Making sense of collaboratively annotated multimedia metadata for (mobile) digital story-telling and educational gaming First International Workshop on Story-Telling and Educational Games (STEG 2008) Maastricht, The Netherlands September 16th 2008 Pablo Moreno Ger , Marc Spaniol, Enrique López Mañas Niels Drobek, Baltasar Fernández-Manjón Universidad Complutense RWTH - Aachen Max Planck Institute
Motivation
Educational gaming could use some…
Attractive narratives
Good stories interweaving content and interest
Well-structured and correctly paced narratives for learning situations
Story-telling could use some…
Visual support (eye-candy)
Interactivity
Actually, these are not new ideas
Games tell stories
Interactive stories are games
Education 2.0
New media offers the consumers the opportunity of contributing their own content
The Internet is going 2.0
Education is going 2.0
Even videogames are going 2.0 (MMOs, Spore)
Web 2.0 brought forth the prosumer
Producer + consumer
Learning 2.0 is introducing the teaner
Teacher + learner
But…
Can teaners really produce high-quality educational content?
Instructor guidance
Peer-correction and improvement
Is 2.0 educational gaming even possible?
The objectives:
Use together digital story-telling and educational gaming platforms
Provide a collaborative authoring process for story-driven educational gaming
Facilitate the creation and maintenance of metadata annotations
MIST: Media Integrated Story-Telling
Support of an international community of researchers in order to preserve the Afghan cultural heritage by:
- Exchange of multimedia artifacts - MPEG-7 based semantic multimedia annotations - Re-contextualization multimedia contents via non-linear stories
MIST – Multimedia Management
Creation and management:
Media collections
Metadata
Media variations
Collaborative indexing based on:
Free text annotations (à la Flickr)
Semantic MPEG-7 basetypes
Agent
Event
Concept
Object
Place
Time
State
MIST – Story Creation
Illustration of episodic knowledge
Modeling of non-linear stories based on Movement Oriented Design (MOD)
Decomposition of stories according to a problem hierarchy
Recall of semantic high-quality metadata on multimedia artifacts
MIST – Story Consumption
Non-linear access sequences in multimedia stories, i.e. “success vs. failure“ depending on access sequence
Context information via multimedia annotations
<e-Adventure>
Instructor-oriented authoring tool for the creation
of low-cost educational adventure games for online education
http://e-adventure.e-ucm.es
<e-Adventure>
Instructor-oriented authoring tool for the creation
of low-cost educational adventure games for online education
Why adventure games?
Biased for content instead of action
Narrative and puzzles drive the game
They promote significant learning skills
Problem solving
Action planning
Exploration
Situated reasoning
Discovey-based learning
<e-Adventure>
Instructor-oriented authoring tool for the creation
of low-cost educational adventure games for online education
<e-Adventure>
Instructor-oriented authoring tool for the creation
of low-cost educational adventure games for online education
Games as Learning Objects
<e-Adventure> exports the games as standards-compliant Learning Objects
IMS Content Packaging + IEEE LOM Metadata
The best of both worlds Game document <e-Adventure> game MIST XML-binding MIST story Edit Refine Adaptation process
The advantages
MIST interactive stories can be enriched and executed in a visually appealing environment
<e-Adventure> games can get better story-lines written in MIST
2.0 (1.5?) creation of educational games
Case-study: Cultural Heritage Tasks in the Bamiyan Valley
Documentation of consolidation measures at Bamiyan cliffsite
Help local workers understand the task and the procedures involved
Gather annotated media and transmit it through story-driven educational games
The Bamiyan e-Adventure
But…
Are we really using everything that
MIST and <eAdventure> have to offer?
?
In MIST…
MIST offers a very powerful metadata management system
Huge media repository
MPEG-7 metadata annotated collaboratively
Metadata for each individual media resource
Different categories (location, coordinates, current state, historical interest…)
Secured database with access control
In <e-Adventure>…
Games can be exported as standards-compliant Learning Objects
Packaged according to the IMS Content Packaging specification
Annotated with IEEE Learning Object Metadata
Open questions…
Which metadata standards should we use?
MPEG7
IEEE LOM
Dublin-Core
On which level should we maintain metadata?
Game/story
Individual resource
How can we maintain the metadata?
We need good tools to allow users to maintain the metadata collaboratively
Resource-level metadata
MPEG 7 seems to be the most powerful
Our solution:
Use MIST metadata for the resource level
Avoid loosing the benefits of MIST when converting the story into a game
Game document <e-Adventure> game MD Unit MD Unit MD Unit
Collaboratively annotated
Flexible approach
Exported from MIST as an XML file
Runtime link to MIST storage
Open specification: MPEG7, DublinCore, …
Game/story-level metadata
Leverage <e-Adventure> LMS-orientation
MPEG7 is more powerful, but IEEE LOM is more extended in educational contexts
Our solution:
Use IEEE LOM for game-level metadata
Learning Object (IMS Content Packaging) LO Metadata (IEEE LOM) Game document <e-Adventure> game MD Unit MD Unit MD Unit
Going mobile
<m-Adventure> to be released early 2009
Going mobile
MIST for mobile environments currently under development
Metadata gathering and maintenance is a significant but necessary challenge
Profesional annotation of metadata does not work
Collaborative tagging does work (at least in the Web 2.0)
Metadata for multimedia and education: complicated
Different specifications for different purposes
Metadata for mobility: complete mess
Too many competing formats
Future work
Completing the integration between MIST and <e-Adventure>
Two-way metadata interoperability
Collaborative development of story-driven educational games
Tap into RWTH Aachen’s vast repository of annotated media
Mobile versions of both MIST and <e-Adventure>
Assure the interoperability from the beginning
Unification of mobile metadata approaches
Your turn…
Making sense of collaboratively annotated multimedia metadata for (mobile) digital story-telling and educational gaming First International Workshop on Story-Telling and Educational Games (STEG 2008) Maastricht, The Netherlands September 16th 2008 Pablo Moreno Ger , Marc Spaniol, Enrique López Mañas Niels Drobek, Baltasar Fernández-Manjón Universidad Complutense RWTH - Aachen Max Planck Institute
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