I am one of those digital immigrants. Have heard of SLthough never used it.
The numbers of participants that you quoted is amazing to say the least. No wonder that many organisations are using it to recruit and market products.
What it can offer educationally has many potentials, which I am going to throw around this week to our online eam that is meeting this week. I like the fact that it allows educators to provide forall types of learners instead of like our text based courses that we use at the moment.
Wow - conceptualising SL is just mindblowing. Your slide presentation opened up a whole new world. Would love to see some practical examples of SL as a teaching tool - what potential an opportunities there are!
That was a very informative kind of knowledge and skills, indeed!!! The content, presentation, not the least the online learning tool that you have introduced. I think im very sure that i will try it...hmmnn, let me see if i can do it for my students back home...just the basic perhaps.
That was real awesome, and you deserve a big round of applause!! cheers for Paul and Laila. Hey guys, expect some inquiry from me about SL...coz i might try it while the class is still on. congratulations!!
that was awesome - thank you. When I first started I though oh no 59 slides....but I soon forgot about that because of the interesting subject - well done.
I have a better understanding about SL now and feel even a little confident in perhaps scoping out a project to trial SL.
Laila and Paul
Can I ask - how do you get a space in second life? and How do you find stuff in SL? For example the heart clinic in one of your slides?
Second Life: Teachers' Perceptions - Presentation Transcript
Laila AL-Hadrahmani & Paul Penfold Virtual Education in Second Life: Teachers' Perspectives Virtual Seminar by: Laila Al Hadhrami & Paul Penfold
Introduction
20 minute presentation -
please leave your comments on Slidecast
From:
LAILA AL HADHRAMI
Instructional & Learning Technologies Department, Sultan Qaboos University, Oman
Email: [email_address]
PAUL PENFOLD
School of Hotel & Tourism Management,
The Hong Kong Polytechnic University, HK
Email: [email_address]
Seminar Content
Introducing virtual worlds & Second Life (SL)
Teaching & learning in SL
New roles of instructors in SL.
Advantages & disadvantages of using SL.
Teachers experience of teaching in SL
Challenges and opportunities
Conclusions & recommendations
References/Bibliography.
What are Virtual Worlds?
“ A virtual world is a computer-based simulated environment intended for its users to inhabit and interact using avatars. Virtual worlds are also called "digital worlds," "simulated worlds," and “MUVE’s.”
Not Simulations
Not games
Open ended – users choose the outcome and the activity
Common Features
Shared Space
Graphical User Interface
Immediacy
Interactivity
Persistence
Socialization/Community
Virtual Worlds - Data Population of USA = 301 Million (July 2007 est.) Population of virtual worlds = 238 Million & rising daily
Virtual Worlds - Data Population of Australia = 20.4 Million (2007) Population of Cyworld = 21 Million (2008)
60 Million +
238 Million + 160 Million +
20 Million +
Total User Accounts 238M+
Even Mi5 are using Virtual Worlds for recruitment
Major Brands
Big brands are embracing Virtual Worlds:
AOL, BMW, Cisco, Dell, Intel, IBM, Mercedes and Sears etc
Second LIfe theme park operated by Samsung and Softbank
What is Second Life?
Launched in 2003, Second Life is an online 3D virtual world created by Linden Labs.
Second Life provides an immersive environment for users to play and interact in.
Second Life is the size of a small city, with thousands of servers (called simulators)
Who is using Second Life?
Registered population of over 13 Million (not all live).
From over 100 countries
60% are men, 40% are women
Aged from 18 - 85.
Also a teen-SL for under 18s
The Basics
Your own avatar
Behaviour
Engaged, but not constrained
Interaction
All objects can be scripted
No material costs
Communication
chat
IM
group IM
IM <-> email
voice
Skype integration
Moving around
walking
flying
teleporting
locally via scripted objects
longer distances via ‘landmarks’
in-world search engine
Directly from the Web
Land & Building
rent or buy
needed for permanent buildings
shops, galleries, universities
mainland areas
private islands
objects made out of basic building blocks – prims (cubes, spheres, etc )
Informal education offers more exploration and creativity
student exhibitions, role play, games and virtual quests (Bleacher & Stockman, 2008).
