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Mobile Design  that Doesn’t Suck Paul Traniptrani@adobe.comwww.paultrani.com              @paultrani
Paul Trani Work Ride Live Love Play ,[object Object]
Lynda.com and Layers Magazine author
Adobe Certified Instructor
Art school graduate,[object Object]
Don’t Get Caught… “Mobile Internet Usage Will be a Boon to Consumers and Some Companies Will Likely Win Big While Many Will Wonder What Just Happened.” Barbera Ballard, author Designing Mobile User Experience
Mobile Usage ,[object Object]
Bigger than desktop browsing in 5 years
http://www.quantcast.com/docs/display/info/Mobile+Report,[object Object]
Because Ugly Doesn’t Sell
Most Common Mobile Design Mistakes 1  of 5
Most Common Mobile Design Mistakes No Mobile Site Not Understanding the User Lack of Context Lack of Understanding Mobile Technology Lack of Design Fundamentals
No Mobile Site 1  of 5
Don’t Make Me Work
Create, Don’t Convert
Not Understanding  the User 2  of 5
The User Who are the users? Anyone who interacts with content on their phone.  (What phones?) Men and women between 16-35.
The User Where are they? Design for all environments and account for screen glare. Development Inside Outside (partly cloudy) Outside (sunny)
The User When will they interact? ,[object Object]
Design for 1 minute tasks.
Make navigation shallow and easy.,[object Object]
The User Why will they use your app? Valuable, appropriate content.
Content
Content (But have a link to the full site)
Lack of Context 3  of 5
Lack of Context
Proper Context
Neglecting Mobile Technology 4  of 5
Mobile Device Constraints = ,[object Object]
Screen 1/3 the size,[object Object]
Optimization ,[object Object]
 Avoid, if possible:
 Filters
 Transparency
Blend modes
 Perspective distortion,[object Object]
Using Capabilities ,[object Object]
Swipe for additional items?
Pinch to zoom?
GPS for nearby stores?,[object Object]
Elements of Successful Design
Use Existing Design Standards
Use Existing Design Standards
Leverage Real World Metaphors The UK’s Most Popular Handheld
Leverage Real World Metaphors
Elements of Successful Design It’s about leading the eye
Elements of Successful Design Layout Grid, Golden Ratio, Space, Balance, Hierarchy, Direction Typography Serif vs. Sans Color Color Wheel, Color Choices, Meaning
Elements of Successful Design Layout Grid, Golden Ratio, Space, Balance, Hierarchy, Direction Typography Serif vs. Sans Color Color Wheel, Color Choices, Meaning
GRID Start with a
Grid Structure Divide the page into a grid The eye naturally follows an “F” shape
One Column? Two?
PLACEMENT
44 Placement Copyright 2009 Adobe Systems Incorporated.  All rights reserved.  Adobe confidential.
Native Keyboard Placement
SIZE MATTERS Make it large, then make it larger.
Size Matters “Miniaturizing treats the mobile environment and technology as a subset of the desktop environment.” Barbara Ballard Mobilize, don’t miniaturize Design for real hand sizes
Design for Real Hand Sizes 45x45px 15x15px The average fingertip is 3x larger than the hand cursor Make your buttons 3x larger Then make them even larger
SPACE Implies importance, elegance, and professionalism.
Space “Perfection is achieved not when there is nothing left to add, but when there is nothing left to take away”  Antoine de Saint-Exupery Don’t try to be great, try to be invisible
Space WalMart Target
Elements of Successful Design Layout Grid, Golden Ratio, Space, Balance, Hierarchy, Direction Typography Serif vs. Sans Color Color Wheel, Color Choices, Meaning
Typography “Typography has one plain duty before it and that’s to convey information in writing.”  Emil Ruder, Founder of Basel School of Design Choose a font that fits the subject Don’t use more than three @font-face Flash
Choosing a Font San-serif lack Serifs and are considered modern Understand type anatomy Understand type measurements
Focus on Clarity Contrast Size Hierarchy

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