硕士答辩Keynote
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硕士答辩Keynote

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硕士答辩Keynote 硕士答辩Keynote Presentation Transcript

  • the Prototyping in Interaction Design _ _
  • + interaction design interaction design + prototype
  • + interaction design interaction design + prototype
  • VS Model
  • prototyping
  • 4.5.
  • 4.5.
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • prototyping
  • int latchPin = 8; int clockPin = 12; int dataPin = 11; void setup() { pinMode(latchPin, OUTPUT); } void loop() { for (int j = 0; j < 256; j++) { digitalWrite(latchPin, 0); shiftOut(dataPin, clockPin, j); digitalWrite(latchPin, 1); delay(1000); } } void shiftOut(int myDataPin, int myClockPin, byte myDataOut) { int i=0; int pinState; pinMode(myClockPin, OUTPUT); pinMode(myDataPin, OUTPUT); digitalWrite(myDataPin, 0); digitalWrite(myClockPin, 0); for (i=7; i>=0; i--) { digitalWrite(myClockPin, 0); if ( myDataOut & (1<<i) ) { pinState= 1; } else { pinState= 0; } digitalWrite(myDataPin, pinState); digitalWrite(myClockPin, 1); digitalWrite(myDataPin, 0); } digitalWrite(myClockPin, 0); }
  • int latchPin = 8; int clockPin = 12; int dataPin = 11; void setup() { pinMode(latchPin, OUTPUT); } void loop() { for (int j = 0; j < 256; j++) { digitalWrite(latchPin, 0); shiftOut(dataPin, clockPin, j); digitalWrite(latchPin, 1); delay(1000); } } void shiftOut(int myDataPin, int myClockPin, byte myDataOut) { int i=0; int pinState; pinMode(myClockPin, OUTPUT); pinMode(myDataPin, OUTPUT); digitalWrite(myDataPin, 0); digitalWrite(myClockPin, 0); for (i=7; i>=0; i--) { digitalWrite(myClockPin, 0); if ( myDataOut & (1<<i) ) { pinState= 1; } else { pinState= 0; } digitalWrite(myDataPin, pinState); digitalWrite(myClockPin, 1); digitalWrite(myDataPin, 0); } digitalWrite(myClockPin, 0); }
  • void setup() { size(400, 400); background(255); frameRate(10); smooth(); } void draw() { color c1 = color(random(255), random(255), random(255)); stroke(c1); if((abs(pmouseY-mouseX) > 1.0) || (abs(mouseY-pmouseX) > 1.0)) { float speed= abs(pmouseY-mouseX)/40; strokeWeight(speed); } line(200, 200, mouseX, mouseY); }
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