Subject Areas
The most common uses of Second Life seem to be in:
computer studies, science subjects and humanities (Livingstone & Kemp, 2007),
architectural studies, urban planning, graphic design, anatomy, natural sciences, law, languages, programming, literature, art and tourism. Dickey (2005)
Second Health Hospital
Nursing/Medical The Heart Murmur Sim Second Life Hospital Imperial College London
Libraries
Info Island (built by librarians) is a cluster of islands bustling with activities that explore roles libraries and librarians may play in 3D virtual worlds
Languages Also: SL Islands for Chinese, Japanese & many European languages Instructors at the English Village use “holoteaching,” using classrooms where you can completely change scenes with the touch of a button, like the holodeck in the TV show Star Trek. English Village
Building & Real Estate
Urban planning, collaborative architecture, building design, real estate practice & law etc
Computing
Computer programming
Tourism & Travel Virtual Field trip - Morocco Hotel visits
Clothing, textiles, design
New Roles of Instructors in SL
A new learning environment – many challenges
Need for more collaboration.
Rather than competing, faculty are pushed towards innovative collaboration across disciplines and national boundaries.
New roles
Instructors realize that familiar ways of delivering knowledge and information may not be as effective in a 3D multi-user space.
Most educators try traditional ways of teaching first, and then move them towards more student-centred pedagogies.
New strategies for teaching
From expert to a facilitator
Assessment challenges in SL
How to balance in-world and out-world instructional experiences.
How to create greater levels of interactivity between learners, the internet, Web 2.0 tools and virtual worlds.
Research with Teachers
Survey with 5 teachers who used SL in Spring Semester 2008
What were the main challenges? KEY A) Setting up Second Life B) Not enough time for the session or tutorial C) Technical issues D) Lack of experience in using Second Life E) Other
Other:
Lack of computing facilities for students.
Need to spend extra time to get the students familiar SL
Should've been more prepared, had to rely on technicians.
One of my groups had technical problems with the voice chat
What went well in using SL? KEY A) Students enjoyed using it B) It was an interactive experience for students C) It was a good learning experience for students D) It provided a new dimension for my subject E) It gave some variety to the subject F) Other
Other:
New learning / teaching experience for students & teachers.
Would you use SL again?
What would you do differently?
More time for students' hands-on experience
Schedule tutorials in a computer lab and guide students into SL personally during initial sessions.
Need to give students more time to learn the system.
Have all computers ready before students arrive.
What would you do differently?
Spend more time using SL, so that I am able to assist students more.
Select some year 1 subjects to kick off first. So, when the students move to year 2 and 3, they will be well prepared for any SL activity
Use SL in a more operations-based class
What can we do to improve the use of Second Life in the classroom?
Promote to the students about SL
Include it as default install on all university computers.
Include university IT in planning.
What can we do to improve the use of Second Life in the classroom?
Video a few online sessions and present the video to senior management, other staff and students.
Continue to let faculty know how it can be used as a teaching tool.
Make them aware of the facilities that have already been built, and suggest ideas for interactive sessions.
Problems
Technical hurdles – graphic cards, speed
Learning curve
User expectations
Crime, sex, money & politics
Most problems in real world exist in SL!
Challenges & Difficulties
Many educators are excited about the potential of virtual worlds, others are wary or sceptical.
Some consider them as upmarket games, while others are afraid they will degrade student learning.
Virtual worlds present many challenges for students, teachers, and administrators.
Seven Major Challenges
Antonacci et al ( 2007) listed seven major challenges faced by most teachers and students, these being:
technology,
support,
faculty development,
legal issues,
mature content,
learning curve and
cost.
Technology
Most university campuses do not have technical infrastructure to support large-scale implementation of virtual worlds
Faculty support
Need to support faculty in their teaching
Legal issues
Intellectual property issues, security, data protection and personal safety of students are also big concerns to universities.
Mature content
Concerns about adult content
These threats can be minimized
Under-18s are banned from SL
Teachers have to get special permission to enter and teach in the SLTeen Grid
Learning curve
It takes time to learn
Not many faculty are willing to devote time to learning a new piece of software.
Financial cost
Cost may be a deterrent for some universities
Conclusions
An alternative and potentially neutral learning space
A greater range and diversity of learning space environments
Enables real time interactions and global alliances
A great advance on older learning environments such as Blackboard, Moodle & WebCT
Conclusions
A greater variety of teaching and learning styles
Different opportunity for greater range of interactions with teacher
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