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improve your

design process

and expand your influence
@pboersma
@pboersma
improve your

design process

and expand your influence
peter
1970
commodore 16
computer science & ergonomics
20 years at interactive agencies
design process freak
in-house UX strategist
improve your

design process

and expand your influence
improve your

design process

and expand your influence
a design
a specification of an object,

manifested by an agent,

intended to accomplish goals,

in a particular environment,

using a set of primitive components,

satisfying a set of requirements,

subject to constraints
to design
to create a design,

in an environment where

the designer operates
to design
to create a design,

in an environment where

the designer operates
create
deliverables
‘deliverable’ is a term used in project management

to describe a tangible or intangible object,

produced as a result of the project,

that is intended to be delivered to a customer

(either internal or external).
list 10 deliverables
business
design
researchevaluation
strategyproject
business
design
researchevaluation
strategyproject
pitch
scenarios
position
roadmap
service design
prototype
requirementsreview
test
scope
analytics
estimate
beta
conceptdetailed design
sketch
personas
competition
roles
steps
interviews
business
design
researchevaluation
strategyproject
pitch
X
business
design
researchevaluation
strategyproject
estimate
estimate
assumptions
calculations
(explanations)
risks
example estimate
assuming

we design 10 wireframes

(5 complex + 5 medium)

plus 15 components

we estimate

we need 300 hours

but

we don’t know the
documentation needs
of the developer
(5x16 + 5x8) + (15x12)

business
design
researchevaluation
strategyproject
position
client
client
competitor
competitor
competitor
competitorcompetitor
big
competitor
big
competitor
competitor
competitor
client
competitor
competitor
competitor
competitorcompetitor
big
competitor
big
competitor
client competitor
competitor
business
design
researchevaluation
strategyproject
competition
business
design
researchevaluation
strategyproject
roadmap
progress
progress
progress
progress
Area
Area
Area Area
Area
progress
progress progress
progress progress
progress
progress progress
progress progress
moment momentmoment moment
business
design
researchevaluation
strategyproject
personas
business
design
researchevaluation
strategyproject
prototype
conceptdetailed design
sketch
MOBILE
APP
MUSIC PLAYER IN
BAR
matching
user
profile
bar
profile
OUT OF SCOPE
business
design
researchevaluation
strategyproject
service design
business
design
researchevaluation
strategyproject
test
business
design
researchevaluation
strategyproject
beta
business
design
researchevaluation
strategyproject
pitch
scenarios
position
roadmap
service design
prototype
requirementsreview
test
scope
analytics
estimate
beta
sketchdetailed design
concept
personas
competition
roles
steps
interviews
to design
to create a design,

in an environment where

the designer operates
to create a design,

in an environment where

the designer operates
environment
org chart
draw your org chart
design in your org
chart
to design
to create a design,

in an environment where

the designer operates
to create a design,

in an environment where

the designer operates
operate
process
design process
substantial disagreement exists

concerning how designers

produce designs.
1. the design process is plan-driven
2. designers attempt to optimize

a design candidate

for known constraints and objectives
3. the design process is understood

in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion

to generate design candidates

3. no sequence of stages is apparent;

analysis, design and implementation

are contemporary and inextricably linked
80-20 rule for problems
80%
1. the design process is plan-driven
2. designers attempt to optimize

a design candidate

for known constraints and objectives
3. the design process is understood

in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion

to generate design candidates

3. no sequence of stages is apparent;

analysis, design and implementation

are contemporary and inextricably linked
20%
80-20 rule for time spent
20% 80%
1. the design process is plan-driven
2. designers attempt to optimize

a design candidate

for known constraints and objectives
3. the design process is understood

in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion

to generate design candidates

3. no sequence of stages is apparent;

analysis, design and implementation

are contemporary and inextricably linked
80-20 rule for time spent
20% 80%
1. the design process is plan-driven
2. designers attempt to optimize

a design candidate

for known constraints and objectives
3. the design process is understood

in terms of a discrete sequence of stages
1. the design process is improvised
2. designers use creativity and emotion

to generate design candidates

3. no sequence of stages is apparent;

analysis, design and implementation

are contemporary and inextricably linked
assuming you have a process
why document a process?
1.to agree on what ‘things’ are called
2.to link design activities with other processes
3.to increase efficiency through standardization
4.to speed up integration of team members
5.to explain to your client where they are involved
6.to measure your work, so you can improve it
document a process
sketch your process
sketch your process
SITEMAP
wireframesrequire-
ments usability
test
Screen
FLOW
proto-
type
design
principles
Persona
1 2 3 4
Persona
SITEMAP
wireframes
require-
ments
usability test
Screen
FLOW
proto-
type
design
principles
user
research
concept
design
detailed
design
prototype &
evaluate
Persona
SITEMAP
wireframes
require-
ments
usability test
Screen
FLOW
proto-
type
design
principles
http://www.slideshare.net/Hienadz.Drahun/
50-visual-definitions-of-user-experience
user
research
concept
design
detailed
design
prototype &
evaluate
Persona
SITEMAP
wireframes
require-
ments
usability test
Screen
FLOW
proto-
type
design
principles
1.identify your current deliverables
2.create diagram with deliverables & phases
10 steps
1.identify your current deliverables
2.create diagram with deliverables & phases
3.describe activities, specifying input & output
4.present process to rest of company
5.improve diagram & descriptions
...
10 steps
...
6.create templates & instructions for deliverables
7.update diagram & descriptions
8.promote your process, internally & externally
9.measure & evaluate working with the process
10. continue to improve the process
to design
to create a design,

in an environment where

the designer operates
improve your

design process

and expand your influence
to design
to create a design,

in a environment

where the designer operates

and keeps improving
improve
improve
a plan for improvement
I will <do something>

together with <another role>

and we will change <a part of the process>

to improve <a success metric>

before <a deadline>.
a plan for improvement
I will <do something>

together with <another role>

and we will change <a part of the process>

to improve <a success metric>

before <a deadline>.
business
design
researchevaluation
strategyproject
with whom
where in the org chart
a plan for improvement
I will <do something>

together with <another role>

and we will change <a part of the process>

to improve <a success metric>

before <a deadline>.
business
design
researchevaluation
strategyproject
process
pitch
scenarios
position
roadmap
service design
prototype
requirementsreview
test
scope
analytics
estimate
beta
sketchdetailed design
concept
personas
competition
roles
steps
interviews
which deliverable
user
research
concept
design
detailed
design
prototype &
evaluate
Persona
SITEMAP
wireframes
require-
ments
usability test
Screen
FLOW
proto-
type
design
principles
where in the process
a plan for improvement
I will <do something>

together with <another role>

and we will change <a part of the process>

to improve <a success metric>

before <a deadline>.
success for design
product usage

compliments vs. complaints

value of the brand
success for design teams
on time & within budget

efficient & effective

valued by colleagues
a plan for improvement
I will <do something>

together with <another role>

and we will change <a part of the process>

to improve <a success metric>

before <a deadline>.
when
14
July
a plan for improvement
I will <do something>

together with <another role>

and we will change <a part of the process>

to improve <a success metric>

before <a deadline>.
write a plan
I will <do something>

together with <another role>

and we will change <a part of the process>

to improve <a success metric>

before <a deadline>.
to design
to create a design,

in a environment

where the designer operates

and keeps improving
improve your

design process

and expand your influence
@pboersma

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