet other diagonally run 2. Use the inside of the foot with the ball to the – large surface opposite group. 3. Get your head up so you  The other two groups can assess the situation who are also 4. 2nd touch with the lasses diagonally opposite of the boot each other then do the 5. Dribble with the ball same quickly  It is a continuous process 20m x 20m Area Skill Key Factors Task Notes 1. A good first  The player runs with the touch – using ball up to the cones and the back foot then passes the ball to 2. Making sure the the group opposite. head is up  The player who receives 3. Accelerate the ball then runs and 30m x 10m Area away with the passes it to the other Progression ball group  Use two balls instead of one 4. Make sure the  When the player has  When the player has passed the ball they put quality of the passed the ball they join pressure on the player who has received it pass is high the back of the other Running to Cross Key Factors 1. A good first touch – using the back foot 2. Making sure the head is up 3. Accelerate away with the ball 4. Make sure the quality of the cross is high Task Notes  Two groups at either end run and cross  Practise crossing the ball to the near post and far post. Also practise the pull back Progression  The players on the outside cross the ball 10 into players attacking the area. The pull back can, therefore, be practiced
  • Scott Hooper Level 2: Coaching Football Target game 3v3 or 4v4 Task Notes  The two teams in the middle of the area need to get a pass into their player on the outside  Any member of the same team then needs to get the ball back and try and get it to their player at the other end of the grid Progression  Could make it competitive by taking the score SHOOTING  Could have conditions in the game so players run with the 40m x 20m Area ball, i.e. Players cant pass the ball back and the number of Technique Key Factors passes could be limited. Task Note 1. Angle of approach should be  Players have shots from the side. Then a quick alternately look  Progression 2. Non-kicking foot should be at the side of the ball  1st Shoot from a dead ball 3. The contact with the boot position should be with the lasses  2nd Shoot when the ball is 4. The contact with the ball should rolling be through the middle  3rd Partner rolls the ball 5. Follow through to control the backwards for the other to power and direction move onto and shoot 40m x 12m Area 6. Nearest shoulder should face  4th Partner rolls the ball the target Task Notes inline with the other when 3 2 Different shooting scenarios 1. Get the ball out of feet and try and shoot across the goalkeeper 2. The ball is put across the box for a player from the opposite group 4 3. The ball is cut back for a player from the opposite group 1 4. A player from the same group plays a ball in. The player then 50m x 30m Area turns and shoots Angled shooting and attacking the area of the far post GK Task Notes  One group passes the ball to the other for them to shoot on goal.  The player who passes the ball follows in for any rebounds off the goalkeeper or the goal posts Task Notes  One group plays the ball into the server who is in the middle  He then lays it off for a player from the other group  The player from the other group then shoots on goal 11 and the player who passed the ball into the server, makes a run into the area for rebounds
  • Scott Hooper Level 2: Coaching Football GK Server Diamonds are Forever Key Factors Power/ Long range shooting 1. Assess pass 2. Change body angle of approach GK 3. A first time finish 4. Contact with the boot should be on the lasses 5. Strikers follow in for rebounds Task Notes  The goalkeeper gives the ball to the defending team who have a shot at the opposite goal  The two players in the attacking half cant enter the defending half and are there for rebounds off the defenders and goalkeeper Progression  They can play off the strikers to create an opportunity for a shot GK Area: Size of 2 Penalty Areas Quick Shooting Key Factors GK 1. Quick decisions 2. Adjust body positions 3. Encourage a first time finish 4. Creating space to receive the ball 5. Look for rebounds/ follow up shots Task Notes  Shout a server’s name  They knock the ball into the area where it is there for both teams to compete to have a shot at goal Beating the goalkeeper when clear of the defence GK Key Factors 1. Good first touch 2. Speed/ accelerate away with the ball 3. Assess the goalkeeper’s position 4. Decide on the type of finish, i.e. 5. Chip 6. Go round the goalkeeper 7. Side footed finish Progression  Add a chaser (defender) to put pressure on the attacker. (Diagram) 12
