Seminar on 3 d internet

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Seminar on 3 d internet

  1. 1. 3D INTERNETASEMINARPRESENTATIONONUnder the Guidance ofMr. Sameer Kumar DasComputer SciencePresented byPabitra Mohan PadhyRegd.no. 1001306005Department of Computer Science and Engineering &Information Technology
  2. 2.  A brief introduction to web versions. Introduction to 3D internet. Power of 3D internet. Knowing intelligent environments. Technical implications and solutions. Understanding obstacles to commercial success. Applications of 3D internet.OBJECTIVES:Department of Computer Science and Engineering &Information Technology
  3. 3. PROBLEM STATEMENT:Getting a glimpse of the next generation internet andknowing its seamless power.Department of Computer Science and Engineering &Information Technology
  4. 4. WEB 1.0: First face of the World Wide Web. Edited only by webmasters. Similar to a hand-written notebook. Threatened to paranoid perception.Department of Computer Science and Engineering &Information Technology
  5. 5. WEB 2.0: Everyone can contribute to the web. Rich user interface and best in class graphics. 85% majority websites in web 2.0. Change is inevitable.Department of Computer Science and Engineering &Information Technology
  6. 6. WEB 3.0: Use of metaverse in web technology. The rise of intelligent systems. Birth of the most awaited future internet. Webpages and Webplaces.Department of Computer Science and Engineering &Information Technology
  7. 7. 3D INTERNET 3D internet also known as virtual world. It is a blend of television, social networking and web. Second life and it’s “in-world” residents. Interesting and fascinating. Integration of every electronic device OTA.Department of Computer Science and Engineering &Information Technology
  8. 8. 3D INTERNET! WHY ? To converge physical world and virtual world. Ease of use. To get rid of flat and messy documents, surfing anatural way. Get everything at your finger tip.Department of Computer Science and Engineering &Information Technology
  9. 9.  Natural organization of objects and data. Try before buy to Interactive shopping.Department of Computer Science and Engineering &Information Technology
  10. 10. 3D INTERNET. WHAT ? Successor of all web technologies. Flexible architecture, open protocols, intelligent anddistributed systems. Virtual universe within physical universe. Use of avatars as virtual identity. Provides 3d map of every internet hub in world.Department of Computer Science and Engineering &Information Technology
  11. 11.  Try products in a digital wireframe at your home. Simulation of webplaces in true to life graphics.Department of Computer Science and Engineering &Information Technology
  12. 12. HOW 3D INTERNET WORKS ? Using available virtual platformsi.e. Second Life. By using artificial intelligence. Using 3d eyewear like Google Glass. Implementing Sixth-Sense technology. Using sensors and holographic image projections.Department of Computer Science and Engineering &Information Technology
  13. 13. INTELLIGENT SYSTEMS Provides realistic 3D experience. Artificial intelligence and intelligent algorithms. Intelligent routing depending on network topology. Speech and gesture recognition. A new benchmark to the gaming platform.Department of Computer Science and Engineering &Information Technology
  14. 14. TECHNICAL GLITCHES• It requires high bandwidth speed, not possible formost countries.• Hardware required for 3D internet is partiallyavailable.Department of Computer Science and Engineering &Information Technology
  15. 15. ( Average broadband speed in different countries of the world)Department of Computer Science and Engineering &Information Technology
  16. 16. SOLUTIONS Use of 3G internet, which provides a max. speed of14.4 Mbps for stationary and 384 Kbps for a movingvehicle. Use of Google Glasses and vision station forpreliminary hardware requirements.Department of Computer Science and Engineering &Information Technology
  17. 17. A user interacting with pc usingGoogle Glass.A user interacting with pcusing Vision station.Department of Computer Science and Engineering &Information Technology
  18. 18. OBSTACLES TO COMMERCIAL SUCCESS Requires a transformation from 2D to 3D completely. Lack of virtual experience and hardware. Inconsistency in internet speed.Department of Computer Science and Engineering &Information Technology
  19. 19. APPLICATIONS Virtual classes over internet from universities. Preaching spirituality of different religions. Embassies for tourist and virtual guide. Live sport stadium experience.Department of Computer Science and Engineering &Information Technology
  20. 20. CONCLUSION3D internet is a step ahead to future which could servefor not only as metaverse but will change the way weperceive internet of today.Department of Computer Science and Engineering &Information Technology
  21. 21. REFERENCESWebsites:http://www.computer.howstuffworks.comhttp://en.wikipedia.orghttp://secondlife.comhttp://google.comDepartment of Computer Science and Engineering &Information Technology
  22. 22. Department of Computer Science and Engineering &Information Technology
  23. 23. Any Queries ?Department of Computer Science and Engineering &Information Technology

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