Are Computer Games Real?

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Are Computer Games Real? - Presentation Transcript

    1. Are Computer Games Real?
      Patrick J. Coppock <patrick.coppock@unimore.it>
      Universityof Modena and Reggio Emilia, Italy
    2. Computer Games: Half-Real or Real?
      JesperJuul (2005) suggests computer games are “halfreal” because:
      Playing computer gamesis a real world activity people take part in
      People feelinvolvedwithgames and care aboutwhathappenswhenplayingthem
      Game-playinghas (or mayhave) negotiableconsequences in the real world
      Myquestion:
      So why can wenot just saythat computer games are “real”?
    3. Big Question:
      OK. Butwhat do weactuallymeanby “real”?
      Here: and first and foremost,”Cultural Units”
    4. Material Cultural Artefacts
    5. Intangible Cultural Artefacts
    6. Mediated Cultural Artefacts
    7. Tangible, Intangible & Mediated Cultural Artefacts
    8. “Open” [Aesthetic] Works
      “Open works” are communicative strategies designed by authors with an active interpretational role for their readers in mind (Eco 1984)
      “An open text cannot be described as a communicative strategy if the role of its addressee (the reader in the case of verbal texts) has not been envisioned as at the moment of its generation”
      “The reader as an active principle of interpretation is a part of the picture of the generative process of the text.”
    9. The Play ofIntention in Text
    10. Transmediaremediation
    11. SpeedRunsas Narrative Processes
      http://www.tv.com/uservideos/?search=speed+runs
    12. Openness and NegotiationofConsequences
      Juul (again):
      Itisnecessarytodescribe the relationshipbetween the game activity and the restof the world, e.g. between:
      Game rules
      Variable and quantifiableoutcomesofgames
      Emotionalattachmentsofplayerstovarioustypesofoutcomes
    13. Key sources and issues
      Sources:
      Player Experience
      Player Biographies
      Player Memory
      Issues:
      Player conjecturesabout, conceptionsof, (past, present and future) actual and possibleconsequencesfor self and others.
      Narrower (more “local”) and broader (more “global”) pertinence and identityissues
    14. Factuality and Fiction
      The actual world as a cultural construct (Eco):
      The experienced world as a “multitudeof world pictures or stateddescriptions […] epistemicworldsthat are frequentlymutuallyexclusive”
      Fictionalpossibleworlds:
      “Smallworlds”; “Handicappedworlds”; “Parasitical” on the actual world. “Constructedbyhumanminds and hands”.
    15. Beyond Culture
      “Eventhough the real world is a cultural construct, onemightstillwonderabout the ontological status of the describeduniverse.
    16. Self, Other and World asProcess
    17. Past, Present, Future Possibility and Actuality
    18. IntertwiningPast, Present, Future Possibility and Actuality
      PastActualitiesPresentActualities Future Actualities
      PastPossibilitiesPresentPossibilities Future Possibilities
    19. Colin Powell Slides
    20. Atom Egoyan
    21. Orhan Pamuk
    22. Elif Shahak
    23. Kimveer Gill
    24. Super Colombine Massacre RPG!
    25. Dylan Klebold and Erik Harris
    26. The Cultural RoleofFictionalPossibleWorlds
      Fictionalcharacters live in a handicapped world. Whenweactuallyunderstandtheir fate, thenwe start to suspectthatwetoo, ascitizensof the actual world, frequentlyundergoourdestiny just becausewethinkofourworld in the same way asfictionalcharactersthinkoftheirown.
      Fiction suggeststhatperhapsourviewof the actual world isasimperfectasthatoffictionalcharacters.
      Thisis the way thatsuccessfulfictionalcharactersbecomeparamountexamplesof the “real” humancondition.
      (Umberto Eco)

    + Patrick John CoppockPatrick John Coppock, 1 month ago

    custom

    70 views, 0 favs, 0 embeds more stats

    Slides for keynote talk at the Nordic Game Research more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 70
      • 70 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 2
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories