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law e-learning post-2010 - glimpsing the future

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Presentation to Legal Education & Training Group, Aston, 16.11.06

Presentation to Legal Education & Training Group, Aston, 16.11.06

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law e-learning post-2010 - glimpsing the future Presentation Transcript

  • 1. law e-learning post-2010 – glimpsing the future… Professor Paul Maharg Glasgow Graduate School of Law
  • 2. 2 LETG Conference November 06
  • 3. Social software 3 LETG Conference November 06
  • 4. Online games & sims Social software 4 LETG Conference November 06
  • 5. Mobile learning Online games & sims Social software 5 LETG Conference November 06
  • 6. Augmented reality Mobile learning Online games & sims Social software 6 LETG Conference November 06
  • 7. social software…? Emphasises:  networks of meaning  Distributed learning across the internet and other forms of knowledge representation  Collaborative learning at all levels 7 LETG Conference November 06
  • 8. intermediate online education, 2006 Still focused on: 2. Organisations, ie LMSs, silos of knowledge 3. Products, ie handbooks, CDs, closely-guarded downloads 4. Content, ie modules, lock-step instruction 5. Snapshot assessment of taught content 8 LETG Conference November 06
  • 9. social learning > 2010+ Focus shifts to: 2. Organisation has weak boundaries, strong presence through resource-based, integrated learning networks, with open access, eg MIT & OU open courseware 3. Focus not on static content but on web-based, aggregated content 4. E-learning as understanding & conversation, just-in-time learning 5. Assessment of situated learning 9 LETG Conference November 06
  • 10. 10 LETG Conference November 06
  • 11. RSS + blogs…?  Online knowledge journals, largely chronological documents  Useful for a resource that ties together dynamic comms with static documents, eg journal entries, files, syndications from other blogs & newsreaders  Can be public or private 11 LETG Conference November 06
  • 12. 12 LETG Conference November 06
  • 13. wikis…?  Think of an online, dynamic encyclopaedia – Wikipedia, eg, or a developing set of definitions & documents  Useful for developing projects, developing knowledge, sharing knowledge  Can be edited, shared among a community of readers / clients -- private or public 13 LETG Conference November 06
  • 14. 14 LETG Conference November 06
  • 15. e-portfolios  Personal digital collection of information, reflection on learning and future plans  Records and demonstrates a person's learning, career, experience and achievements.  Belong to the learner - not the organisation  Populated by learner  Primarily concerned with supporting learning  Lifelong and lifewide learning 15 LETG Conference November 06
  • 16. 16 LETG Conference November 06
  • 17. can portfolio learning be a key assessment of professional competence? Yes, if outcomes are detailed enough, and portfolio is an e-portfolio, which:  is a continuation of formal learning PDP through to CPD  is wholly electronic and wholly embedded in simulation learning activities and actual legal practice  contains annotated text and video, graphics, animation, etc  draws information from personal, academic and CPD domains  evidences transactional learning and reflection  has assessment zones, personal zones, confidential zones  is wholly the responsibility of the learner-manager, under detailed professional guidelines  is under supervision by tutors, supervisors, training managers, regulatory bodies, etc 17 LETG Conference November 06
  • 18. 18 LETG Conference November 06
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  • 20. 20 LETG Conference November 06
  • 21. Online games & sims Social software 21 LETG Conference November 06
  • 22. online role-playing games…  massive… 14.5M users worldwide  use avatar technologies  games & simulations are continuous in time, whether you are playing or not  fun…  learning experiences 22 LETG Conference November 06
  • 23. 23 LETG Conference November 06
  • 24. 24 LETG Conference November 06
  • 25. MMO data Data courtesy of Bruce Sterling, http://www.mmogchart.com/ 25 LETG Conference November 06
  • 26. 26 LETG Conference November 06
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  • 29. 29 LETG Conference November 06
  • 30. Second Life.. 30 LETG Conference November 06
