Utilizing Gamification to enhance eLearning Engagement

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Do you want to learn more about this topic? Read Gamification of Education blog post: http://www.paradisosolutions.com/blog/gamification-of-education/

This is a presentation given at the Learning Solution Conference in Orlando.
The speaker provided to the audience with the most important theoretical aspects of gamification that are applicable to enhancing eLearning in a meaningful way. Practical real-world solutions to utilizing gamification techniques.


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Utilizing Gamification to enhance eLearning Engagement

  1. 1. 710 - Utilizing Gamification To Enhance Elearning Engagement Sach Chaudhari Founder and Technical Director Paradiso Solutions Thursday, March 20, 2014 03:45 PM - 4:45 PM
  2. 2. My Story sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement M.S. Passionate about Technology in Education India
  3. 3. Outline sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Why Gamification? - What is Gamification? - How to Gamify? - LMS Selection - Pitfalls - Q & A
  4. 4. HIV Enzyme sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  5. 5. Foldit sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  6. 6. HIV Puzzle – What we learn from it sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Challenge - Social Interaction
  7. 7. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement TRADITIONAL ELEARNING IS boring
  8. 8. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Games are FUN
  9. 9. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  10. 10. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement 58% of Americans play video games There are an average of TWO GAMERS in each game-playing U.S. household The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone 51% of U.S. household OWNS a dedicated game console and those that do, own an average of 2 The average age of game players is: 30 32% Under 18 years 32% 18 -35 years 36% 36+ years
  11. 11. WHAT IS GAMIFICATION?
  12. 12. DEFINITION sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement ¨ …….Gamification is the use of game thinking and game mechanics in non- game contexts …….¨ Context = LEARNING
  13. 13. GAME MECHANICS AND DYNAMICS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  14. 14. TECHNOLOGY + PSYCHOLOGY = GAME sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Technology Psychology
  15. 15. HOW TO GAMIFY?
  16. 16. GAME MECHANICS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • Badges • Points • competition • rewards • Leaderboard • Social – shares • Simulation • LMS skins
  17. 17. Adobe LevelUp sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • Product Training • Customer Training • Challenge • Points • Sharing
  18. 18. Adobe LevelUp- Share sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  19. 19. Leaderboard sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  20. 20. SIMULATIONS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Safety training - Financial Training - Military training Mouse over for more info Adjust Dialer to See Reaction - Medical - Leadership - Management
  21. 21. DEMO VIDEO sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  22. 22. 3D- Virtual World sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  23. 23. McDonald´s Nintendo sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement 2 Nintendo DS systems for each of their 3,800+ stores in Japan
  24. 24. McDonald´s Nintendo sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  25. 25. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  26. 26. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  27. 27. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement After a month
  28. 28. SAP SCN sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  29. 29. BADGES sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Acknowledge little achievements
  30. 30. BADGES sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • Internal/external • like certificate • Great for marketing too
  31. 31. Sharing Achievements sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  32. 32. SALESFORCE CHATTER sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • personal attention from external peers friends • Free marketing
  33. 33. AVATARS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement PERSONALIZE • Acceptance of individuality • Fun • Employee satisfaction • Encourages culture
  34. 34. AVATARS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  35. 35. IMPORTANCE OF LMS IN GAMIFICATION
  36. 36. COURSES VERSUS LMS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Gamified courses are isolated to the course. Gamification in the LMS takes it to ALL actions.
  37. 37. LMS SELECTION CRITERIA sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Badges? - Open API - Easy to customize - Low cost - Gamification modules?
  38. 38. Customization is Key in Gamification sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement O P E N S O U R C E Customization Implementation T R A D I T I O N Customization Licensed/ Implementation
  39. 39. Moodle/Totara with Gamification Module sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  40. 40. Badges in Moodle/Totara sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  41. 41. CMSCourse Library LMS eCommerce Virtual Class GAMIFICATION Sales Training CRM Customer Training Partner Training Certification Performance Management Talent Management HRIS LDAP Legacy Integrations CRM Portal Mobile App Just in Time API Employee Training sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  42. 42. WILL SAAS WORK FOR YOU? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Public Cloud Private Cloud • Multiple Clients • Low-Cost • Shared Infrastructure • Single Client • High-Security
  43. 43. LMS Skins sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  44. 44. LMS Skins sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  45. 45. Leaderboard sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  46. 46. Trigger/Action based games in LMS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  47. 47. With triggers achievements can be anything sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement • 10:10 on quiz • Top score for team. • Most training in a week. • Most points in a week
  48. 48. Trigger/Action based games in LMS sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
  49. 49. Bring it to the real world! sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Physical Rewards Immediate Satisfaction
  50. 50. Pitfalls sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement -Most games are FLOP -Need expert to create simple but sticky game - Gaming for the sake of GAME - Do not loose site of Learning Objective
  51. 51. MAIN POINTS • Gamification is the way of thinking, not a tool or process • 80/20 Rule in Selecting content • Find easy to customize LMS Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration
  52. 52. About Paradiso Solutions • In Business since 2007, based in Silicon Valley • Experts in LMS Software and Content Creation • Education and Corporate Sector • Full Service Providers:  LMS Implementations  Integrations/Customizations  Gamification  Content Development Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration
  53. 53. Contact us! sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Sach Chaudhari Technical Director Paradiso Solutions Email: Sach@paradisosolutions.com USA : +1 800 513 5902
  54. 54. QUESTIONS? Evaluations

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