Characters for Games - Ossobuco 6
Upcoming SlideShare
Loading in...5
×
 

Characters for Games - Ossobuco 6

on

  • 631 views

 

Statistics

Views

Total Views
631
Views on SlideShare
631
Embed Views
0

Actions

Likes
1
Downloads
8
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Characters for Games - Ossobuco 6 Characters for Games - Ossobuco 6 Presentation Transcript

    • 3D Characters For Games by Tom Isaksen
    • Hitman Games•  Hundreds of characters•  100s of Hero characters•  Base characters•  Fast production Screenshot from Hitman: Absolution
    • Hitman: Absolution Sceenshot
    • •  Case study: Alien Soldier Real-time DirectX 9 render
    • Research•  Visual Quality•  Platforms/game restrictions•  Technology•  Pipeline/Workflow•  Resources, can you make it on time?
    • Concept•  Great concepts will save production time•  Personality•  Background Story•  Style
    • Modeling•  Gather reference, what does it look like?•  Define proportions. Know your anatomy.
    • •  Build a simple version... then add details.
    • •  Create the in-game geometry
    • Texturing•  UV mapping
    • •  Bake textures
    • •  Normal Map
    • •  Combining the textures
    • •  Final Uniform Textures
    • Shaders
    • Shaders
    • Rigging/Skinning
    • Optimizing/Level of Detail
    • Finished Character DirectX 9
    • @CharacterInk facebook.com/CharacterInk