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  • 34. Democracy Island… SL blogs SL events 34 LETG Conference November 06
  • 35. Harvard Law School online course… http://blogs. law.harvard.edu /cyberone/ 35 LETG Conference November 06
  • 36. simulations in legal learning…  Are close to the world of practice, but safe from the (possible) realities of malpractice and negligent representation. Enable learners to practise legal transactions, discuss the  transactions with other fee-earners, PSLs, and use a variety of instruments or tools, online or textual, to help them understand the nature and consequences of their actions Facilitate a wide variety of assessment, from high-stakes  assignments with automatic fail points, to coursework that can double as a learning zone and an assessment assignment Encourage collaborative learning. The guilds and groups of  hunters in multi-player online games can be replicated for very different purposes in legal education. Learners begin to see the potential for the C in ICT; and that  technology is not merely a matter of word-processed essays & quizzes, but a form of learning that changes quite fundamentally what and how they learn. 36 LETG Conference November 06
  • 37. 37 LETG Conference November 06
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  • 51. personal injury negotiation project Administration:  280 students, 70 firms, 7 anonymous information sources  70 document sets, 35 transactions  students have 12 weeks to achieve settlement  introductory & feedback lectures  discussion forums  FAQs & transaction guideline flowcharts  voluntary face-to-face surgeries with a PI solicitor 51 LETG Conference November 06
  • 52. PI project: assessment criteria We require from each student firm a body of evidence consisting of:  fact-finding – from information sources in the virtual community)  professional legal research – using WestLaw + paperworld sources  formation of negotiation strategy – extending range of Foundation Course learning  performance of strategy – correspondence + optional f2f meeting, recorded 52 LETG Conference November 06
  • 53. 53 LETG Conference November 06
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  • 59. statistics Total correspondence 2000/2001 sent by all firms 80 75 70 65 60 55 50 Number 45 40 35 30 25 20 15 10 5 0 11 13 15 17 19 21 23 27 29 31 33 35 37 39 41 43 45 25 1 3 5 7 9 59 LETG Conference November 06
  • 60. 0 2000 4000 6000 8000 10000 12000 14000 16000 18000 1&2 3&4 5&6 7&8 9&10 11&12 13&14 15&16 Settlement amounts 17&18 19&20 21&22 23&24 25&26 27&28 LETG Conference November 06 29&30 31&32 33&34 35&36 37&38 39&40 41&42 43&44 45&46 60 statistics
  • 61. PI project: (some of) what students learned extended team working  real legal fact-finding  real legal research  process thinking in the project  setting out negotiation strategies in the context of (un)known  information writing to specific audiences  handling project alongside other work commitments  structuring the argument of a case from start to finish  keeping cool in face-to-face negotiations  more effective delegation  keeping files  taking notes on the process...  61 LETG Conference November 06
  • 62. PI project: what students would have done differently… ‘In tackling this project I think that our group made two main mistakes. The first mistake we made was in approaching the task as law students as opposed to Lawyers. By this I mean we tried to find the answer and work our way back. Immediately we were thinking about claims and quantum and blame. I don't think we actually initiated a claim until a week before the final settlement. I think the phrase quot;like a bull in a china shopquot; would aptly describe the way we approached the problem. […] Our group knew what area of law and tests to apply yet we ended up often being ahead of ourselves and having to back-pedal. The second mistake we made was estimating how long it would take to gather information. We started our project quite late on and began to run out of time towards the end. None of us appreciated the length of time it would take to gather information and on top of this we would often have to write two or three letters to the same person as the initial letter would not ask the right question.’ 62 LETG Conference November 06
