• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
DOF Depth of Field
 

DOF Depth of Field

on

  • 7,059 views

DOF Depth of Field

DOF Depth of Field

Statistics

Views

Total Views
7,059
Views on SlideShare
3,709
Embed Views
3,350

Actions

Likes
1
Downloads
10
Comments
0

9 Embeds 3,350

http://maiet.tistory.com 1528
http://maietdev.tistory.com 1396
http://ozlael.egloos.com 345
http://translate.googleusercontent.com 57
http://www.hanrss.com 15
http://static.slidesharecdn.com 5
http://66.196.80.202 2
https://ferris.blackboard.com 1
http://webcache.googleusercontent.com 1
More...

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    DOF Depth of Field DOF Depth of Field Presentation Transcript

    • Depth of Field
    • DOF 란 ● 피사계심도 ● 사진 렌즈로 어떤 거리의 피사체에 초점을 맞추면 그 앞쪽 [ 近點 ] 과 뒤쪽 [ 遠點 ] 의 일정한 거리 내에 초점이 맞는데 이때 그 범 위를 이르는 말 . ● PhotoRealistic Rendering
    • Pinhole Camera Model
    • Thin Lens Camera Model
    • Implementation ● Simulation of CoC ● Pass 1 : Scene Rendering ● Pass 2 : Pos-processing ● RPostEffectDOF
    • Pass 1 : Scene Rendering ● 장면 랜더링 ● Depth and Blurriness factor ● MRT 사용
    • Pass 1 : Scene Rendering ● ● 장면 랜더링 SIMPLE Depth and Blurriness factor ● MRT 사용 In Deferred
    • Pass 1 : Scene Rendering G-buffer Depth ● 장면 랜더링 ● Depth and Blurriness factor ● MRT 사용 원래 있는거
    • Pass 1 : Scene Rendering ● 장면 랜더링 Blurriness factor ● Depth and Blurriness factor ● MRT 사용 추가 작업
    • Pass 1 : Scene Rendering ● Mapping Depth to Blur Focal Near Focal Far Focal Range 1 Blurriness Depth -1 Focal Dist
    • Pass 2 : Pos-processing ● Use CoC ● Poisson distribution
    • Pass 2 : Pos-processing ● Blurriness 와 Filter Size
    • Pass 2 : Pos-processing ● Gaussian 원경의 샘플링 탭은 요놈으로
    • // 블러값이1이어서가우시안의컬러만추출하게되면, // 가우시안의해상도가낮은것때문에 // 전반적인해상도가떨어져보인다. // 블러값이아무리높아도 // 원본의컬러가어느정도반영되도록하여 // 해상도를높인다
    • No DOF
    • DOF Result
    • 이렇게 되게 해주세요 바이오닉코만도
    • 하지만 현실은 시궁창
    • GPU Gems 3 Chapter 28. Practical Post-Process Depth of Field
    • GPU Gems 3 Chapter 28. Practical Post-Process Depth of Field
    • GPU Gems 3 Chapter 28. Practical Post-Process Depth of Field 아 신발 뭐래는거야
    • 빠르고 간단한 방법을 생각 생각 생각 생각
    • 영역 확장 Blurriness
    • 영역 확장 Blurriness -> expand 속도를 위해 저해상도로
    • 영역 확장 Blurriness -> expand -> filter 속도를 위해 저해상도로
    • 영역 확장 Blurriness -> expand -> filter -> Result
    • THE END . . .