SIMPLE presentation


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Presentation to JISC Learning & Teaching Practice Experts meeting, 29 October 2008, Lakeside, Aston.

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  • SIMPLE presentation

    1. 1. ‘ There is no spoon’: SIMPLE learning Professor Paul Maharg
    2. 2. s imulations… <ul><li>Are close to the world of practice , but safe from the (possible) realities of malpractice and negligent representation. </li></ul><ul><li>Enable students to practise legal transactions , discuss the transactions with other tutors, students, and use a variety of instruments or tools, online or textual, to help them understand the nature and consequences of their actions </li></ul><ul><li>Facilitate a wide variety of assessment , from high-stakes assignments with automatic fail points, to coursework that can double as a learning zone and an assessment assignment </li></ul><ul><li>Encourage collaborative learning . The guilds and groups of hunters/players in multi-player online games can be replicated for very different purposes in FE & HE. </li></ul><ul><li>Students begin to see the potential for the C in ICT ; and that technology is not merely a matter of word-processed essays & quizzes, but a form of learning that changes quite fundamentally what and how they learn . </li></ul>
    3. 3. authenticity as transactional learning… <ul><li>Transactional learning: </li></ul><ul><li>is active learning, </li></ul><ul><li>is based on doing transactions, </li></ul><ul><li>involves reflection on learning, </li></ul><ul><li>enables deep collaborative learning, </li></ul><ul><li>requires holistic or process learning, </li></ul><ul><li>facilitates ethical and professional learning </li></ul><ul><li>encourages immersion in professional role play </li></ul><ul><li>develops task authenticity </li></ul>
    4. 4. general aims of the SIMPLE platform <ul><ul><li>personalized learning in a professional environment </li></ul></ul><ul><ul><li>collaborative learning </li></ul></ul><ul><ul><li>use of simulation spaces in programmes of study, and the relation between simulation spaces and other learning spaces on a programme, including paper-based and online resources, face-to-face classes, and administration </li></ul></ul><ul><ul><li>use of rich media in online simulations – video, graphics, text, comms., etc. </li></ul></ul><ul><ul><li>authenticity in the design of simulation tasks, and effective assessment of professional learning </li></ul></ul>
    5. 5. what has the SIMPLE project done? <ul><li>Provided academic staff in UK Universities with software tools to design and build simulations and collate all of the resources required </li></ul><ul><li>Developed teaching, learning and assessment templates, including curriculum guidelines </li></ul><ul><li>Provided tools to create a map and directory for a virtual town </li></ul><ul><li>Enabled communication between students and simulated characters/staff </li></ul><ul><li>Monitoring and mentoring functions </li></ul><ul><li>Evaluated student and staff experiences in using the simulation environment </li></ul>
    6. 6. large-scale implementation in disciplines Discipline Degree programme Institution Architecture BSc (Hons) / March, year 3 Strathclyde U. (1) Management Science BA (Hons), year 1 Strathclyde U. (1) Social Work MA (Hons), year 2/3 Strathclyde U. (1) Law LLB, year 1 Glamorgan U. (1) Law LLB, year 2/3 Stirling U. (2) Law LLB, year 3 Warwick U. (1) Law LLB, year 3 West of England U. (1) Law Diploma in Legal Practice, p/g Strathclyde U. (6)
    7. 7. Tools: <ul><li>Enables academic member to build simulation ‘blueprint’ and collate all the resources required for the sim </li></ul><ul><li>Process and tool allow for highly structured, closed boundary simulations as well as loosely-structured, open-field simulations </li></ul><ul><li>Provides potential for simulation import / export </li></ul><ul><li>Tool itself has development potential </li></ul>key tool – narrative event diagram
    8. 8. example of a NED
    9. 9. correspondence file
    10. 10. Ardcalloch directory
    11. 11. map of Ardcalloch
