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Designing open infrastructures for
                             professional development
                                            Peter B. Sloep
                                Supporting Sustainable eLearning Forum
                                       March 25, 2010 Glasgow




Sunday, March 28, 2010
overview
                    •    the problem - six use cases
                    •    inspiration - open source networks
                    •    a hypothesis- Learning Networks
                    •    performance tests - design research
                    •    design requirements - two scenarios
                    •    break
                    •    discussion - summarise, discuss, report back



Sunday, March 28, 2010
1
                         the problem
                         six use cases


Sunday, March 28, 2010
update &
                         upgrade
            James is a chemical engineer
           working for an SME. He wants
           to pursue a career as a water
           manager with the local water
           board. He therefore needs to
            update and upgrade his skills.




Sunday, March 28, 2010
extend
          Jean, a lawyer working for a
         pharmaceutical company, finds
          out she needs to expand her
          knowledge in order to get a
        more thorough understanding of
        the science part of the company,
               in particular about
                  biotechnology.

Sunday, March 28, 2010
internal
           knowledge
         sharing/building
        A multinational wants to do away
         with its travelling road show of
            trainers and stimulate its
         employees to study online. They
        also want to stimulate the build-
        up of a collective knowledge base
         and stimulate the emergence of
             communities of practice.

Sunday, March 28, 2010
innovation
            The association of public
       libraries wants to rethink its role
            in society and retrain its
            personel in the process.
        Collaborative open innovation and
         creativity as well as joint sense
           making and learning are key.


Sunday, March 28, 2010
keeping up to
                 date
            An SME wants to innovate
         constantly and therefore needs
         to keep its personel up to date.
         Collaborative open innovation and
          creativity as well as joint sense
           making and learning are key.




Sunday, March 28, 2010
world-wide
                  knowledge
                    sharing
           A large international agency
           wants to distribute existing
         knowledge on a particular topic
          more equitably. Not duplicating
           existing work and world-wide
            knowledge sharing are key.




Sunday, March 28, 2010
2
                         inspiration
                    open source networks


Sunday, March 28, 2010
‘Internet technologies
                         radically undermine
                         organizational structures
                         because they reduce the
                         cost of communications
                         and transactions toward
                         an asymptote of zero (p.
                         171).’

                         Hence, go online.




Sunday, March 28, 2010
‘This enables the
                         formation of ‘episodic
                         communities on demand’,
                         so-called virtual
                         organizations that come
                         together frictionlessly for
                         a particular task and then
                         redistribute to the next
                         task just as smoothly.’

                         Hence, use a networked
                         approach.




Sunday, March 28, 2010
• There are deeper levels to the book
                     • micro-foundations, what drives people:
                           pride; being an innovator; self-promotion;
                           doing things together

                         • macro-organisation, how to make it
                           work: co-ordination (individual
                           incentives, shared norms, and leadership),
                           cope with complexity (division of labour)
                           Weber, S. (2004). The Success of Open Source. Cambridge Mass.: Harvard
                           University Press.



Sunday, March 28, 2010
3
                            a hypothesis
                         Learning Networks


Sunday, March 28, 2010
a hypothesis

                         All use cases may be addressed by working
                         with Learning Networks, online, social
                         networks that have been modelled after
                         networks for open source software
                         development.



Sunday, March 28, 2010
formal      non-formal    informal
                                 learning      learning     learning


                     initial    ‘ordinary’       rare
                                                           out of scope
                   education    education      occasion



                  post-initial ‘continuous’     lifelong
                                                           out of scope
                  education education          learning



Sunday, March 28, 2010
A Learning Network = DF

                            an online social network that is
                            specifically designed to support lifelong
                            learning and lifelong professional
                            development

                            (note: emphasis on post-initial education)




Sunday, March 28, 2010
4
                         performance tests
                          design research


Sunday, March 28, 2010
theoretical models
                         play online games        do nothing
                                 Ia                    Ib
                         S1                  S2                S3
           healthy               Ic                out of           addicted
                                                  balance
                              therapy




