VII MAGIS<br />Gorizia-Gradisca International Film StudiesSpringSchool, March 27-April 2, 2009<br />
Patrick J. Coppock<br />University of Modena and Reggio Emilia, Department of Social, Cognitive and Quantitative Science, ...
My Title<br />“If it moves: shoot it!!” <br />Comparing Enactive Immersion Processes in Fruition of Computer Games, Simula...
First PersonShooter<br />
RPG SecondPerson<br />
CharacterPortraits<br />Freeman was born in Seattle, Washington, and from the time he was a child, he had a strong interes...
SpeedRuns<br />
EnactiveInterfaces<br />
Player – Avatar Relations<br />
Brain-Wave Interface<br />
First PersonShooter<br />
Player-Console Relations<br />
HolisticGameplaySpace<br />
HolisticCinematographicPlayspace<br />
TransworldTransmediaGamespace<br />
TransworldTransmediaGamespace<br />
TransworldTransmediaGamespace<br />
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“If it moves: shoot it!!”- Comparing Enactive Immersion Processes in Fruition of Computer Games, Simulations and Cinematographic Possible Worlds

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Slides for a talk at the VII MAGIS Gorizia-Gradisca International Film Studies
Spring School, March 27-April 2, 2009, for the Workshop: "Playing the Game"

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“If it moves: shoot it!!”- Comparing Enactive Immersion Processes in Fruition of Computer Games, Simulations and Cinematographic Possible Worlds

  1. 1. VII MAGIS<br />Gorizia-Gradisca International Film StudiesSpringSchool, March 27-April 2, 2009<br />
  2. 2. Patrick J. Coppock<br />University of Modena and Reggio Emilia, Department of Social, Cognitive and Quantitative Science, School of Communication and Business<br />http://unimore.it<br />http://sce.unimore.it<br />patrick.coppock@unimore.it<br />Network: game_philosophy@unimore<br />http://game.unimore.it<br />
  3. 3. My Title<br />“If it moves: shoot it!!” <br />Comparing Enactive Immersion Processes in Fruition of Computer Games, Simulations and Cinematographic Possible Worlds<br />
  4. 4. First PersonShooter<br />
  5. 5. RPG SecondPerson<br />
  6. 6. CharacterPortraits<br />Freeman was born in Seattle, Washington, and from the time he was a child, he had a strong interest in theoretical physics. After seeing some teleportation experiments, teleportation and its applications became Gordon’s obsession. He eventually received his Ph.D. in theoretical physics.<br />
  7. 7. SpeedRuns<br />
  8. 8. EnactiveInterfaces<br />
  9. 9. Player – Avatar Relations<br />
  10. 10. Brain-Wave Interface<br />
  11. 11. First PersonShooter<br />
  12. 12. Player-Console Relations<br />
  13. 13. HolisticGameplaySpace<br />
  14. 14. HolisticCinematographicPlayspace<br />
  15. 15. TransworldTransmediaGamespace<br />
  16. 16. TransworldTransmediaGamespace<br />
  17. 17. TransworldTransmediaGamespace<br />

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