    12. 12. personal injury negotiation project <ul><li>Administration: </li></ul><ul><li>272 students, 68 firms, 8 anonymous information sources – PI mentors </li></ul><ul><li>68 document sets, 34 transactions </li></ul><ul><li>Each scenario has embedded variables, called from a document server, making it similar, but also unique in critical ways </li></ul><ul><li>students have 12 weeks to achieve settlement </li></ul><ul><li>introductory & feedback lectures </li></ul><ul><li>discussion forums </li></ul><ul><li>FAQs & transaction guideline flowcharts </li></ul><ul><li>voluntary face-to-face surgeries with a PI solicitor </li></ul>
    13. 13. PI project: assessment criteria <ul><li>We require from each student firm a body of evidence consisting of: </li></ul><ul><li>fact-finding – from information sources in the virtual community) </li></ul><ul><li>professional legal research – using WestLaw + paperworld sources </li></ul><ul><li>formation of negotiation strategy – extending range of Foundation Course learning </li></ul><ul><li>performance of strategy – correspondence + optional f2f meeting, recorded </li></ul>
    14. 17. PI project: (some of) what students learned <ul><li>extended team working </li></ul><ul><li>real legal fact-finding </li></ul><ul><li>real legal research </li></ul><ul><li>process thinking in the project </li></ul><ul><li>setting out negotiation strategies in the context of (un)known information </li></ul><ul><li>writing to specific audiences </li></ul><ul><li>handling project alongside other work commitments </li></ul><ul><li>structuring the argument of a case from start to finish </li></ul><ul><li>keeping cool in face-to-face negotiations </li></ul><ul><li>more effective delegation </li></ul><ul><li>keeping files </li></ul><ul><li>taking notes on the process... </li></ul>
    15. 18. PI project: what students would have done differently… <ul><li>‘ In tackling this project I think that our group made two main mistakes. The first mistake we made was in approaching the task as law students as opposed to Lawyers. By this I mean we tried to find the answer and work our way back. Immediately we were thinking about claims and quantum and blame. I don't think we actually initiated a claim until a week before the final settlement. I think the phrase &quot;like a bull in a china shop&quot; would aptly describe the way we approached the problem. […] Our group knew what area of law and tests to apply yet we ended up often being ahead of ourselves and having to back-pedal </li></ul><ul><li>The second mistake we made was estimating how long it would take to gather information. We started our project quite late on and began to run out of time towards the end. None of us appreciated the length of time it would take to gather information and on top of this we would often have to write two or three letters to the same person as the initial letter would not ask the right question.’ </li></ul>
    16. 19. PI project: what students would have done differently… <ul><li>‘ At the beginning we thought we perhaps lost sight of the fact that we had a client whom we had a duty to advise and inform. On reflection we should have issued terms of engagement and advised the client better in monetary terms what the likely outcome was going to be.’ </li></ul><ul><li>‘ […] unlike other group projects I was involved in at undergraduate level I feel that I derived genuine benefit from this exercise in several ways: </li></ul><ul><ul><li>1. reinforcing letter-writing, negotiation, time-management and IT skills </li></ul></ul><ul><ul><li>2. conducting legal research into issues of quantum </li></ul></ul><ul><ul><li>working effectively in a group as a group - not delegating tasks at the first meeting and then putting together pieces of work at the second meeting.’ </li></ul></ul>
    17. 20. PI project: tempo & complexity
    18. 21. PI project: tempo & complexity
    19. 23. <ul><li>Methodology: integrative evaluation </li></ul><ul><li>Used mixed methods and multiple data sources to develop an overall picture of each participant’s use of SIMPLE </li></ul><ul><li>Highlighting issues, drivers and barriers </li></ul><ul><li>Allowed for the emergence of unanticipated aspects </li></ul>SIMPLE evaluation
    20. 24. <ul><li>Students </li></ul><ul><li>Tutors </li></ul><ul><li>Lecturers and module leaders </li></ul><ul><li>Developers </li></ul><ul><li>Support staff such as Institutional IT Helpdesk staff and the SIMPLE Core team </li></ul><ul><li>Evaluation Activities carried out: </li></ul><ul><li>Pre simulation </li></ul><ul><li>During simulation </li></ul><ul><li>Post simulation </li></ul><ul><li>End of SIMPLE Project </li></ul>data sources
