Power of Agile UXPetr Douša, Kerio@PetrDousa<br />
2nd tallest building<br />104 M<br />Tallest!<br />109 M<br />
UX<br />User eXperience<br />
http://www.youtube.com/watch?v=o4MwTvtyrUQ<br />
Less than 8% of people <br />who were interviewed on this day<br />knew what a browser was.<br />
UX<br />User eXperience<br />
So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testing<br />… into two weeks...
So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting<br />… i...
We don’t<br />
Do just enough<br />
Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
DESIGN WORKSHOPS<br />
Users<br />Developers<br />QA<br />Product Manager<br />
  1. Get them into one room<br />
  2. Everybody can sketch<br />
  3. Sketch six ideas                 8 minutes<br />
  4. Discuss                               20 minutes<br />
  5. Sketch whole screen        8 minutes<br />
  6. Discuss                               20 minutes<br />
  7. Agree what’s good          10 minutes<br />
Intro<br />Sketch six ideas<br />Discuss<br />Sketch whole screen<br />Discuss<br />Agree what’s good<br />5 minutes<br />...
Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINES...
Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINES...
Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
USABILITY TESTING<br />
Agile way<br />
Involve the team<br />
2 hours every 6 weeks <br />Is a Fast Path to Great UX <br />(Jared Spool)<br />
Team evaluates<br />  1. Everyone writes the problems<br />
  2. First person sorts by priority<br />
  3. Then second<br />
  4. Then others<br />
  4. Then others<br />
  5. Collision = discussion<br />
  6. Decide what gets fixed<br />
Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback (demo)<br />
When in doubt,leave it out<br />
Wrap-up<br />Design workshops<br />Agile usability testing<br />User feedback<br />
Learn more<br />Design workshops                 Usability tests                        Agile UX<br />http://blog.semantic...
Take Aways                                             Questions?<br />Do just enough<br />Involve the team<br />2 hours e...
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Power of Agile UX - Agile Prague 2011

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  • Good afternoon , ladies &amp; gentlemenI’m Petr Dousa from Kerio, Czech….UX team of one for 2.5 years
  • Man, this was Times Square! Heart of one of most developed countries!
  • These guys got it well
  • I did at career startSeparated from several dev teamsSpecsDesign = weeks
  • ME – TRYING TO REACH THISCO-LOCATEDSCRUM,2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
  • OUR PRODUCTKerio Connect – mail, cal, contacts for SMBsThis is web app
  • Maximum value in miminum timeUseful also for non-agile
  • Pick, mix, shorten
  • At beginning of design
  • USER, DEV, TESTER, PMSketchingDesigner moderates
  • Week in advance+ EXPLAIN THE GOAL
  • Then designer refines -&gt;review with same group or usability testing
  • Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
  • AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
  • 6 -&gt; 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM
  • If we miss important one, it appears next time
  • Power of Agile UX - Agile Prague 2011

    1. 1. Power of Agile UXPetr Douša, Kerio@PetrDousa<br />
    2. 2. 2nd tallest building<br />104 M<br />Tallest!<br />109 M<br />
    3. 3. UX<br />User eXperience<br />
    4. 4. http://www.youtube.com/watch?v=o4MwTvtyrUQ<br />
    5. 5. Less than 8% of people <br />who were interviewed on this day<br />knew what a browser was.<br />
    6. 6.
    7. 7.
    8. 8. UX<br />User eXperience<br />
    9. 9.
    10. 10.
    11. 11.
    12. 12. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testing<br />… into two weeks?<br />
    13. 13. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting<br />… into two weeks?<br />
    14. 14. We don’t<br />
    15. 15. Do just enough<br />
    16. 16. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
    17. 17. DESIGN WORKSHOPS<br />
    18. 18. Users<br />Developers<br />QA<br />Product Manager<br />
    19. 19. 1. Get them into one room<br />
    20. 20. 2. Everybody can sketch<br />
    21. 21. 3. Sketch six ideas 8 minutes<br />
    22. 22. 4. Discuss 20 minutes<br />
    23. 23. 5. Sketch whole screen 8 minutes<br />
    24. 24. 6. Discuss 20 minutes<br />
    25. 25. 7. Agree what’s good 10 minutes<br />
    26. 26. Intro<br />Sketch six ideas<br />Discuss<br />Sketch whole screen<br />Discuss<br />Agree what’s good<br />5 minutes<br />8 minutes<br />20 minutes<br />8 minutes<br />20 minutes<br />10 minutes<br /> Good result in 2 hours<br />
    27. 27. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
    28. 28. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
    29. 29. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
    30. 30. USABILITY TESTING<br />
    31. 31. Agile way<br />
    32. 32. Involve the team<br />
    33. 33. 2 hours every 6 weeks <br />Is a Fast Path to Great UX <br />(Jared Spool)<br />
    34. 34. Team evaluates<br /> 1. Everyone writes the problems<br />
    35. 35. 2. First person sorts by priority<br />
    36. 36. 3. Then second<br />
    37. 37. 4. Then others<br />
    38. 38. 4. Then others<br />
    39. 39. 5. Collision = discussion<br />
    40. 40. 6. Decide what gets fixed<br />
    41. 41. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback (demo)<br />
    42. 42. When in doubt,leave it out<br />
    43. 43. Wrap-up<br />Design workshops<br />Agile usability testing<br />User feedback<br />
    44. 44. Learn more<br />Design workshops Usability tests Agile UX<br />http://blog.semanticfoundry.com/?p=1601http://www.balancedteam.org/<br />
    45. 45. Take Aways Questions?<br />Do just enough<br />Involve the team<br />2 hours every 6 weeks<br />When in doubt,<br /> leave it out<br />Petr Douša<br />@PetrDousa<br />pdousa@kerio.com<br />www.kerio.com/connect<br />
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