Sunday, March 28, 2010
• such models are tested by predicting future
                         behaviour (a hypothesis) and comparing it
                         with actual behaviour (data)

                    • this leads to confirmation, rejection, but
                         usually adaptation of the model




Sunday, March 28, 2010
• a Learning Network is a natural system, but
                         one that is designed for a purpose: artefact

                    • its design is based on confirmed knowledge
                         and to the extent that that is missing, on
                         assumed knowledge (and we never have full
                         knowledge)

                    • so artefacts may fail to do what they were
                         designed to do



Sunday, March 28, 2010
targeted state of the system
    (artefact) is different than the
    obtained (observed) state


                                                  St

                         Si                  So
                                     I



                              the existence of a difference means:
                              i) our theoretical model is wrong
                              ii) our assumptions are wrong
Sunday, March 28, 2010
• unlike natural systems artefacts are tested
                         for performance (so you need criteria!)

                    • testing leads to rejection, acceptance, but
                         usually redesign




Sunday, March 28, 2010
design for social
                             learning
          teacher          teacher         learning             goals to be
           design         perception       activities            achieved


          teacher          student         learning                goals
           design         perception       activities            achieved

     Wiebe Bijker: the interpretative flexibility of artefacts
                 (philosophy of technology)
Sunday, March 28, 2010
5
                         design requirements
                            two scenarios


Sunday, March 28, 2010
support services
                    •    online profiling         •   content matching

                    •    e-portfolio             •   coaching & tutoring (peer,
                                                     teacher)
                    •    assessment of (prior)
                         learning                •   authoring

                    •    collaboration support   •   network visualisation
                         (scheduling)
                                                 •   billing
                    •    off-topic socialising
                                                 •   live streaming




Sunday, March 28, 2010
centralised control
                    • there is an organisation which is in control,
                         acts as a one-stop-shop for services
                    • an online environment is designed,
                         developed, maintained by them
                    • you have to ‘go there’ to participate in the
                         network
                    • it is a closed infrastructure

Sunday, March 28, 2010
examples

                    • VLEs such as Moodle, Blackboard
                    • Content Management systems such as
                         Sharepoint, Drupal
                    • portals such iGoogle, Netvibes, Liferay


Sunday, March 28, 2010
distributed control
                    • your desktop is your environment, no one
                         is in control
                    • use all kinds of Web 2.0 tools to assemble
                         an open infrastructure for learning
                    • but: tools should somehow be
                         interoperable (APIs, open social, Open ID,
                         IMS tool interoperability, widgets)



Sunday, March 28, 2010
examples
                    • LinkedIn, FaceBook,Yammer, Academia
                    • Mindmeister, Google docs
                    • Twitter, Jabber
                    • Slideshare
                    • Del.icio.us, Zotero, CiteUlike, Connotea
                    • Wikipedia, Wikiversity, Wikibooks

Sunday, March 28, 2010
6
                         break



Sunday, March 28, 2010
7
                            in summary
                         summarise, discuss,
                            report back


Sunday, March 28, 2010
1. the problem - design for professional
                       development, taking personal and
                       organisational interests into account

                    2. inspiration - open source development
                       shows the way

                    3. a hypothesis - networks for learning, best
                       modelled after open source networks?



Sunday, March 28, 2010
4. test - use a design-research methodology
                       for ‘hypothesis’ testing

                    5. requirements - look at what we already
                       know about learning and interaction

                    6. two solution scenarios - differentiate
                       between a centralised and distributed
                       approach



Sunday, March 28, 2010
Yochai Benkler
                         University networks and technical platforms will
                         have to focus on managing the increasingly
                         permeable boundaries among universities, and
                         between universities and the world outside
                         them. University platform design should be
                         focused on ensuring that faculty and students
                         have the greatest degree possible of authority
                         and capacity to act freely, innovate internally, and
                         participate externally.
                         Benkler, Y. (2009). The Tower and the Cloud: Higher Education in the Age of Cloud
                         Computing. In R. N. Katz (Ed.), The University in the Networked Economy and Society:
                         Challenges and Opportunities (pp. 51-61). Educause.


