Design at a Distance: Remote User-Centered Design (Agilent Technologies)

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  • + mychentw Michelle Chen 5 months ago
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Design at a Distance: Remote User Centered Design Presented to Agilent Technologies 5/7/2008 PLEASE DO NOT COPY OR DISTRIBUTE. For more info contact paul@paulhibbitts.com

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Design at a Distance: Remote User-Centered Design (Agilent Technologies) - Presentation Transcript

  1. Design at a Distance: Remote User-Centered Design Presented to Agilent Technologies February 4, 2009 Paul Hibbitts www.paulhibbitts.com
  2. Target Audience Involvement Web-based Collaboration Tools
  3. Target Audience Involvement
  4. User-Centered Design (UCD) Target Audience Activities 2/4/2009 ©2009 Paul Hibbitts. All rights reserved. Focus Groups Contextual Inquiries Interviews/Surveys Card Sorts Participatory Design Studies Paper Prototyping Design Reviews Usability Tests Illustrations: Indiana University User Experience Group Meetings
  5. Screen Sharing
    • The ability to remotely view the contents of another computer screen in real-time
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  6. Practical Remote UCD Activities
    • Quantitative (what is happening)
      • Card sorting
      • Questionnaires
      • Usability testing (summative)
    • Qualitative (why something is happening)
      • Interviews
      • Contextual inquiries
      • Usability testing (formative)
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  7. Core Remote UCD Activities using Screen Sharing
    • Remote contextual inquiries
      • Generally defined as “observing people while they do their everyday tasks in their own environment”
    • Remote usability tests
      • Generally defined as “observing people trying to perform specific tasks with a product”
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  8. Remote User-Centered Design: Target Audience Involvement Remote Contextual Inquiries
  9. Remote Contextual Inquiries
    • Benefits and challenges
    • Screen sharing software
    • Session preparations
    • Conducting the session
    • Post-session activities
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  10. Benefits
    • Reduced travel time and associated costs
    • Larger participant population available
    • More flexibility in scheduling participants
    • Provides a more natural environment for participants
    • Visibility of any end-user customizations
    • Additional observers can be easily accommodated
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  11. Some Challenges
    • Exposure to company culture and physical work environment
    • Participant workplace interruptions
    • Rapport with participants
    • Time zone differences
    • Technical issues, including bandwidth
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  12. Screen Sharing Software
    • AIM Pro (AOL and WebEx)
    • Glance (Glance Networks)
    • GoToMeeting (Citrix)
    • MeetMeNow & Meeting Center (WebEx)
    • Uservue (Techsmith)
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  13.  
  14. Session Preparations
    • Budget adequate time for scheduling participants
    • Create an online survey which combines an application for participants + user profile + preferred session times
    • Decide on session format (ideally participants would use their own system, or if necessary a provided “demo” system)
    • Create an on-line consent form or equivalent
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  15. Key Points
    • More detailed preparation required, not less
    • Put entries in your calendar as ‘Project Name’ ‘Remote Date’ ‘Remote Time’ ‘Remote Timezone’ ‘(Participant Name)’
    • Conduct one or more subject matter expert interviews (i.e. highly insightful users) before typical end-user sessions
    • Keep sessions short, ideally 30-45 minutes
    • Budget time for setup and session overruns
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  16. Conducting the Session
    • Ask users to demonstrate, with real data if possible, their typical work tasks with the system
    • Record (with permission) audio, and possibly video, of the session – this better supports individually conducted contextual inquiries
    • Use a telephone headset if at all possible
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  17. Key Points
    • Screen resolution can impact performance
    • Have participants share their screen with you for better interactive screen sharing performance
    • Let participants know that you can see their mouse pointer when they are sharing their screen
    • Don’t be surprised if users have a lot to say!
    • Screen captures of key screens can be an effective alternative to video recording
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  18. Post-session Activities
    • Confirm with participants that they have demonstrated their most important tasks to you
    • Briefly review the key issues that you’ve learned during the session
    • Thank participants, and as appropriate, ask participants if follow-up contact is ok
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  19. Key Points
    • Review and transcribe interview sessions as soon as possible (ideally the same day!)
    • Take advantage of playback speed controls when reviewing audio recordings of sessions
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved. Pictured: Sony Digital Voice 3.1
  20. Remote User-Centered Design: Direct User Research Remote Usability Testing
  21. Remote Usability Tests
    • Develop a traditional test plan, including a script
    • Create a post-test on-line survey (e.g. SUS)
    • Consider test format (e.g. participants verbally controlling static mockups or physically controlling an interactive prototype)
    • Create an introductory slide show for the test
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  22. usability session Today’s 3:00pm EST Session is Conducted by Paul Hibbitts Hibbitts Design Usability and User Interface Design [email_address] Company/Project Logo
  23. What We’ll Be Doing Today
    • You’ll be asked to perform a series of tasks
    • We are evaluating our designs, not you
    • Please “think aloud” as you perform each task
    • Feel free to ask any questions that come to mind
    • These tasks are not being timed, so please take your time
    • You can stop this session at any time
    • Do you have any questions so far?
    Company/Project Logo
  24. Key Points
    • At least one remote pilot test is essential
    • Use the term “session” rather than “test”
    • Send any needed test documents in advance
    • When participants are verbally interacting with mockups or a prototype, be extra careful about providing unintentional hints (e.g. mouse pointer position)
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  25. Web-based Collaboration Tools
  26. Web-based Collaboration Tools for Supporting UCD
    • Project communication
    • Data collection
    • Meeting scheduling
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  27. Remote User-Centered Design: Web-based Collaboration Tools Project Communication
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  33. Remote User-Centered Design: Web-based Collaboration Tools Data Collection
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  44. Remote User-Centered Design: Web-based Collaboration Tools Meeting Scheduling
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  56. Where To Go From Here?
    • The slides presented today will be available at
      • http://www.paulhibbitts.com/presentations.html
    • Collaboration & UCD at a distance links
      • http://www.paulhibbitts.com/collaboration-and-ucd-at-a-distance-links.html
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.
  57. Thank You! Comments or Questions?
    • My contact information
      • [email_address]
    2/4/2009 ©2009 Paul Hibbitts. All rights reserved.

+ Paul HibbittsPaul Hibbitts, 9 months ago

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