“If it moves: shoot it!!”- Comparing Enactive Immersion Processes in Fruition of Computer Games, Simulations and Cinematographic Possible Worlds

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    “If it moves: shoot it!!”- Comparing Enactive Immersion Processes in Fruition of Computer Games, Simulations and Cinematographic Possible Worlds - Presentation Transcript

    1. VII MAGIS
      Gorizia-Gradisca International Film StudiesSpringSchool, March 27-April 2, 2009
    2. Patrick J. Coppock
      University of Modena and Reggio Emilia, Department of Social, Cognitive and Quantitative Science, School of Communication and Business
      http://unimore.it
      http://sce.unimore.it
      patrick.coppock@unimore.it
      Network: game_philosophy@unimore
      http://game.unimore.it
    3. My Title
      “If it moves: shoot it!!”
      Comparing Enactive Immersion Processes in Fruition of Computer Games, Simulations and Cinematographic Possible Worlds
    4. First PersonShooter
    5. RPG SecondPerson
    6. CharacterPortraits
      Freeman was born in Seattle, Washington, and from the time he was a child, he had a strong interest in theoretical physics. After seeing some teleportation experiments, teleportation and its applications became Gordon’s obsession. He eventually received his Ph.D. in theoretical physics.
    7. SpeedRuns
    8. EnactiveInterfaces
    9. Player – Avatar Relations
    10. Brain-Wave Interface
    11. First PersonShooter
    12. Player-Console Relations
    13. HolisticGameplaySpace
    14. HolisticCinematographicPlayspace
    15. TransworldTransmediaGamespace
    16. TransworldTransmediaGamespace
    17. TransworldTransmediaGamespace

    + Patrick John CoppockPatrick John Coppock, 1 month ago

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