Walk your pokemon
by Yoonsin Oh
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Yoonsin Oh's presentation slide on Walk your pokémon during midwestern conference on health games 2010.
Yoonsin Oh's presentation slide on Walk your pokémon during midwestern conference on health games 2010.
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Smile-^_________^
graph is from cdc website based on Behavioral Risk Factor Surveillance System. It’s a prevalence of adult obesity - which BMI>30
Let’s look at Indiana.
BMI>30, or ~30 lbs. overweight for 5’ 4” person
Underweight = <18.5
Normal weight = 18.5–24.9
Overweight = 25–29.9
Obesity = BMI of 30 or greater
BMI (kg/m2)
Just recently, (Cornell University John Cawley) found that
Nearly 17% of U.S. Medical cost - related to obesity. $168 billion Educator, healthy life.
As an educator, we want people to have a good healthy life.
The Centers for Disease Control and Prevention (2009) recommends moderate physical activity like brisk walking to maintain a healthy life style.
For example, Robinson, 1999 ‘s intervention children were challenged to watch no television or videotapes and play no video games for 10 days.
but, they ignore these kinds of video games.
Possibly, the first exergame using power pad for
NES - Nintendo Entertainment System.
An exergame is a video game that promotes (either via using or requiring) players’ physical movements (exertion) that is generally more than sedentary but also including some sedentary acitivty such as strength training, balance, and flexibility activities.
Previously released commercially available games are such as...(next slide)PA: Any bodily movement produced by skeletal muscles that results in energy expenditure (Caspterson et al. , 1985) including sleeping and sitting....
Exercise: A subset of physical activity“Intentionally to improve or maintain physical fitness with a planned, repetitive, and structured format” (Casperson, et al., 1985)
Health-related : Cardiorespiratory endurance, muscular endurance, strength, body composition, and flexibilitySkill-related : Agility, balance, coordination, speed, power, and reaction time
Stephen and I came up with keeping the most frequently used term and also very catchy word, exergame, but not limiting definition to the traditional definition of exercise by using exertion.
Exertion is the expenditure of energy by skeletal muscles. (More like Physical Activity)
We propose the new definitions of exergame and exergaming:
Exergaming is an experiential activity where playing exergames, videogames, or computer-based is used to promote physical activity that is more than sedentary activities and also includes strength, balance, and flexibility activities. This new definition of exergame will hopefully clear the confusion on the terms we use, how to define exergames and reduce the inconsistency of its use in future studies.
Virtual trainer- Maya from YourSelf!Fitness -> My Fitness Coach
Eye Toy (Kinetic), Pokémon Heartgold & Soulsilver (Pokéwalker)
I will focus on Pokémon game in this talk. Let me show you some video on pokémon phenomenon before talking about the game.
These kids are playing games like this.
Pokemon phenomenon
Gamecube & Wii games.
Heartgold & Soulsilver sold 8.4 million worldwide. March 2010 in US.
Black and white sold over 2.6 million copies in Japan first two days launch.
Wenger mentioned that
“We all belong to communities of practice. At home, school, work, in our hobbies. changes over time.”
Let me tie this as Pokémon community of practice
Player can interact with many virtual characters and with other players both locally & throughout the world.
“Learners inevitably participate in communities of practitioners and that the mastery of knowledge and skill requires newcomers to move toward full participation in the sociocultural practices of a community” (Lave & Wenger, 1991, p. 29).
Before doing that, How many have you played Pokémon game here?
In addition to all these already existed concept of being a pokémon trainer by collecting, training, battle with one another... This version has a special pedometer that made for this particular game. Added walking concept.
The pokéwalker allows players to practice as pokémon trainer in the real world.
Let’s take a look at pokéwalker.
The main goal of the games is to become a better pokémon trainer through walking, and this is realized in both real world space as mediated by the pokéwalker and the game space.
First, It shapes like a pokéball that used to capture or carry pokémon.
Once you picked up, you won’t be able to pick it up again. I wanted to note that in game item is limited.
3 w = 60 steps
20 steps = 1 watt
what they are, what you can do. in a very explicit and direct instruction. This part is only one segment of the gameplay, but The way he was presenting reminded me of apprenticeship in communities of practices.
It is simplified version compared to in-game play. While you need to buy pokéball in game, this one provides for free as well.
In these both feature, pokéwalker offer players cheaper way to capture pokémon and collect item.
10 w = 200 steps
It’s similar, but you are actually competing against to each other, you can’t really collect the pokémon. If your pokémon is fainted, then you need to pick go cure them at the pokémon center. In this, I wanted to highlight on the last sentence of the other pokémon trainer.
These types of conversation help enculturate player into pokémon trainer’s world.
Connecting with Other pokémon trainers in real world.
There is a good reason why people do it.
If you are going in to Eliptrical at gym, do people talk to each other?
There is also walking community as well.
It is possible, that members who are already in this community might have started to join the walking community through playing this particular game, or the new member who just picked up the game may join and participating in pokémon and walking community at the same time.
I would like to end this talk by stating that pokémon heartgold and soulsilver with pokéwalker has potential to introduce “walking” to people from a sociocultural learning (Lave & Wenger, 1991).