Social Apps - Utility vs. Triviality - Presentation Transcript
Social Apps - Utility vs. Triviality
Social Applications aka Widgets
Since May 2007, when Facebook opened up its network to third party developers, 24,000 widgets have become available through Facebook’s application directory
The are currently 1,020 “photo” applications on Facebook
Selection of top photo applications:
SuperWall
Utility: Posting photos on friends profile pages
Active Daily Users: 2.2MM
Facebook Mobile
Utility: Uploading pictures from mobile phone to Facebook profile
Active Daily Users: 410K
Private Photo Gallery
Utility: Sharing photos only to those people you allow to see them
Active Daily Users: 31K
Picnik
Utility: Photo editing
Active Daily Users: 20K
SlideShows
Utility: Turn photos into a slideshow within a Facebook profile
Active Daily Users: 15K
The social applications space is very crowded and fragmented
While some widgets have actual utility, some of the most popular are merely quirky programs with no real purpose
Widget Ad Spending
Advertisers are investing more and more of their advertising budgets in widgets
Based on the exponential growth in the widget space and the penetration rates, advertisers see this a an excellent opportunity to reach users
Active Users on Top 10 Apps
While top 10 apps have been installed millions-of-times, the percentage of active users (app used within the last 24-hours) is very low
On Facebook alone, apps have been installed 921MM times, but only 4% of those people who installed an app are considered active users
This suggests users typically hear about or are forwarded an application, install it, and just let it sit within their profile without using it
Top 10 Apps - % Active Users
These are the top ten applications in terms of active daily users (Only apps with +1MM installs were included)
There is a greater percentage of daily active users for the applications probably because most of them provide some utility or function for the users
These applications are in the following categories:
Gaming, Identity Presentation, Dating, Social Causes and Mobile
Viral Apps Daily Active Users
Apps like Zombies and Vampires serve no real function other than being viral, where users receive points for “biting” (invitation to install the app) their friends
These applications peak in user installation very quickly because users are forced to install, then typically faze-out as users realize there lack of utility and function of the application
Currently, 1% of Zombies installs are active users and 2% of Vampires installs are active users
Utility vs. Non-utility Applications
Non-utility applications like Zombies, peak in user installation very quickly and then typically decline in active users, as users realize there lack of utility and function of the application
Utility applications like Bumper Sticker (Identity Presentation) and Scrabulous (Gaming) tend to increase in active users because they continue to serve some function for the user
While it might appear that non-utility viral applications are dominating in total installs, when looking at overall trends in daily usage this is not the case
I presentation demonstrating the difference between more
I presentation demonstrating the difference between social applications that can be deemed trivial (not adding value to the community or the users) and those that can be deemed a utility (providing value). less
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