3. Clients want great experiences, and they wantthem faster.
4. t y p ic a lWireframes (our tools of choice)don’t work for this
5. t y p ic a lWireframes (our tools of choice)don’t work for this
6. t y p ic a lWireframes (our tools of choice)don’t work for this
7. An approach inspired by the design studio...http://www.flickr.com/photos/98736785@N00/1589941777/
8. 1. Sketch and explore ideas
9. 2. Bring lots of ideas together
10. 3. Share and iterate with the team
11. What we’re going to do today14:00-16:00 16:30-17:00 17:00-18:00 pmSketch and explore ideas Bring lots of ideas together Share & iterate with the team PEOPLE!
12. What do you want to accomplish today?
13. Activity #1: Tele-Pictionary Create a Think of an expression “Stack of Stickies” 1. write the expression (as many sheets as 2. pass to neighbor there are people at 3. read expression the table) 4. place sheet at bottom 5 draw expression 6. pass to neighbor 7. check drawing 8. place sheet at bottom 9. GOTO 1
15. Sketching with markers Yellow marker Look at me! Sharpie markers More attention Fat Regular Start here Small Gray marker Depth: Pop forward Push back
16. Tips for design sketchingUse markers and pens, not pencils;our goal is Fast, not perfectIf you mess up, keep goingIf you really mess up, grab a new page
17. ACTIVITY highlighting Trick #1: ONE:Build-a-BikeCourtesy of Rachel Glaves
18. ACTIVITY line weight Trick #2: ONE:Courtesy of Brandon Schauer
20. ACTIVITY ONE: Activity #2: Sketching Boxes INSTRUCTIONS 1. Fill a page with overlapping rectangles 2. Hold the page up for the group to see 3. Pass it to your neighbor, then choose one rectangle and color it yellow 4. Pass it to your neighbor, then outline 3-4 rectangles with the fat sharpie 5. One more pass! Shade in 3-4 rectangles with the gray marker ... or add some shadows
21. It’s not about HOW to sketch, but WHAT to sketch
22. Exploratory sketches Meaningful only to you Low fidelity Wildly varied Unsubtle
23. Reﬁnement sketches Interpretable by others Higher fidelity More realistic Within a framework
24. Tips for sketching screens: helpful patterns Callouts Header Can show alerts, Drop Shadows help, guidance or Communicate depth and sketch annotations bring attention to Tab callouts or popup boxesFiller text Pop-up Calendar Module User Picture Page curl Arrows Photo Larger ones can communicate weight, or act as labels Mouse Cursor Video Quietly indicates a rollover state Side-scrolling Module
25. Trick #4: 6-Up Template HOW TO: 1. Draw the first things you think of 2. Then, think about opposites 3. Also, think about other goals of the experience
26. Trick #5: 1-Up Template HOW TO: 1. Use line weight 2. Use shading 3. Use highlights 3. Use labels
27. Let’s try it out
28. your personal SHOPPER & NUTRITIONIST & CHEF & FOODIE.
29. ACTIVITY ONE: Activity #3a: Exploratory Sketching INSTRUCTIONS 1. Using a 6-up template, sketch 6 new ideas for the same problem. 2. Put your first ideas down. 3. If you get stuck, think about opposites. Or, think about design principles.
30. ACTIVITY ONE: Activity #3b: Reﬁnement Sketching INSTRUCTIONS 1. Pick the most promising ideas from your 6 sketches. (Which one was it?) 2. Using the 1-up template, sketch a higher fidelity version that brings it all together. 3. Go back over your sketch with a sharpie and add line weight, shading, and labels to make it even clearer.
31. 30 minute B REAK (пауза)
32. 2. Bring lots of ideas together
33. Enter Sketchboards“A new buzzword for a blatantly obvioustechnique” —danny.hope
34. A healthy sketchboard has depth and breadth
35. STEP ONE: get a large sheet of paper
36. In this case, size matters
37. STEP TWO: give it some structure
38. The structure can change(Trick #6: use stickies to keep it ﬂexible)
39. STEP THREE: add inputs
40. Include anything that drives your thinking
41. STEP FOUR: ﬁll it with sketches!
42. Trick #7: The incredible drafting dot
43. ACTIVITY ONE: Activity #4: Assemble a Sketchboard INSTRUCTIONS Working as a group, use sticky notes to structure your sketchboard. Tape up your inputs, and any sketches that you’ve done so far in each section.
44. 3. Share and iterate with the team
45. Share with the team
46. How? X
47. Team Review
48. ACTIVITY ONE: Activity #5: Review the Sketchboard INSTRUCTIONS 1. Discuss your sketches as a group. 2. Decide which sketches are the most viable direction (consider your inputs). 3. Do additional sketches as necessary to fill in holes and evolve the design.
49. Tips for getting good feedback
50. ACTIVITY ONE: Activity #6: Black Hat session INSTRUCTIONS 1. Working quickly, add a stickie to the sketchboard for every question or concern that you have 2. As a group, talk through the stickies, and decide how to improve the design to address issues raised 3. Resketch as necessary
51. Bringing it all together
52. The 5-day sprint
53. Sketchboards are just a jumping oﬀ point Customer Action Front Ofﬁce Back Ofﬁce
54. The 5-day sprint
55. Tips for iterating sprints
56. Your “Sprint Kit”
57. Resources to get you started Peter Boersma firstname.lastname@example.org Sketchboards: Discover Better + Faster UX Solutions http://www.adaptivepath.com/ideas/essays/archives/000863.php 6-up and 1-up Templates http://www.ugleah.com/ux-team-of-one/ Thanks to Leah Buley Brandon Schauer Rachel Glaves Kate Rutter