Eight challenges for modern innovation policy development

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    Eight challenges for modern innovation policy development - Presentation Transcript

    1. The Innovation Policy Knowledge Base 8 Global Trends and Challenges Per Koch, Director for Analysis and Strategic Development The Research Council of Norway TAFTIE Conference Annalis’07, Istanbul Nov 28 2007
    2. Challenge No. 1: To shift from a technology push perspective to a vision of learning
    3. The linear model is not dead Research and technological development in universities, RTOs and companies gives birth to an idea and relevant new knowledge Companies make use of these ideas in the development of new products and processes The company brings the new product to the market The linear thinking lives on in a dominant technology push model
    4. The 3 percent objective is based on a linear model
      • Increase national investments in R&D
      • Produce more knowledge
      • Apply that knowledge to industrial production
      • Result: innovation
      • and wealth creation
      There is nothing wrong in having increased investments in R&D as a policy objective, but here it is used as a proxy for innovation
    5. The systemic model of learning and innovation Knowledge of customer and market needs In-house learning Marked knowledge Tacit knowledge Acquired technology Literature Conferences and fairs New employees Commissioned R&D In-house R&D market pull Research is still very important, but is one of many learning tools. Indirect flow of R&D based knowledge and technology. New or improved products, processes or services User input
    6. Focus on other aspects of learning
      • R&D embedded in technology and human capital
      • Design
      • Branding
      • Organisational change
      • Management practices and types of ownership
    7. A new focus on research as a learning tool
      • The effects of R&D products on the innovation system
        • Company profits as result of sales of new or improved products, processes or services
        • Spillover effect 1: the new products leads to increasing productivity among customers
        • Spillover effect 2: the new products leads to innovation among customers and suppliers
      • The effects of R&D on learning in the innovation system
        • Research builds competences that can be used to absorb knowledge and technologies developed elsewhere
        • Research may lead to network building
        • University research teaches students how to use the tools of science
    8. Challenge No. 2: Understanding innovation in “low tech” industries
    9. OECD: ” There is a puzzle about Norway”
      • ” Although measurement is incomplete,
        • R&D intensity appears weak,
        • patenting is moderate and
        • business surveys report a limited interest for innovative activity.
      • Yet,
        • the level of productivity is high in the mainland economy and
        • its trend growth enviable,
        • showing a capacity to absorb innovation spillovers
        • and undertake organisational and managerial changes.”
      • OECD Economic Survey Norway 2007
    10. Differences in industrial structure, 2003 Notes: high tech includes telecommunications, software, computing and other business services And medium-low includes construction and utilities. Source: STAN database and NIFU STEP
    11. Understanding innovation in resource based industries
      • Resource-based industries may be knowledge-intensive and profitable, but not R&D intensive
        • Farming, aquaculture fisheries, petroleum and mining
      • The word “high tech” is misleading, as it refers to R&D as a percentage of company turn-over, and not to the company’s use of advanced technology and knowledge
      • Resource based companies do not invest much in R&D, but they
        • may make use of advanced technologies (often developed elsewhere)
        • and they do employ highly competent engineers and technicians
        • A lot of process innovation
        • Little R&D per company, but branches of industry as a whole may invest much (food)
        • Underreport R&D, as R&D is part of the whole production process
        • Use of other forms of innovation: branding, marketing
    12. Indirect use of research
      • MS Kristian With Refrigeration/containership built by Vaagland Båtbyggeri AS on the North-West Coast of Norway
        • Argon AS has installed the electronics
        • Radar, satellite phone and TV-antenna delivered by ProNav
        • Sonar, logg, radio and electronic map systems delivered by Furuno
        • Gyro compass and autopilot delivered by Simrad
      The advanced technology has been “black-boxed”. You do not need to know how to build a TV to watch the Simpsons.
    13. Challenge 3: We need to get a better understanding of the role of services
      • The largest part of the economy
      • A very heterogeneous sector
      • A residual factor (what’s left when we leave out manufacturing and food)
      • We need a new categorization
    14. Important service sectors
      • B2C services: non-R&D companies, including retail, people care and tourism
      • Retail: Innovation in transport, storage, delivery and customer care
      • Tourism: Innovation in product range, presentation, transportation and marketing
    15. Services as partners and knowledge providers for industry
      • Advanced knowledge providers, e.g. R&D intensive B2B ICT companies (Knowledge intensive business services)
      • These companies may compensate for the lack of R&D in others.
      • Low R&D measurements in some industries may be an effect of outsourcing
    16. Challenge 4: Understanding the effects of public sector innovation
      • Innovation in the private sector is understood as an investment, in the public sector as an expense
      • Innovation in the public sector and the effect on industry
      • Public/private learning arenas
      • Public procurement
      • The effect of social welfare on risk taking and company behavior
      • We have no output indicators!
    17. Company Learning Networks innovation Customers and users Suppliers Policy- institutions Financial Institutions R&D Institutions Consultants Public policy Cultural framework International framework Industrial structure Challenge 5: Understanding competence flows in the innovation system
    18. The role of competence flows
      • The role of education
      • User-driven innovation
      • Customer/supplier relationships
      • “ Open innovation” and industry collaboration
      • The role of KIBS
      • The role of public sector institutions
      National innovation systems must have porous boundaries. The EU is not competing with the US or Japan. This is not a zero-sum game!
    19. Challenge 6: Understanding the heterogeneity of innovation systems
      • Norway, Sweden, Iceland, Finland, the Netherlands, Bravaria, Catalonia, Northern Italy and the UK have all successful innovation systems that produces wealth.
      • But they are all totally different from each other.
      • Unique historical trajectories.
      • Unique socio-cultural framework conditions
      • There is no best practice.
      • Finland and Ireland cannot be used as models for other countries!
    20. Challenge 7: Understanding socio-cultural framework conditions
      • Stable macro-economic framework conditions
        • Disciplined fiscal policy
        • Competition policy encouraging innovation
        • Low taxes
        • An open economy
      • Socio-cultural framework conditions
        • Egalitarian culture with high social mobility
        • High wages for blue collar work gives impetus towards innovation (robots, internet banking)
        • High educational levels brings flexibility and labour mobility
        • An efficient public sector helps industry
        • A trustworthy welfare system reduces risk
        • Political and social stability gives trust
    21. Challenge 8: Cultural understanding in a globalised economy
      • Globalisation means that we have a cultural convergence at the same time as we see the birth of a large number subcultures
      • The Long Tail
      • International trade requires new language and culture skills
      • A new division of labor and specialization in the global markets
      A new important role for the humanities and the arts
    22. Cultural decoding
    23. THE ENTERTAINMENT INDVSTRY REQVIRES HELP FROM THE ARTS AND THE HVMANITIES TV series Rome
    24. Understanding and developing sub-cultures
    25. Design and identity: Apple & Jonathan Ive
    26. Challenges
      • A shift from a technology push perspective to a vision of learning
      • Innovation in resource based industries
      • Innovation in – and the role of -- services
      • The effects of public sector innovation
      • Understanding competence flows in the innovation system
      • Socio-cultural framework conditions
      • The heterogeneity of innovation systems
      • Cultural understanding in a globalised economy
      [email_address] www.rcn.no www.aviana.com/blog

    + Per KochPer Koch, 2 years ago

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