CuttingGame: A Computer Game to     Assess & Train The Visual-Motor Integration Ability for Preschool Children            ...
Motivation	•  Children with autism or developmental  delay may have visual-motor integration  disability.	•  Opportunities...
Problem	•  Traditional method’s constraints :	  •  Therapist needed	    •  Supervision	    •  Observation	    •  Evaluatio...
Proposed Solution	•  A computer game, CuttingGame	  •  Training and recording	  •  Easy deployment	  •  A game manual	•  A...
Characteristic of      Autistic Children	•  Information process bias: local vs. global.	•  Sensitive to sound.
Requirements for   Preschool Children	•  Illiteracy	•  Simplicity	•  Familiarity
Demo or Die
Evaluation System	•  CuttingSimulator	  •  Review children’s play	•  CuttingEvaluator	  •  Save time	  •  Avoid human erro...
CuttingEvaluator
CuttingEvaluator
CuttingEvaluator
CuttingEvaluator
CuttingEvaluator
User Study	•  User : seven children with autism.	•  Schedule
User Study	•  Check point	  •  Southern California Motor Accuracy    Test-Revised-R	 •  Visual Motor Test of Integration	 ...
Result
Observation	•  Game : assess children’s ability in a fun way.	•  Manual : inspire children.	•  Artwork : create discussion...
Issue	•  Difference between digital and physical   cutting.	•  Difficulty control.	•  Game vs. Test.
Issue	•  Difference between digital and physical   cutting.	•  Difficulty control.	•  Game vs. Test.
Conclusion	•  CuttingGame aims at assessing and training  visual-motor integration ability in a playful  way. 	•  The syst...
Q & A
Thanks (   )
Upcoming SlideShare
Loading in …5
×

CuttingGame: A Computer Game to Assess & Train The Visual-Motor Integration Ability for Preschool Children with Autism

2,764
-1

Published on

Slides Presented in "Creative Interactive Play for Disabled Children" Workshop of IDC 2009 (Interaction Design and Children 2009)
The research team includes faculty and students from computer science & occupational therapy department of National Taiwan University.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
2,764
On Slideshare
0
From Embeds
0
Number of Embeds
4
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

CuttingGame: A Computer Game to Assess & Train The Visual-Motor Integration Ability for Preschool Children with Autism

  1. 1. CuttingGame: A Computer Game to Assess & Train The Visual-Motor Integration Ability for Preschool Children with Autism Pei-Yao Hung, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, Ya-Lin Hsieh National Taiwan University Presenter : Pei-Yao (Perry) Hung Creative Interactive Play for Disabled Children workshop The 8th International Conference on Interaction Design and Children (IDC 2009), ACM.
  2. 2. Motivation •  Children with autism or developmental delay may have visual-motor integration disability. •  Opportunities for treatment might be missed if disability is not identified early.
  3. 3. Problem •  Traditional method’s constraints : •  Therapist needed •  Supervision •  Observation •  Evaluation •  No extensive training (once a week)
  4. 4. Proposed Solution •  A computer game, CuttingGame •  Training and recording •  Easy deployment •  A game manual •  An automatic evaluator
  5. 5. Characteristic of Autistic Children •  Information process bias: local vs. global. •  Sensitive to sound.
  6. 6. Requirements for Preschool Children •  Illiteracy •  Simplicity •  Familiarity
  7. 7. Demo or Die
  8. 8. Evaluation System •  CuttingSimulator •  Review children’s play •  CuttingEvaluator •  Save time •  Avoid human error •  Avoid subjective judgment
  9. 9. CuttingEvaluator
  10. 10. CuttingEvaluator
  11. 11. CuttingEvaluator
  12. 12. CuttingEvaluator
  13. 13. CuttingEvaluator
  14. 14. User Study •  User : seven children with autism. •  Schedule
  15. 15. User Study •  Check point •  Southern California Motor Accuracy Test-Revised-R •  Visual Motor Test of Integration •  Real paper clipping •  CuttingGame
  16. 16. Result
  17. 17. Observation •  Game : assess children’s ability in a fun way. •  Manual : inspire children. •  Artwork : create discussion in family.
  18. 18. Issue •  Difference between digital and physical cutting. •  Difficulty control. •  Game vs. Test.
  19. 19. Issue •  Difference between digital and physical cutting. •  Difficulty control. •  Game vs. Test.
  20. 20. Conclusion •  CuttingGame aims at assessing and training visual-motor integration ability in a playful way. •  The system provides a feasible solution at home that supports extensive training without therapists. •  Future work may include on-line large scale studies, difficulty control, and generalized it as a standardized test.
  21. 21. Q & A
  22. 22. Thanks ( )

×