    21. 25. data collection methods <ul><li>Observations </li></ul><ul><li>Tutor Interviews </li></ul><ul><li>Student Interviews </li></ul><ul><li>Focus groups (tutors) </li></ul><ul><li>Focus groups (students) </li></ul><ul><li>Diaries/logs </li></ul><ul><li>Student materials </li></ul><ul><li>Examining SIMPLE office </li></ul><ul><li>Pre-course card exercise </li></ul><ul><li>Post-course questionnaires </li></ul><ul><li>System statistics </li></ul>
    22. 26. <ul><li>Three evaluative levels: </li></ul><ul><li>What role does professional learning play within the partner institutions and how can and does SIMPLE contribute? </li></ul><ul><li>How do we address curricular issues in the design and development of innovative practices and the implementation of SIMPLE in particular? </li></ul><ul><li>What are the wider systemic and institutional factors that affect this form of learning? </li></ul>e valuation of SIMPLE as a transformative practice
    23. 27. <ul><li>SIMPLE: </li></ul><ul><li>Enhanced professional skills </li></ul><ul><li>Heightened awareness of client care </li></ul><ul><li>Improved IT skills </li></ul><ul><li>Improved understanding of the subject matter </li></ul><ul><li>Encouraged peer review </li></ul><ul><li>Students: </li></ul><ul><li>Welcomed the authenticity </li></ul><ul><li>Wanted regular feedback </li></ul><ul><li>Assessment results improved over a number of projects </li></ul>l evel 1: student experiences
    24. 28. L evel 1: staff experiences <ul><li>Different expectations in look and feel </li></ul><ul><li>Some technical skills required </li></ul><ul><ul><li>some found tools ‘clunky’ </li></ul></ul><ul><ul><li>most managed to operate the tools after training </li></ul></ul><ul><li>Welcomed enhanced monitoring functionality of student work </li></ul><ul><li>Concerned about the front-loading of work to create the simulation blueprint </li></ul><ul><li>Initial difficulties in simulation design and design of resources </li></ul><ul><li>Platform hosting challenges </li></ul>
    25. 29. <ul><li>Start with a simple scenario for the first attempt. </li></ul><ul><li>Run a pilot before letting students loose on it. </li></ul><ul><li>Don’t underestimate the skills you might need to get things up and running. </li></ul><ul><li>Begin the process of developing the scenario as early as possible. </li></ul><ul><li>Think in advance about how sim responses will be managed ie when/who/how often: set clear guidelines to students about how this will work. </li></ul><ul><li>Allow time to familiarise yourself with both the technological aspects ie using the tools, and also with new concepts such as the Narrative Event Diagram. </li></ul><ul><li>Plan & organise well in advance </li></ul>L evel 1: staff experiences
    26. 30. level 2: curricular themes <ul><li>Open sims vs bounded sims </li></ul><ul><li>Staff c ontrol: disruptive sims vs convergent sims </li></ul><ul><li>Identity exploration (personal + profession) vs conventional learning (personal + profession) </li></ul><ul><li>Knowledge object-forming via play vs knowledge resumption by traditional means </li></ul><ul><li>Transactional learning vs conventional teaching </li></ul><ul><li>Front-loading timetable vs conventional timetabling </li></ul><ul><li>Interactive mentor roles vs conventional lecturer/tutor roles </li></ul><ul><li>Curriculum organised around spaces & resources vs curriculum organised around teaching interventions & resources </li></ul><ul><li>Replay/remix/feedforward assessment culture vs snapshot assessment culture </li></ul>
    27. 31. level 3: learning, institutions, practices <ul><li>T here is no such thing as experiential learning. </li></ul><ul><li>Learning is distributed among expanded environments, tools, roles, tasks, social relations. </li></ul><ul><li>T here is no spoon: curriculum is technology. </li></ul><ul><li>Staff role-change vs conventional teaching/admin roles. </li></ul><ul><li>The role of the institution changes. </li></ul><ul><li>The question is no longer why conventional learning vs sim, clinic, PBL, etc; but in an era where Wikipedia & SourceForge flourish against all odds, why are we not collaborating at all levels in teaching & learning? </li></ul>