Sunday, March 28, 2010
questions
                    1. How should one piece together out of
                       existing ‘parts’ a learning environment for
                       the distributed scenario?
                    2. Is my list of services jointly exhaustive and
                       mutually exclusive?
                    3. What ‘applications’ match what services?
                    4. How can this be made economically viable?


Sunday, March 28, 2010
Questions?
                   Follow-up
              mail: peter.sloep <at> ou.nl
                     http:pbsloep.nl
                     http:celstec.org
                    http:dspace.ou.nl
                    twitter: pbsloep
                     jabber: pbsloep
                  del.icio.us: pbsloep
                  slideshare: pbsloep

Sunday, March 28, 2010

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Designing open infrastructures for professional development

  • 1. Designing open infrastructures for professional development Peter B. Sloep Supporting Sustainable eLearning Forum March 25, 2010 Glasgow Sunday, March 28, 2010
  • 2. overview • the problem - six use cases • inspiration - open source networks • a hypothesis- Learning Networks • performance tests - design research • design requirements - two scenarios • break • discussion - summarise, discuss, report back Sunday, March 28, 2010
  • 3. 1 the problem six use cases Sunday, March 28, 2010
  • 4. update & upgrade James is a chemical engineer working for an SME. He wants to pursue a career as a water manager with the local water board. He therefore needs to update and upgrade his skills. Sunday, March 28, 2010
  • 5. extend Jean, a lawyer working for a pharmaceutical company, finds out she needs to expand her knowledge in order to get a more thorough understanding of the science part of the company, in particular about biotechnology. Sunday, March 28, 2010
  • 6. internal knowledge sharing/building A multinational wants to do away with its travelling road show of trainers and stimulate its employees to study online. They also want to stimulate the build- up of a collective knowledge base and stimulate the emergence of communities of practice. Sunday, March 28, 2010
  • 7. innovation The association of public libraries wants to rethink its role in society and retrain its personel in the process. Collaborative open innovation and creativity as well as joint sense making and learning are key. Sunday, March 28, 2010
  • 8. keeping up to date An SME wants to innovate constantly and therefore needs to keep its personel up to date. Collaborative open innovation and creativity as well as joint sense making and learning are key. Sunday, March 28, 2010
  • 9. world-wide knowledge sharing A large international agency wants to distribute existing knowledge on a particular topic more equitably. Not duplicating existing work and world-wide knowledge sharing are key. Sunday, March 28, 2010
  • 10. 2 inspiration open source networks Sunday, March 28, 2010
  • 11. ‘Internet technologies radically undermine organizational structures because they reduce the cost of communications and transactions toward an asymptote of zero (p. 171).’ Hence, go online. Sunday, March 28, 2010
  • 12. ‘This enables the formation of ‘episodic communities on demand’, so-called virtual organizations that come together frictionlessly for a particular task and then redistribute to the next task just as smoothly.’ Hence, use a networked approach. Sunday, March 28, 2010
  • 13. • There are deeper levels to the book • micro-foundations, what drives people: pride; being an innovator; self-promotion; doing things together • macro-organisation, how to make it work: co-ordination (individual incentives, shared norms, and leadership), cope with complexity (division of labour) Weber, S. (2004). The Success of Open Source. Cambridge Mass.: Harvard University Press. Sunday, March 28, 2010
  • 14. 3 a hypothesis Learning Networks Sunday, March 28, 2010
  • 15. a hypothesis All use cases may be addressed by working with Learning Networks, online, social networks that have been modelled after networks for open source software development. Sunday, March 28, 2010
  • 16. formal non-formal informal learning learning learning initial ‘ordinary’ rare out of scope education education occasion post-initial ‘continuous’ lifelong out of scope education education learning Sunday, March 28, 2010
  • 17. A Learning Network = DF an online social network that is specifically designed to support lifelong learning and lifelong professional development (note: emphasis on post-initial education) Sunday, March 28, 2010
