User Generated Content
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User Generated Content



An introductory talk about User Generated Content given at the LEARNTEC2008 in Karlsruhe.

An introductory talk about User Generated Content given at the LEARNTEC2008 in Karlsruhe.
Audience. Telecoaches/Teletutors.



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User Generated Content User Generated Content Presentation Transcript

  • Karlsruhe, 30.01.2008 Martin Memmel German Research Center for AI Kaiserslautern, Germany
  • Spell with flickr:
  • Spell with flickr:
  • We are experiencing a paradigm shift!
  • From Traditional Media to Social Media • more democracy, less control • it‘s about the user • users are active, contribution is easy • everybody can reach a broad audience • networking, communication • open, public, sharing
  • Which types of user generated content do exist?
  • Which types of UGC do exist? • Resources • blogs, wikis • object-centric networks (flickr, youtube) • user-centric networks (facebook, myspace) • Metadata • tags, comments, ratings… • helps to filter the abundance of available content • not just anonymous content, gives an understanding of the individuals who contributed
  • Human Computation
  • Collective Intelligence
  • Why are people generating content? How can we encourage them?
  • Why are people generating content? (How can we encourage them?) • it’s fun (& it’s easy) adequate interfaces • personal benefit • they like to help • attention • status • rewards • ok, sometimes also altruism ;-)
  • E-Learning & User Generated Content [I won’t talk about ROI and business goals]
  • Traditional Learning • delivered by centralized, monolithic systems (LMS) • learner management, not learning management • specified curriculum, course-centric • has to be completed at a predetermined time • led by an instructor
  • E-Learning 2.0 [Downes05] • New users are different • capture information quickly from multiple sources simultaneously • operate at high speed and expect instant responses and feedback • prefer on-demand access to media • communicate constantly with friends • create their own media • E-Learning 2.0: • ‘learner-centered’ or ‘student-centered’ design • control of learning is out into the hands of the learners • greater autonomy • emphasis on active learning with creation, communication and participation
  • E-Learning 2.0 & User Generated Content • people use any kind of digital resources to learn • active learning (learning by doing) • people create content available also for others • resources, conversations, … • people help to filter content • tags, communication, social browsing
  • Personal Learning Environments • not a tool - also not a diagram ;-) • ‘a set of tools, customised to their needs and preferences inside a single learning environment’ [Milligan et al 06]
  • Experts, Machines, and User Generated Content
  • ALOE – Some Features • upload and share arbitrary types of digital resources • share and organize bookmarks • tag, rate, and comment on resources and bookmarks • initiate groups and communicate with other users • publish as private, public, or only for certain groups • find resources with different types of search filters • rank search results according to different criteria • associate arbitrary metadata sets with resources • Web Service API (SOAP, REST)
  • Thank you for your attention!