  • Scott Hooper Level 2: Coaching Football ATTACKING Key Factors 1. Meet the ball/ good first touch 2. Positive attitude to attack 3. Decision-making: how to beat the defender/ what trick? GK 4. Accelerate away 5. Final product – a good finish Task Notes  Defending player passes the ball. 30m x 10m Area  The attacker then needs to beat the defender and score past the goalkeeper RECEIVING BACK TO GOAL Key Factors 1. Create space 2. Come off at an angle GK 3. Receive on the back foot 4. If cant turn take the ball on the front foot/ be patient 5. Good end product – beat the goalkeeper Task Notes 20m x 15m Area  Server plays the ball into the attacker  Attacker needs to get turned and attack the ATTACKERS FACING THE GOAL – 2v2 goal Key Factors 1. Create space (combine with attacker to GK create 1v1) 2. Over laps. First touch may determine partner’s movement, i.e. a touch inside may create space on the outside 30m x 20m Area 3. Cover and support 4. A good end product Progression GK  Goalkeeper serves the ball into the attackers instead of the defenders passing the ball in  The defenders close down as they did in 30m x 20m Area the first exercise 3V3 Task Notes  The servers play the ball between themselves until their ready GK  The attackers receive the ball off the servers with their back to goal  They need to work between them selves to create space and options so they can attack the goal and have a shot Key for all Exercises Attacking player Area: DEFENDING 40m x 20m Key Factors player Defending Server 1. Get there quickly 2. Can the ball be won? 3. Slow down on approach (when the attacker has the ball under control) and consider the angle of approach 4. Force the play by approaching side on 13 5. Jockey/ be patient 6. Watch the ball at all times
  • Scott Hooper Level 2: Coaching Football Technique GK Key Factors 30m x 10m Area 1. When the ball is passed the defender needs to make a curved run to block a shot from the attacker 2. Then the defender needs to get closer GK to the player to apply pressure on the attacker 1v1 Prevent Turning 30m x 10m Area Key Factors 1. Defender needs to prevent the attacker turning 2. The defender needs to be touch tight GK as they may be able to nick the ball 3. The defender needs to try and force the attacker backwards 2v2 Facing or Prevent Turning 30m x 10m Area Key Factors 1. The nearest defender to the attacking player with the ball puts pressure on GK 2. The 2nd defender covers the defender putting pressure on the ball 3. The 2nd defender needs to consider angle and distance of cover which is 30m x 10m Area determined by the other defenders angle and positional play Goal 2v1 Attacking Task Notes  The two attackers need to work together to score in the small goal at the side  Defender needs to try and force the 2v1play to their advantage Defending 30m x 10m Area Task Notes  The two defenders need to work together to stop the attacker scoring Covering run  1st defender puts pressure on the GK attacker whilst the 2nd covers for if the attacker beats the defender Key for all Exercises Attacking player Defending player 30m x 10m Area SMALL-SIDED GAMES Server Topics to cover 14
  • Scott Hooper Level 2: Coaching Football Attacking Defending Creating space Pressuring Dribbling – when and where Making play predictable Turning – When and how When to mark space When to play to feet/ space Stop turning Running with the ball Forward passing Support in attack Key Factors Attacking Defending Wide and Long Pressure Quality of Pass Cover – Angles and Distance Support (Angles & Distance) Compactness Movement Balance Be compact Tracking Recovery Lines Defending in a SSG 6 v 6 Key (6 v 6) Attacking player Defending player GK 20-Minute Session  10 mins – Get pictures Starting Positions through  10 mins – Free play/ find  1st – Full back plays the ball into the striker problems  2nd – Full back plays into the midfielder 15
  • Scott Hooper Level 2: Coaching Football Key Factors  Strikers track the runners  Pressure on the defenders Key Factors  Touch tight  Force play backwards  Don’t let them turn  If they do get turned – make a recovery run  Stop play being spread to the 2nd striker 2nd striker 1st striker Key Factors  Touch tight  Body position – side on  Make the strikers go backwards Overall Key Factors Key Factors  Be compact  Communication always  Recovery lines GK  Have a covering man 60m x 40m Area When to pass to FEET/ SPACE Key (6 v 6) Attacking player in a SSG 6 v 6 Defending player GK Key Factors  The full back takes the ball on his back foot Key Factors  The full back then attacks  If the defending midfielder closes the line Key Factor down the full back then the full back  If the defender doesn’t follow the can pass to the midfielder who isn’t forward then the full back has the being marked option to play a Key two with the one, Factor Position Starting  If the midfielder get closed down by striker would move inside the other striker then the ball can go attacker or keephold of the ball. a free kick The Start from 16 This is determined by the the defender away ball the full back as that is where the to take keeper catches the to  Goal free space is 60m xstriker’s movement 40m Area and rolls it to GK back the full