  • 63. TLE 2.0: large-scale implementation of innovative technologies  Transactional Learning Environment (TLE) 2.0  Development & use of suite of TLE 2.0 tools in seven transactions across three faculties in Strathclyde University, and in four additional law schools in England, Scotland & Wales Two-year funding by JISC, UKCLE and BILETA.  Dissemination of TLE 2.0 as a fully-functioning  environment, free, to interested parties in HE and FE. Dissemination of evaluation results at conferences and in papers to be published in peer-reviewed journals and as book chapters. Post-project: dissemination of project applications; further  development of TLE; archiving of all project documentation on the project website for a minimum of three years post- January 2008. TLE 2.0 leads to TLE3…  63 LETG Conference November 06
  • 64. Mobile learning Online games & sims Social software 64 LETG Conference November 06
  • 65. mobile learning: phones & iPods  Now, 3G = broadband for phones  Now over 40 functions in phones, eg Shoot video   Play music  Listen to podcasts / vodcasts  Pay for yr lunch  M-learning  4G will be global by 2010, giving us:  Seamless access to wireless technologies  Projection facilities  5G…?  Holograph keyboards  Sophisticated avatar control  Context-aware technologies – see http://www.andreas-p- schmidt.de/publications/abis05_aschmidt.pdf 65 LETG Conference November 06
  • 66. podcasts John Mayer, CALI http://caliopolis.classcaster.org/blog/ 66 LETG Conference November 06
  • 67. video lecture environment Main page Text information panel 67 LETG Conference November 06
  • 68. webcast research http://www.ggsl.strath.ac.uk/ltdu/research/default.htm 68 LETG Conference November 06
  • 69. Augmented reality Mobile learning Online games & sims Social software 69 LETG Conference November 06
  • 70. Examples of AR Liver surgery planning using AR: http://www.computer.org/portal/cms_docs_cga/cga/conten t/Promo/promo3.pdf 70 LETG Conference November 06
  • 71. Liver surgery planning tools Deformable plane gives surgeons a more flexible resection Liver model, black plane as section-cut Further info: http://www.educause.edu/ir/ library/pdf/ELI7007.pdf 71 LETG Conference November 06
  • 72. future tool applications… Ambient, pervasive, intelligent devices… 72 LETG Conference November 06
  • 73. eg Social Network Analysis: interaction patterns Maarten de Laat, http://e-learning.surf.nl/ e-learning/english/3481 73 LETG Conference November 06
  • 74. professional learning post-2010  Personalised learning spaces within organisations  Integration of learning & assessment & self- development  Blurring of academic & professional learning  Blurring of real & virtual  Knowledge and skills are distributed across webs 74 LETG Conference November 06
  • 75. portrait of the trainer as designer, post-2010 If…  Knowledge and skills are distributed across webs Then…  User-created content will increase hugely in two areas:  collaborative gathering of information, eg Katrinalist.net  Personalised media, eg MySpace, YouTube. Then…  Shift in traditional role of educators as centre of the knowledge web  Staff will spend more time designing online learning with simulation trainers, etc, in interdisciplinary teams using the web to produce…  re-usable, aggregated resources  blended + pure online simulations  just-in-time learning  salon & masterclass models of group learning 75 LETG Conference November 06
  • 76. models of KM 76 LETG Conference November 06
  • 77. what haven’t we covered? Adapted content agent-generated content animations creative activities cybercartography e-books exhibits libraries live presentations PBL work-flow learning multi-channel learning video-conferencing tools … and much more! 77 LETG Conference November 06
  • 78. Where will GGSL aim to be in 2010? Augmented reality Mobile learning Online games & sims Social software 78 LETG Conference November 06
  • 79. Where will GGSL aim to be in There! 2010? Augmented reality Mobile learning Online games & sims Social software 79 LETG Conference November 06
  • 80. 80 LETG Conference November 06
  • 81. 81 LETG Conference November 06
  • 82. 82 LETG Conference November 06
  • 83. Where do you aim to be in 2010..? 83 LETG Conference November 06
  • 84. contact details Email: paul.maharg@strath.ac.uk Blog: http://zeugma.typepad.com Presentation url: http://zeugma.typepad.com/LETG16.11.06.ppt Address: Glasgow Graduate School of Law Lord Hope Building University of Strathclyde 141 St James’ Road Glasgow G4 0LU 84 LETG Conference November 06