Power of Agile UX - Polish IA Summit 2012

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  • Good afternoon everyoneI’m Petr, I work at Kerio Technologies, CZECH and AMERICAN companyI came to SHARE what I learned wile working as UX D in AGILE teams
  • So here we are, in this nice buildingHope you have GOOD TIME, learn interesting & useful stuffLot of talks today & tomorrow, good job organizers, glad to be here
  • MAIN PRODUCT we sell to companiesLike EXCHANEG but BETTERLONG TERM WORK, adding features or redesigning old ones
  • I did at career startSeparated from several dev teamsSpecsDesign = weeks
  • THIS IS BETTERCO-LOCATEDSCRUM,2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
  • 2 WEEKS EACH
  • Maximum value in miminum timeUseful also for non-agile
  • Pick, mix, shorten
  • At beginning of design
  • USER, DEV, TESTER, PMSketchingDesigner moderates
  • Week in advance+ EXPLAIN THE GOAL
  • Then designer refines ->review with same group or usability testing
  • Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
  • AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
  • 34 FINDINGS
  • 6 -> 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM
  • If we miss important one, it appears next timeThis is hard, but we’re trying
  • ForSMALL PIECES of design – 3H test impossibleeach sprintUsers IN COMPANY, no apointment, WITH DEVELOPERPOINT YOUR FINGERAlmost EVERY DAY (withoutit, strangeday:)prototype -> !!! DEMO DEMO DEMO !!!
  • WithKERIO OFFICES or CUSTOMERSShots by email or prototype by Adobe Connect
  • Balanced Team Chicago - June
  • Power of Agile UX - Polish IA Summit 2012

    1. Power ofAgile UX@PetrDousa
    2. So how do we fit … User research Sketching Wireframe Mockup Prototype Specification Usability testing … into two weeks?
    3. So how do we fit … User research Sketching Wireframe Mockup Prototype Specification Usability testing Coding Testing … into two weeks?
    4. We don’t
    5. Do just enough
    6. Tools1. Design workshops2. Three-hour user testing3. Five-minute user testing
    7. Users Developers QA Product Manager
    8. 1. Get them into one room
    9. 2. Everybody can sketch
    10. 3. Sketch six ideas 8 minutes
    11. 4. Discuss 20 minutes
    12. 5. Sketch whole screen 8 minutes
    13. 6. Discuss 20 minutes
    14. 7. Agree what’s good 10 minutes
    15. Intro 5 minutesSketch six ideas 8 minutesDiscuss 20 minutesSketch whole screen 8 minutesDiscuss 20 minutesAgree what’s good 10 minutesGood result in 2 hours
    16. Users DevelopersUSER TECHNICALNEEDS LIMITS QA IDEAS Product Manager BUSINESS GOALS
    17. Users DevelopersUSER TECHNICALNEEDS LIMITS QA IDEAS Product Manager BUSINESS GOALS
    18. 2 hoursevery 6 weeks Is a Fast Path to Great UX (Jared Spool)
    19. Tools1. Design workshops2. Three-hour user testing3. Five-minute user testing
    20. Involve the team
    21. Team evaluates1. Everyone writes the problems
    22. 2. First person sorts
    23. 3. Then second
    24. 4. Then others
    25. 5. Collision = discussion
    26. 6. Decide what gets fixed
    27. WHO & WHEN TO FIX TO NOT FIX WHAT WORKED
    28. Tools1. Design workshops2. Three-hour user testing3. Five-minute user testing
    29. Five-minute test
    30. FOTO PAPIRY SCREENSHOTYOn the phone
    31. Wrap-up1. Design workshops2. Three-hour user testing3. Five-minute user testing
    32. Learn more Design workshops Usability tests Agile UXblog.semanticfoundry.com/?p=1601 balancedteam.org
    33. Thank you! Questions?Do just enough Petr DoušaInvolve the team @PetrDousa2 hours every 6 weeks pdousa@kerio.com kerio.com/connect

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