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The Europeana Licensing Framework
 

The Europeana Licensing Framework

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Presentation about the Europeana Licensing Framework at the 2011 General Assembly of the Europeana Council of Content Providers and Aggregators.

Presentation about the Europeana Licensing Framework at the 2011 General Assembly of the Europeana Council of Content Providers and Aggregators.

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    The Europeana Licensing Framework The Europeana Licensing Framework Presentation Transcript

    • The Europeana LicensingFrameworkPaul Keller (Kennisland)@paul_kellerCCPA meeting, Rotterdam, 6 december 2011
    • 2011: building the EuropeanaLicensing framework
    • Metadata related to thedigitised objects producedby the cultural institutionsshould be widely andfreely available for re-use.(Key reccomendation, p.5)
    • Europeana Data ExchangeAgreement
    • Europeana builds on four layers ofinformation:
    • Europeana builds on four layers ofinformation:Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #3: Previews (lower quality versions of #2)Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #4: Metadata (descriptve information of object)Layer #3: Previews (lower quality versions of #2)Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #4: Metadata (descriptve information of object)Layer #3: Previews (lower quality versions of #2)Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #4: Metadata (descriptve information of object)Layer #3: Previews (lower quality versions of #2)Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #4: Metadata (descriptve information of object)Layer #3: Previews (lower quality versions of #2)Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #4: Metadata (descriptve information of object)Layer #3: Previews (lower quality versions of #2) EDM:rightsLayer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Implementation timeline for the EuropeanaData Exchange Agreement
    • Implementation timeline for the EuropeanaData Exchange Agreement
    • Implementation timeline for the Europeana Data Exchange Agreement 22 sept 2011:Launch of DEA
    • Implementation timeline for the Europeana Data Exchange Agreement 31 dec 2011: 22 sept 2011: DEA replacesLaunch of DEA old agreements
    • Implementation timeline for the Europeana Data Exchange Agreement 31 dec 2011: 22 sept 2011: DEA replacesLaunch of DEA old agreements signing period
    • Implementation timeline for the Europeana Data Exchange Agreement 31 dec 2011: 1 jul 2012: 22 sept 2011: DEA replaces metadata publishedLaunch of DEA old agreements under CC0 signing period
    • Implementation timeline for the Europeana Data Exchange Agreement 31 dec 2011: 1 jul 2012: 22 sept 2011: DEA replaces metadata publishedLaunch of DEA old agreements under CC0 signing period grace period
    • Implementation timeline for the Europeana Data Exchange Agreement 31 dec 2011: 1 jul 2012: 22 sept 2011: DEA replaces metadata publishedLaunch of DEA old agreements under CC0 signing period grace period we are here
    • 2012 and onwards: increase theamount of free & open contentin Europeana
    • Europeana builds on four layers ofinformation:Layer #4: Metadata (descriptve information of object)Layer #3: Previews (lower quality versions of #2)Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Europeana builds on four layers ofinformation:Layer #4: Metadata (descriptve information of object)Layer #3: Previews (lower quality versions of #2)Layer #2: Digital objects (digital reproductions of #1)Layer #1: Physical objects (books, paintings, etc...)
    • Priorities for improving the amount of(open and free) content in EuropeanaWithin the Europeana Awareness project (2012-2014) the BnL,the Institute for information Law, Europeana and Kennisland will Work on mechanisms for rights clearance in mass digitization projects (Extended Collective Licensing) Improve compliance of rights information with the Europeana Data Model and and the Europeana Public Domain Charter Promote the use of Creative Commons licenses for digital objects to make them available for re-use.
    • Cultural institutionsshould make publicdomain material digitisedwith public funding aswidely available aspossible for access andre-use. This should be partof the funding conditions fordigitisation across Europe.(Key reccomendation 1, p.5)
    • European Commission reccomendation onthe digitisation and online accessibility ofcultural material (27 October 2011):[The European Commission hereby recommends that MemberStates] improve access to and use of digitised cultural materialthat is in the public domain by: ensuring that material in the public domain remains in the public domain after digitisation, promoting the widest possible access to digitised public domain material as well as the widest possible re-use of the material for non-commercial and commercial purposes, taking measures to limit the use of intrusive watermarks or other visual protection measures that reduce the usability of the digitised public domain material;
    • Promote the use of Creative Commonslicenses Work with contributing organisations that hold rights in the content that they make available through Europeana to make these available under a Creative Commons license This will allow re-use an re-distribution of this material by others such as educational istitutions, in user-generated content and by platforms such as Europeana.
    • Research into mechanisms for solvingrights issues encountered in massdigitization projects Continue research undertaken into Extended Collectve Licensing Arrangements for the digitization for cultural heritage collections. Intended to provide solutions for organizations contributing to Europeana (focussing on trans border issues)