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Introduce coco2dx with cookingstar
 

Introduce coco2dx with cookingstar

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    Introduce coco2dx with cookingstar Introduce coco2dx with cookingstar Presentation Transcript

    • 쿠킹스타 제작 사례로 보는 COCOS 2D-X 소개 Maiet Ent. 오지현 illusted by Rachel.Kim
    • 선임연구원 오지현 @ozlael ozlael.egloos.com KGC11, PC에서 3D 입체 영상 게임 개발하기 KGC12, 디퍼드 랜더링 케이스 스터디 레이더즈 & 건즈2 엔진 RealSpace3 쿠킹스타
    • too many development platform (2D)
    • productivity ADOBE FLASH
    • productivity AS3 performance simulate garbage collector ADOBE AIR
    • Corona SDK
    • http://youtu.be/RUHKMm6mnpc
    • building a sandcastle with a fork crane Unity 3D
    • ?!
    • open source library VS / C++ performance
    • development environments
    • ? OBJ-C JAVA
    • JNI 이미지 출처 :http://blog.naver.com/PostView.nhn?blogId=areema&logNo=60136269441
    • Eclipse, Visual Studio, X code
    • .bat script cygwin bash --login "cyg_build.sh" export NDK_ROOT=/cygdrive/.../android-ndk build NDK build_native.sh ANT build ant -Dsdk.dir=%ANDROID_HOME% debug 참고 :http://www.frozax.com/blog/2012/10/building-android-cocos2d-x-ndk-jdk-step/
    • vcxproj modpbxproj xcodeproj 참고 :https://github.com/kronenthaler/mod-pbxproj
    • Node & Texture
    • Intro Scene Menu Scene Game Scene background layer sprite character layer node
    • Auto Release Pool & Reference Counter
    • CCSpriteBatchNode 이미지 출처 : http://www.appilogue.kr/2844398
    • TexturePacker
    • <plist version="1.0"> <dict> <key>frames</key> <dict> <key>apple_2_run_1.png</key> <dict> <key>frame</key> <string>{{400,540},{105,118}}</string> <key>offset</key> <string>{0,0}</string> <key>rotated</key> <false/> <key>sourceColorRect</key> <string>{{0,0},{105,118}}</string> <key>sourceSize</key> <string>{105,118}</string> </dict> ...
    • RGBA 8888 RGBA 4444 RGBA 4444, dithering 이미지 출처 : http://www.codeandweb.com/texturepacker/features
    • http://youtu.be/crrFUYabm6E
    • VS
    • 64 color 참고 : http://www.gamedevforever.com/286
    • Game Scene Menu Scene CCTextureCache:: removeUnusedTextures()
    • Animation
    • Sprite Animation <key>animations</key> <dict> <key>dance_1</key> <dict> <key>delay</key> <real>0.2</real> <key>frames</key> <array> <string>grossini_dance_01.png</string> <string>grossini_dance_02.png</string> <string>grossini_dance_03.png</string> <string>grossini_dance_04.png</string> <string>grossini_dance_05.png</string> <string>grossini_dance_06.png</string> <string>grossini_dance_07.png</string> ... 데이터 : https://github.com/cocos2d/cocos2d-x/tree/develop/samples
    • Sprite Animation Ver.2 <key>properties</key> <dict> <key>spritesheets</key> <array> <string>sheet.plist</string> </array> <key>format</key> <integer>2</integer> </dict>
    • <key>delayPerUnit</key> <real>0.1</real> <key>frames</key> <array> <dict> <key>spriteframe</key> <string>run_1.png</string> <key>delayUnits</key> <integer>1</integer> </dict> <dict> <key>spriteframe</key> <string>run_2.png</string> <key>delayUnits</key> <integer>2</integer> </dict>
    • Cocos Builder Animation
    • Skeletal Animation
    • http://youtu.be/avMYAKvSqYM
    • 참고 : http://www.cocos2d-x.org/wiki/CocoStudio
    • Map
    • ETC
    • plugin-X 참고 : http://www.cocos2d-x.org/wiki/Plugin-X_Overview
    • www.facebook.com/groups/cocos2d.korea/ www.cocos2d-x.org/ cocos2d-x.kr/
    • Thank you ~ illusted by 중원