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Utilizing Gamification to enhance eLearning Engagement

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Do you want to learn more about this topic? Read Gamification of Education blog post: http://www.paradisosolutions.com/blog/gamification-of-education/ …

Do you want to learn more about this topic? Read Gamification of Education blog post: http://www.paradisosolutions.com/blog/gamification-of-education/

This is a presentation given at the Learning Solution Conference in Orlando.
The speaker provided to the audience with the most important theoretical aspects of gamification that are applicable to enhancing eLearning in a meaningful way. Practical real-world solutions to utilizing gamification techniques.


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  • 1. 710 - Utilizing Gamification To Enhance Elearning Engagement Sach Chaudhari Founder and Technical Director Paradiso Solutions Thursday, March 20, 2014 03:45 PM - 4:45 PM
  • 2. My Story sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement M.S. Passionate about Technology in Education India
  • 3. Outline sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Why Gamification? - What is Gamification? - How to Gamify? - LMS Selection - Pitfalls - Q & A
  • 4. HIV Enzyme sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 5. Foldit sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 6. HIV Puzzle – What we learn from it sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Challenge - Social Interaction
  • 7. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement TRADITIONAL ELEARNING IS boring
  • 8. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Games are FUN
  • 9. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 10. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement 58% of Americans play video games There are an average of TWO GAMERS in each game-playing U.S. household The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone 51% of U.S. household OWNS a dedicated game console and those that do, own an average of 2 The average age of game players is: 30 32% Under 18 years 32% 18 -35 years 36% 36+ years
  • 11. WHAT IS GAMIFICATION?
  • 12. DEFINITION sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement ¨ …….Gamification is the use of game thinking and game mechanics in non- game contexts …….¨ Context = LEARNING
  • 13. GAME MECHANICS AND DYNAMICS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 14. TECHNOLOGY + PSYCHOLOGY = GAME sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Technology Psychology
  • 15. HOW TO GAMIFY?
  • 16. GAME MECHANICS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • Badges • Points • competition • rewards • Leaderboard • Social – shares • Simulation • LMS skins
  • 17. Adobe LevelUp sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • Product Training • Customer Training • Challenge • Points • Sharing
  • 18. Adobe LevelUp- Share sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 19. Leaderboard sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 20. SIMULATIONS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Safety training - Financial Training - Military training Mouse over for more info Adjust Dialer to See Reaction - Medical - Leadership - Management
  • 21. DEMO VIDEO sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 22. 3D- Virtual World sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 23. McDonald´s Nintendo sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement 2 Nintendo DS systems for each of their 3,800+ stores in Japan
  • 24. McDonald´s Nintendo sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 25. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 26. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 27. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement After a month
  • 28. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 29. BADGES sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Acknowledge little achievements
  • 30. BADGES sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • Internal/external • like certificate • Great for marketing too
  • 31. Sharing Achievements sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 32. SALESFORCE CHATTER sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • personal attention from external peers friends • Free marketing
  • 33. AVATARS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement PERSONALIZE • Acceptance of individuality • Fun • Employee satisfaction • Encourages culture
  • 34. AVATARS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 35. IMPORTANCE OF LMS IN GAMIFICATION
  • 36. COURSES VERSUS LMS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Gamified courses are isolated to the course. Gamification in the LMS takes it to ALL actions.
  • 37. LMS SELECTION CRITERIA sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Badges? - Open API - Easy to customize - Low cost - Gamification modules?
  • 38. Customization is Key in Gamification sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement O P E N S O U R C E Customization Implementation T R A D I T I O N Customization Licensed/ Implementation
  • 39. Moodle/Totara with Gamification Module sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 40. Badges in Moodle/Totara sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 41. CMSCourse Library LMS eCommerce Virtual Class GAMIFICATION Sales Training CRM Customer Training Partner Training Certification Performance Management Talent Management HRIS LDAP Legacy Integrations CRM Portal Mobile App Just in Time API Employee Training sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 42. WILL SAAS WORK FOR YOU? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Public Cloud Private Cloud • Multiple Clients • Low-Cost • Shared Infrastructure • Single Client • High-Security
  • 43. LMS Skins sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 44. LMS Skins sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 45. Leaderboard sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 46. Trigger/Action based games in LMS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 47. With triggers achievements can be anything sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • 10:10 on quiz • Top score for team. • Most training in a week. • Most points in a week
  • 48. Trigger/Action based games in LMS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  • 49. Bring it to the real world! sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Physical Rewards Immediate Satisfaction
  • 50. Pitfalls sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement -Most games are FLOP -Need expert to create simple but sticky game - Gaming for the sake of GAME - Do not loose site of Learning Objective
  • 51. MAIN POINTS • Gamification is the way of thinking, not a tool or process • 80/20 Rule in Selecting content • Find easy to customize LMS Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration
  • 52. About Paradiso Solutions • In Business since 2007, based in Silicon Valley • Experts in LMS Software and Content Creation • Education and Corporate Sector • Full Service Providers:  LMS Implementations  Integrations/Customizations  Gamification  Content Development Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration
  • 53. Contact us! sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Sach Chaudhari Technical Director Paradiso Solutions Email: Sach@paradisosolutions.com USA : +1 800 513 5902
  • 54. QUESTIONS? Evaluations

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