    28. 32. 1. there’s no such thing as experiential learning <ul><li>W e don’t learn from experience </li></ul><ul><li>We learn by working to interpret experience, given that, when learning: </li></ul><ul><ul><li>we have different prior knowledge </li></ul></ul><ul><ul><li>our aims are always different in subtle ways </li></ul></ul><ul><ul><li>we learn different things from the same resources </li></ul></ul><ul><ul><li>‘ resources’ means symbolic objects like books & web pages, but also people, including ourselves </li></ul></ul><ul><ul><li>we can learn intimately and deeply from any resource, given a suitable context </li></ul></ul><ul><li>Teachers and students need to encode those interpretations as complex memories, habits, skills, attitudes or knowledge objects if they are to re-use them </li></ul><ul><ul><ul><li> Schratz, M. and Walker, R.(1995) Research as Social Change: New Opportunities for Qualitative Research. London: Routledge. </li></ul></ul></ul>
    29. 33. <ul><li>Curriculum is multiple distributed technologies and practices. Eg timetables, course teams, notepads, learning spaces, forms of knowledge transmission, discussion, computers, forms of speech, writing – all existing in time spans. </li></ul><ul><li>Some technologies are ancient ( lectura, glossa) , some new (SIMPLE, standardised clients, mobile phones) </li></ul><ul><li>Success in learning means: </li></ul><ul><ul><li>f or staff, the need to compose and orchestrate the curriculum . </li></ul></ul><ul><ul><li>f or students, the tools, support & spaces to manage their own curriculum </li></ul></ul>3. curriculum is technology
    30. 34. 5. the institution will change … <ul><li>Still focused on: </li></ul><ul><li>Organisations , ie LMSs, silos of knowledge </li></ul><ul><li>Products , ie handbooks, CDs, closely-guarded downloads </li></ul><ul><li>Content , ie modules, lock-step instruction </li></ul><ul><li>Snapshot assessment of taught substantive content </li></ul>
    31. 35. … to accommodate social, collaborative learning <ul><li>Focus shifts to: </li></ul><ul><li>Organisation has weak boundaries, strong presence through resource-based, integrated learning networks, with open access (open courseware initiatives, etc) </li></ul><ul><li>Focus not on static content but on web-based, aggregated content </li></ul><ul><li>E-learning as integrated understanding & conversation, just-in-time learning </li></ul><ul><li>Assessment of situated learning </li></ul>
    32. 36. Standard classroom c.1908. Would you like to learn about measurement and volume this way? Thanks to Mike Sharples,
    33. 37. … o r this way? (Dewey’s Laboratory School, U. of Chicago, 1901),
    34. 38. Would you like to learn about history and town planning this way?
    35. 39. … o r by building a table-top town for a social life history project? (Dewey’s Lab School, )
    36. 40. signature pedagogies (Lee Shulman) Sullivan, W.M., Colby, A., Wegner, J.W., Bond, L., Shulman, L.S. (2007) Educating Lawyers. Preparation for the Profession of Law, Jossey-Bass, p. 24
    37. 41. Transforming Legal Education: four key themes
    38. 42. conclusions: simulation environments <ul><li>They can enable more engaged and deeper learning in students, both at undergraduate and postgraduate levels </li></ul><ul><li>They can be used to learn and assess conceptual and second-order symbolic knowledge, practice-based skills and personal achievement of integrated skills. </li></ul><ul><li>Students adapt best to new learning environments when they are aware of the expectations of them in the new arena. </li></ul><ul><li>Simulation is a disruptive heuristic and requires support. </li></ul><ul><li>Although initial workload is heavy there is payback in later years </li></ul><ul><li>T here are serious implications for institutional change and innovation </li></ul>
    39. 43. f uture directions for SIMPLE <ul><li>Improvement of the interface </li></ul><ul><li>Further research – areas include: </li></ul><ul><li>- variation of student learning in simulations </li></ul><ul><li>- nature of ‘long conversations’ between students and between students and facilitators </li></ul><ul><li>- effect of disciplinary content on simulation design </li></ul><ul><li>- variation of local professional/educational practice in the international arena </li></ul><ul><li>Collaboration within a CoP </li></ul><ul><li>Collaboration across disciplines and internationally. </li></ul><ul><li> </li></ul>
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