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Augmented Reality and wearable technology in Vocational Education and Training.

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  • My name is Simon Brown – I’m a TAFE teacher at SkillsTech Australia. I’d like to talk with you today about Augmented Reality and wearable technology solutions for the Queensland Gas industry.
  • My wearable devices interest started in the off-job training workshop where I was trying to find a way to share authentic training video clips with students. This example records a student’s progress as he crafts a stone ball from a rough granite block, using hand tools. I use this video (and others) to help explain the process to successive groups of learners engaged in the same task.
  • I worked closely with educational technologists Alex Hayes, Leo Gaggl and Geoff Lubich researching head mounted cameras to capture the expert view - not just recording expert skills, but also task management skills and problem solving skills in the workplace. These are some of the cameras that are available
  • One video that I recorded captures a roof tiler fixing battens on a new house. This is an example of evidence collected by a candidate for an RPL application. The candidate wears a hard hat with a camera mounted on it, and he verbalises his normal work activities.
  • Following these experiments in Point Of View (POV) video recording, I became interested in combining Augmented Reality (AR) with wearable devices. Let me first explain what Augmented Reality is, or perhaps Lee LeFever will do it best in this video clip …
  • People are seeking hands free technology solutions in all sorts of applications…
  • … but not all ideas are winners.
  • The Horizon Report is an annual publication produced by the New Media Consortium (NMC), a collaboration of hundreds of universities, museums and research centres. The Horizon Report 2013 Higher Education Edition is a result of collaboration between the NMC team and the EDUCAUSE Learning Initiative. In this edition, wearable technology is predicted to be mainstream within 3-5 years – still a little way over the horizon.
  • A History of Wearable Technology - Harvard Business Review Telemetry Systems – developed by NASA to remotely monitor and astronaut’s vital signs, led to applications in health care and business1982 Polar Heart Rate Monitor – developed in the science lab, applied in sports performance analysis and fitness training1991 Vuman – Head Up Display assisting architects viewing blueprints, visualising 2D in 3D 1994 Forget-me-not movement monitor – helps with understanding how workers move and interact in the workplace1994 Wrist Computer – for repair technicians and other mobile workers to enter and analyse data on-site, has a keyboard on one arm and a display monitor on the other2006 Nike – forerunner of the Fitbit and Jawbone activity trackers, a shoe mounted accelerometer measures pace and records distance 2009 Hitachi Business Microscope – gauges movement so that workers may identify when they’re most focused, assisting with productivity improvement2009 Mindset EEG – the first commercial EEG monitor enables knowledge workers to identify patterns of brain waves associated with creativity
  • Wearable technology in development features as items of clothing, wristbands, implanted microchips and headgear – Daily Mail article
  • Google Glass is becoming well known long before it is available to the general public due to Google’s limited release strategy – only well-known app developers are selected to take part in the initial trial.
  • Four issues common to every industry are Workplace Health and Safety, Environmental Protection, Productivity and Quality compliance. Whatever enhancements in these areas must be done without undue disruption to the flow of work, requiring a re-thinking of how learning and assessment is done. Technology provides solutions in:Communicating on-jobVerifying GPS locationAccessing technical informationLogging dataSharing user viewRecording activitiesFollowing training promptsTraining on-jobManaging fatigue
  • Google Glass is a wearable device – not so much a device, more like a personalised operating platform - that will become available in Australia in 2014.Hands-free capabilities:Stills cameraVideo cameraGPS locationSMS Text messagingMobile connectivityPeer-to-peer video sharingInternet connectivity AttributesMicrophoneBone conductivity speakerBluetooth connectivityHead-Up Display (HUD)Voice-activated commandsFrame-tap commands
  • Are you wondering about the Google Glass experience? Watch Marques Brownlee’s Youtube video clip: Google Glass Explorer Edition: Explained!
  • Google Glass is polarising society where devices are being worn due to perceived ethical issues – how would you react at your first encounter with a Glasshole – a Glass Wearer?
  • There are other head mounted interactive devices that are available now or coming soon such as: Epson Android Moverio BT-100 ($700) M100 Jet One is a 2-device limitation until further development improves the technology. This means that the wearer must have a phone in their pocket which powers the mobile, WiFi and Bluetooth connectivity between the device and networks.
  • How could a head mounted device be used for learning and assessment?Record video to benchmark a teaching activityConnect with remote supervisor for guidance and supportRecord video to confirm skillAuthenticate location with GPS Link user ID, location and assets data to confirm quality process
  • Brightcookie is a team of educational technology consultants working on ways to make wearable devices accessible to industry for purposes of learning and assessment. Brightcookie’s team strength is database connectivity to mobile devices. I am interested in working with Brightcookie to develop educative applications for wearable technologies, particularly in skilled trade areas. As devices become available I will investigate their suitability for training advanced skill learners both on-site and off-site.
  • As an example, wearable devices discussed here could be linked to GPS locations so that a technical information head-up display is triggered when the wearer enters the proximity of a gas well.
  • AR-in-VET

    1. 1. Augmented Reality for Training and Assessment Wearable technology solutions HAN Group 2013 conference, Brisbane Simon Brown SkillsTech Australia
    2. 2. Skills videos
    3. 3. Head-mounted cameras
    4. 4. Recording evidence for RPL
    5. 5. Augmented Reality
    6. 6. Time-to-Adoption Horizon: Four to Five Years • Wearable Technology
    7. 7. A history of wearable devices
    8. 8. Wearable tech as apparel and implants
    9. 9. Problems and solutions Operating issues Technology tools • Workplace Health & Safety • Environmental protection • Productivity • Quality compliance • Communicate on-job • Verify GPS location • Access technical information • Log data • Share user view • Record activities • Follow training prompts • Train on-job • Manage fatigue
    10. 10. Google Glass – ‘The next iPhone’ Hands-free capabilities • Stills camera • Video camera • GPS location • SMS Text messaging • Mobile connectivity • Peer-to-peer video sharing • Internet connectivity Attributes • Microphone • Bone conductivity speaker • Bluetooth connectivity • Head-Up Display (HUD) • Voice-activated commands • Frame-tap commands
    11. 11. Google Glass explained
    12. 12. Alternatives to Glass Telepathy One Moverio BT-100 Recon Jet Vuzix M100
    13. 13. Google Glass for learning and assessment • Record video to benchmark a teaching activity • Record video to confirm skill • Authenticate • Connect with remote location with GPS supervisor for guidance and • Link user ID, location support and assets data to confirm quality process
    14. 14. I’d like to know your thoughts on using wearable devices to augment training and assessment in the Queensland gas industry.
    15. 15. Please contact me by email or by phone 0408 521 826. This presentation is accessible on Slideshare at