Introduction to Gamification in Education

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Learn more about Psychology of Gamification in eLearning: http://www.paradisosolutions.com/blog/psychology-gamification-elearning/

Sach Chaudhari Founder and Technical Director of Paradiso Solutions presented this topic at the Learning Solutions Conference 2014 in Orlando, CA. We wanted to share it with you as gamification of education, corporate training and eLearning has been increasing in the last few years.


We are a leading provider of e-learning technologies and solutions that offers a full portfolio of e-learning services, including consulting, LMS integration (Salesforce, eCommerce, WebEx, Magento, Alfresco), cloud-based LMS solutions, support services, and course creation. For more information about our products don’t hesitate to contact us!
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  • Change I to free, any adult bored taking elearning class
  • Any adults playing video games and having fun , change I to free..this image is copyrighted
  • Introduction to Gamification in Education

    1. 1. Utilizing Gamification To Enhance Elearning Engagement Sach Chaudhari Founder and Technical Director Paradiso Solutions
    2. 2. My Story sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement M.S. Passionate about Technology in Education India
    3. 3. Gamification in Education Outline sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Why Gamification? - What is Gamification? - How to Gamify? - LMS Selection - Pitfalls - Q & A
    4. 4. HIV Enzyme sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
    5. 5. sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Online gamers playing a game called Foldit “cracked a key protein structure problem that has had scientists scratching their heads for years… in three weeks. HIV Enzyme
    6. 6. Foldit sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
    7. 7. HIV Puzzle – What we learn from it sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement - Challenge - Social Interaction
    8. 8. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement TRADITIONAL ELEARNING tends to be boring
    9. 9. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement Games are FUN and engage people
    10. 10. WHY GAMIFY? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement
    11. 11. WHY GAMIFY EDUCATION? sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement 58% of Americans play video games There are an average of TWO GAMERS in each game-playing U.S. household The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone 51% of U.S. household OWNS a dedicated game console and those that do, own an average of 2 The average age of game players is: 30 32% Under 18 years 32% 18 -35 years 36% 36+ years

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