User Generated Communities Usability

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    User Generated Communities Usability - Presentation Transcript

    1. User Generated Communities Usability Pedro Custódio 3rd Usablity Seminar 04.04.2007 Lisbon, Portugal
    2. web 1.0 Information
    3. web 1.0 User = Consumer
    4. web 1.0
    5. web 2.0 User
    6. web 2.0 User = Consumer + Producer
    7. web 2.0
    8. web 2.0 Social Web “ The Social Web refers to an open global distributed data sharing network similar to today's World Wide Web, except instead of linking documents, the Social Web will link people, organizations, and concepts. ”
    9. Social Web User = Consumer + Producer + Editor
    10. Social Web User = Center of the Universe
    11. Communities com·mu·ni·ty 1. a social group of any size whose members reside in a specific locality, share government, and often have a common cultural and historical heritage. 2. a locality inhabited by such a group. 3. a social, religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists (usually prec. by the): the business community; the community of scholars. 4. a group of associated nations sharing common interests or a common heritage: the community of Western Europe. 5. Ecclesiastical. a group of men or women leading a common life according to a rule. 6. Ecology. an assemblage of interacting populations occupying a given area. 7. joint possession, enjoyment, liability, etc.: community of property. 8. similar character; agreement; identity: community of interests. 9. the community, the public; society: the needs of the community.
    12. Communities Information Virtual Community User Interaction Virtual Space
    13. Communities Multiple dimensions of a Professional community: Location Psychological Identity .... Objectives
    14. Communities Every Community evolves around a theme! Flickr: photos / ThreadLess: t-shirts / Twitter: comunication / Wordpress: blogs / Last.FM: music / Del.icio.us: bookmarks / ...
    15. Communities Membership steps: Visitor > Guest > Consumer > Member
    16. Communities We can classify communities under 3 distinct types...
    17. Communities low social interaction Communities A community that requires low or no activity from its members.
    18. Communities communities around “products” communities centered around products or contents, originally produced or augmented through the social features of the community. This type of community already requires a stronger interaction between its users.
    19. Communities highly collaborative communities Communities born from already pre-existing physical communities or systems.
    20. Better Usability means Better Communities ?
    21. YeS
    22. How?
    23. It’s not enough to design user centered interfaces...
    24. we also need to design community centered interfaces (CCI)!
    25. Features oriented for more advanced users...
    26. ... (typically) drive away less experienced users!
    27. Graphic extracted from Alan Cooper’s book: “About Face 2.0”
    28. Graphic extracted from Alan Cooper’s book: “About Face 2.0”
    29. Graphic extracted from Alan Cooper’s book: “About Face 2.0”
    30. Communities A successful community normally implies (among other factors) that it: • allows and fosters personalization; • incentives sharing and participation; • facilitates content/information production; • sbe based on top of an scalable platform; • nurtures the so called social interactions;
    31. Personalization Through personalization, we can foster self and free expression inside the community
    32. Personalization The user PROFILE it’s his virtual identity, is personality and skills aggregator. It’s the bridge between the real and the virtual person.
    33. Personalization
    34. Personalization
    35. Personalization
    36. Personalization Avatars
    37. Personalization
    38. Personalization
    39. Participation Spaces within the community dedicated to participation: comments, forums, chats, groups and even blogs help raise the feeling of belonging between users and increase the value within the community.
    40. Participation
    41. Participation
    42. Participation
    43. Conversational Design Design of applications/systems that not only allow but also foster conversation among it’s users.
    44. Conversational Design The conversation flows within communities, however the community itself only facilitates the conversation thru its interfaces it should never try to control the conversation!
    45. Conversational Design
    46. Conversational Design
    47. Conversational Design
    48. Conversational Design
    49. Conversational Design Incorporação de ferramentas de partilha, que fomentem a partilha de informação dentro e fora da comunidade
    50. Conversational Design
    51. Conversational Design
    52. Conversational Design
    53. Conversational Design
    54. Scalable Platform Helping produce content by allowing re-mixing pre-existing contents, co- creating new contents and sharing and importing contents with other externl services.
    55. Scalable Platform API’s open and well documented
    56. Social Design Every community requires to provide some sort of social features to it’s members
    57. Social Design
    58. Social Design Explicit vs Implicit social features
    59. Social Design Contacts / Friends Friends list is the new center of the universe! “Through others I define myself” Portuguese saying: “Tell me who you go out with, and I’ll tell you who you are!”
    60. Social Design
    61. Social Design
    62. Social Design
    63. Social Design
    64. Social Design Explicit vs Implicit social features
    65. Social Design
    66. Social Design
    67. Social Design
    68. Social Design
    69. Social Design “FoF - Friends of Friends”
    70. Social Design
    71. Social Design Reputation
    72. Social Design Not all users are equal!
    73. Social Design VIP’s Karma User Stats
    74. Social Design
    75. Conclusions Design having in mind the user needs first!
    76. Conclusions Systems developed by experts, usable by non experts!
    77. Conclusions Carefully plan the social interactions, in particular the features that facilitate them.
    78. Conclusions Allow and foster personalization, production and sharing of new content inside the community.
    79. Conclusions Design and implement a reputation system within the community, one will allow members to build a reputation thru participation.
    80. Conclusions Base your community on scalable platform right from day one!
    81. Questions?
    82. Thank you!
    83. Pedro Custódio pedro.custodio@gmail.com http://blog.centopeia.com

    + Pedro CustódioPedro Custódio, 3 years ago

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