Building A 21st Century Blended Learning Environment

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Building a 21st Century Blended Learning Environment Presentation at Niagara Frontier Chapter of ASTD Technology & Learning Conference May 5, 2011

Building a 21st Century Blended Learning Environment Presentation at Niagara Frontier Chapter of ASTD Technology & Learning Conference May 5, 2011

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  • YouTube (2005), Wikipedia (2001) iTunes (2003) Gmail (2004) Kindle (2007) Facebook (2004) Twitter (2006)iPod (2001) MySpace (2003) iPhone (2007) WordPress (2003) Kindle (2007) Netbook (2007) Mobile Web (2008 mobile access to the Internet exceeded desktop computer-based access for the first time) LinkedIn (2003)

Transcript

  • 1. Building a 21st Century Blended Learning Environment
    May 5, 2011
    Trish Uhl, PMP, CPLP
    &
    M.E. Majeske
    2011 Technology & Learning Conference – Niagara Frontier ASTD
  • 2. “… a form of activism meant to disrupt the Victorian-Style teaching practices living on in the 21st century. ”
  • 3. ADDIE
  • 4. Analysis
  • 5.
  • 6. “Begin with the end in mind.”
    - Stephen Covey
  • 7. Business Objectives
    To provide a cost effective (AC) solution for preparing candidates to sit & pass the ASTD Certified Professional in Learning & Performance (CPLP) Knowledge Exam the first time through (AC).
    To advance the learning profession (IS) by educating learning & performance professionals on the ASTD Workplace Learning & Performance (WLP) Competency Model so they can apply the competencies and enhance their skillsets.
    IRACIS
  • 8. Learning Objectives
    Learning & performance professionals (Audience) will be able to score a passing grade (Behavior) on the ASTD CPLP Knowledge Exam (Condition).
    Learning & performance professionals (Audience) will be able to practice an integrated, multi-disciplinary approach to their work (Behavior) regardless of their primary area of expertise (Condition).
    ABC
  • 9.
  • 10. The Challenge
    Audience
    Content / Subject Matter
    Environment
    Technology
  • 11. Audience
    Learning & Performance Professionals
    Different backgrounds, professional expertise / experiences
    Years in the industry
  • 12. Content / Subject Matter
    Extensive scope of subject matter
    Balance – study prep vs substantive content
  • 13.
  • 14. Environment
    Global
    Model best practices
    Learning Styles (VARK)
    Blended approach
    Self-study
    Interactive, synchronous online facilitation
    Access to subject matter experts
    Peer-to-peer interaction
  • 15.
  • 16. Devices?
  • 17. Design
  • 18.
  • 19. Right Tool for the Right Task
  • 20. Benefits of Social Learning
    Real time participation
    Real time focus
    Real time contribution
    Real time innovation
    Real time connections
    Real time evaluation
    • Olivia Mitchell,
    as quoted in “The New Social Learning”
  • 21. @trishuhl
  • 22. VARK
    Visual: video, slides, diagrams, charts, pictures
    Aural: discussions, recordings, stories, jokes
    Read/Write: handouts, notes
    Kinesthetic: teachbacks, puzzles, games
  • 23. Link Content & Activities to Desired Outcomes
  • 24. Establish a Safe Environment
    Maslow’s Hierarchy of Needs
  • 25. Gagnè's Nine Steps of Instruction
    Gain attention
    Inform learners of objectives
    Stimulate recall of prior learning
    Present the content
    Provide "learning guidance"
    Elicit performance (practice)
    Provide feedback
    Assess performance
    Enhance retention and transfer to the job
  • 26. Design  Learning Architecture
    Structure
    • Structured self-study / syllabus
    • 27. assignments (multimedia options)
    • 28. Module anchors
    • 29. Color coding
    • 30. Interactive facilitated sessions
    • 31. Information chunking
    • 32. Interactive participant guides
    • 33. Case studies
    Learning assets (multimedia)
    Support
    • Discussion board (peer-to-peer)
    • 39. Online office hours (access to experts)
    • 40. Recorded session archives (24/7 playback)
    • 41. Reference/ resource library (unstructured self-study)
  • Rapid Design Approach
    Standard templates
    Design documents
    Participant guides
    Standard approach
    Facilitation
    Overall design
    Divided the work
    Content areas
    Content design / dev vs tech
    6 weeks of upfront design enabled us to develop & deploy in less than 7 days!
  • 42.
  • 43. Development
  • 44. The Learner First Approach
    20% Lecture
    80% Interactive Learning
    Identify
    A
    the
    Who needs to learn?
    ACCELERATED
    Audience
    Identify
    L
    the Learning
    What behavior will change?
    LEARNING
    Need
    Create
    O
    Learning
    How will you measure learning?
    OFFERS
    Objectives
    Create
    E
    Exercises
    EVERYONE
    Sequence
    How can the learners learn through experiences?
    S
    Learning
    How can the flow enhance learning?
    SOMETHING
    Objectives
    Create
    M
    Support
    What other things are needed?
    MAGICALLY
    Materials
    Evaluate
    E
    How can learning improve?
    the
    EFFECTIVE
    Learning
    - Lou Russell, “Accelerated Learning Fieldbook”
  • 45. Implement
  • 46.
  • 47. Technology
    Learning Management System (LMS)
    Online Meeting
    Host
    Record for playback
    Games
    Puzzles
    Practice Exams
    Mobile (portability)
    Flash cards & video
    iPhone / iPad / other platforms
  • 48.
  • 49. Evaluation
    ROI is calculated using the program benefits (monetary and/or non-monetary) and costs.
    Levels of Evaluation
    Kirkpatrick’s 4 Levels of Evaluation & Phillips’ 5th Level of Evaluation (ROI)
    Data shows business impact on the bottom line: e.g. increased customer satisfaction, decreased error rates, increased sales revenue, etc
    Observation of on-the-job behavior change.
    Pre & post knowledge test
    Post learning questionnaire, “Smile” sheet
  • 50. Lessons Learned
    The importance of standardization
    Online cocktail hour (unstructured peer-to peer interactive time)
    Creating interactive facilitated sessions (working WITH the available technology, not fighting it)
    Recording & publishing online video
    Authoring tools (from free to expensive)