  • 18. 4 performance tests design research Sunday, March 28, 2010
  • 19. theoretical models play online games do nothing Ia Ib S1 S2 S3 healthy Ic out of addicted balance therapy Sunday, March 28, 2010
  • 20. • such models are tested by predicting future behaviour (a hypothesis) and comparing it with actual behaviour (data) • this leads to confirmation, rejection, but usually adaptation of the model Sunday, March 28, 2010
  • 21. • a Learning Network is a natural system, but one that is designed for a purpose: artefact • its design is based on confirmed knowledge and to the extent that that is missing, on assumed knowledge (and we never have full knowledge) • so artefacts may fail to do what they were designed to do Sunday, March 28, 2010
  • 22. targeted state of the system (artefact) is different than the obtained (observed) state St Si So I the existence of a difference means: i) our theoretical model is wrong ii) our assumptions are wrong Sunday, March 28, 2010
  • 23. • unlike natural systems artefacts are tested for performance (so you need criteria!) • testing leads to rejection, acceptance, but usually redesign Sunday, March 28, 2010
  • 24. design for social learning teacher teacher learning goals to be design perception activities achieved teacher student learning goals design perception activities achieved Wiebe Bijker: the interpretative flexibility of artefacts (philosophy of technology) Sunday, March 28, 2010
  • 25. 5 design requirements two scenarios Sunday, March 28, 2010
  • 26. support services • online profiling • content matching • e-portfolio • coaching & tutoring (peer, teacher) • assessment of (prior) learning • authoring • collaboration support • network visualisation (scheduling) • billing • off-topic socialising • live streaming Sunday, March 28, 2010
  • 27. centralised control • there is an organisation which is in control, acts as a one-stop-shop for services • an online environment is designed, developed, maintained by them • you have to ‘go there’ to participate in the network • it is a closed infrastructure Sunday, March 28, 2010
  • 28. examples • VLEs such as Moodle, Blackboard • Content Management systems such as Sharepoint, Drupal • portals such iGoogle, Netvibes, Liferay Sunday, March 28, 2010
  • 29. distributed control • your desktop is your environment, no one is in control • use all kinds of Web 2.0 tools to assemble an open infrastructure for learning • but: tools should somehow be interoperable (APIs, open social, Open ID, IMS tool interoperability, widgets) Sunday, March 28, 2010
  • 30. examples • LinkedIn, FaceBook,Yammer, Academia • Mindmeister, Google docs • Twitter, Jabber • Slideshare • Del.icio.us, Zotero, CiteUlike, Connotea • Wikipedia, Wikiversity, Wikibooks Sunday, March 28, 2010
  • 31. 6 break Sunday, March 28, 2010
  • 32. 7 in summary summarise, discuss, report back Sunday, March 28, 2010
  • 33. 1. the problem - design for professional development, taking personal and organisational interests into account 2. inspiration - open source development shows the way 3. a hypothesis - networks for learning, best modelled after open source networks? Sunday, March 28, 2010
  • 34. 4. test - use a design-research methodology for ‘hypothesis’ testing 5. requirements - look at what we already know about learning and interaction 6. two solution scenarios - differentiate between a centralised and distributed approach Sunday, March 28, 2010
  • 35. Yochai Benkler University networks and technical platforms will have to focus on managing the increasingly permeable boundaries among universities, and between universities and the world outside them. University platform design should be focused on ensuring that faculty and students have the greatest degree possible of authority and capacity to act freely, innovate internally, and participate externally. Benkler, Y. (2009). The Tower and the Cloud: Higher Education in the Age of Cloud Computing. In R. N. Katz (Ed.), The University in the Networked Economy and Society: Challenges and Opportunities (pp. 51-61). Educause. Sunday, March 28, 2010
  • 36. questions 1. How should one piece together out of existing ‘parts’ a learning environment for the distributed scenario? 2. Is my list of services jointly exhaustive and mutually exclusive? 3. What ‘applications’ match what services? 4. How can this be made economically viable? Sunday, March 28, 2010
  • 37. Questions? Follow-up mail: peter.sloep <at> ou.nl http:pbsloep.nl http:celstec.org http:dspace.ou.nl twitter: pbsloep jabber: pbsloep del.icio.us: pbsloep slideshare: pbsloep Sunday, March 28, 2010