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Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
Power of Agile UX - Agile Prague 2011
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Power of Agile UX - Agile Prague 2011

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  • Good afternoon , ladies & gentlemenI’m Petr Dousa from Kerio, Czech….UX team of one for 2.5 years
  • Man, this was Times Square! Heart of one of most developed countries!
  • These guys got it well
  • I did at career startSeparated from several dev teamsSpecsDesign = weeks
  • ME – TRYING TO REACH THISCO-LOCATEDSCRUM,2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
  • OUR PRODUCTKerio Connect – mail, cal, contacts for SMBsThis is web app
  • Maximum value in miminum timeUseful also for non-agile
  • Pick, mix, shorten
  • At beginning of design
  • USER, DEV, TESTER, PMSketchingDesigner moderates
  • Week in advance+ EXPLAIN THE GOAL
  • Then designer refines ->review with same group or usability testing
  • Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
  • AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
  • 6 -> 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM
  • If we miss important one, it appears next time
  • Transcript

    • 1. Power of Agile UXPetr Douša, Kerio@PetrDousa
    • 2. 2nd tallest building
      104 M
      Tallest!
      109 M
    • 3. UX
      User eXperience
    • 4. http://www.youtube.com/watch?v=o4MwTvtyrUQ
    • 5. Less than 8% of people
      who were interviewed on this day
      knew what a browser was.
    • 6.
    • 7.
    • 8. UX
      User eXperience
    • 9.
    • 10.
    • 11.
    • 12. So how do we fit …
      User researchSketchingWireframeMockupPrototypeSpecificationUsability testing
      … into two weeks?
    • 13. So how do we fit …
      User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting
      … into two weeks?
    • 14. We don’t
    • 15. Do just enough
    • 16. Three Tools
      Design workshops
      Agile usability testing
      User feedback
    • 17. DESIGN WORKSHOPS
    • 18. Users
      Developers
      QA
      Product Manager
    • 19. 1. Get them into one room
    • 20. 2. Everybody can sketch
    • 21. 3. Sketch six ideas 8 minutes
    • 22. 4. Discuss 20 minutes
    • 23. 5. Sketch whole screen 8 minutes
    • 24. 6. Discuss 20 minutes
    • 25. 7. Agree what’s good 10 minutes
    • 26. Intro
      Sketch six ideas
      Discuss
      Sketch whole screen
      Discuss
      Agree what’s good
      5 minutes
      8 minutes
      20 minutes
      8 minutes
      20 minutes
      10 minutes
      Good result in 2 hours
    • 27. Users
      Developers
      USER
      NEEDS
      TECHNICAL
      LIMITS
      QA
      IDEAS
      Product Manager
      BUSINESS GOALS
    • 28. Users
      Developers
      USER
      NEEDS
      TECHNICAL
      LIMITS
      QA
      IDEAS
      Product Manager
      BUSINESS GOALS
    • 29. Three Tools
      Design workshops
      Agile usability testing
      User feedback
    • 30. USABILITY TESTING
    • 31. Agile way
    • 32. Involve the team
    • 33. 2 hours every 6 weeks
      Is a Fast Path to Great UX
      (Jared Spool)
    • 34. Team evaluates
      1. Everyone writes the problems
    • 35. 2. First person sorts by priority
    • 36. 3. Then second
    • 37. 4. Then others
    • 38. 4. Then others
    • 39. 5. Collision = discussion
    • 40. 6. Decide what gets fixed
    • 41. Three Tools
      Design workshops
      Agile usability testing
      User feedback (demo)
    • 42. When in doubt,leave it out
    • 43. Wrap-up
      Design workshops
      Agile usability testing
      User feedback
    • 44. Learn more
      Design workshops Usability tests Agile UX
      http://blog.semanticfoundry.com/?p=1601http://www.balancedteam.org/
    • 45. Take Aways Questions?
      Do just enough
      Involve the team
      2 hours every 6 weeks
      When in doubt,
      leave it out
      Petr Douša
      @PetrDousa
      pdousa@kerio.com
      www.kerio.com/connect

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