Sound And Meaning
Alina Haq
Diegetic Sound
• Sound whose source is visible on the screen or whose source is implied to be
present by the action of the...
Non-Diegetic Sound
• Sound whose source is neither visible on the screen nor has been implied to be
present in the action:...
Synchronous Sound
• Sound that appears to be matched to certain movements occurring in the
scene, as when footsteps corres...
Asynchronous Sound
• (that is, when there is discrepancy between the things heard and the
things seen in the- film) can ac...
Sound Effects
• An imitative sound, as of thunder or an explosion, produced
artificially for theatrical purposes, as for a...
Sound Bridge
• Sound bridges can lead in or out of a scene. They can occur at the
beginning of one scene when the sound fr...
Dialogue
• a written version of a play or other dramatic composition; used in
preparing for a performance.
Voiceover
• is a production technique where a voice—that is not part of the
narrative (non-diegetic)—is used in a radio, t...
Mode Of Address
• This covers the manner in which the narrative comes across to the
audience. This includes the style of l...
Direct Address
• When a narrator or character speaks directly to the audience, not to
characters within the digenesis. Thi...
Sound Mixing
• Mixes sound from various sources using a multi-track mixing desk.
Much of the dialogue can be remixed after...
Sound Motif
• A sound associated with a character or a place. This could be the
humming of machinery associated with a fac...
Sound Perspective
• Sound recording that helps up place a sound as either near or distant
or coming from a particular plac...
Soundtrack
Score – music composed, arranged and played specifically for the
production.
Incidental music – non-diegetic mu...
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Sound and meaning

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Sound and meaning

  1. 1. Sound And Meaning Alina Haq
  2. 2. Diegetic Sound • Sound whose source is visible on the screen or whose source is implied to be present by the action of the film: • voices of characters • sounds made by objects in the story • music represented as coming from instruments in the story space ( = source music) • Diegetic sound is any sound presented as originated from source within the film's world Digetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame. • Another term for diegetic sound is actual sound • Diegesis is a Greek word for "recounted story" The film's diegesis is the total world of the story action
  3. 3. Non-Diegetic Sound • Sound whose source is neither visible on the screen nor has been implied to be present in the action: • narrator's commentary • sound effects which is added for the dramatic effect • mood music • Non-diegetic sound is represented as coming from the a source outside story space. The distinction between diegetic or non-diegetic sound depends on our understanding of the conventions of film viewing and listening. We know of that certain sounds are represented as coming from the story world, while others are represented as coming from outside the space of the story events. A play with diegetic and non-diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy). • Another term for non-diegetic sound is commentary sound.
  4. 4. Synchronous Sound • Sound that appears to be matched to certain movements occurring in the scene, as when footsteps correspond to feet walking. • Synchronous sound can be either ambient (sound recorded during the filming of a sequence and retained in the final cut) or a sound effect, the product of a Foley or ADR (Automated Dialog Replacement) technicians. In other words, that dialogue you hear could have been live, or it could have been dubbed if the filmmakers were not satisfied with the sound on- screen. For example, in one sequence of Spartacus (1960), Los Angeles traffic noise could be heard in the background. Filmmakers had the dialogue dubbed over the ambient soundtrack so that audiences would not wonder what the purr of a '57 Chevy was doing in ancient Rome.
  5. 5. Asynchronous Sound • (that is, when there is discrepancy between the things heard and the things seen in the- film) can acquire considerable importance. If the sound or voice is not tied up with a picture of its source, it may grow beyond the dimensions of the latter. Then it is no longer the voice or sound of some chance thing, but appears as a pronouncement of universal validity. The surest means by which a director can convey the pathos or symbolical significance of sound or voice is precisely to use it asynchronously.
  6. 6. Sound Effects • An imitative sound, as of thunder or an explosion, produced artificially for theatrical purposes, as for a film, play, or radio program. Often used in the plural.
  7. 7. Sound Bridge • Sound bridges can lead in or out of a scene. They can occur at the beginning of one scene when the sound from the previous scene carries over briefly before the sound from the new scene begins. Alternatively, they can occur at the end of a scene, when the sound from the next scene is heard before the image appears on the screen. Sound bridges are one of the most common transitions in the continuity editing style, one that stresses the connection between both scenes since their mood (suggested by the music) is still the same.
  8. 8. Dialogue • a written version of a play or other dramatic composition; used in preparing for a performance.
  9. 9. Voiceover • is a production technique where a voice—that is not part of the narrative (non-diegetic)—is used in a radio, television production, filmmaking, theatre, or other presentations. The voice- over may be spoken by someone who appears elsewhere in the production or by a specialist voice actor. It is pre-recorded and placed over the top of a film or video and commonly used in documentaries or news reports to explain information.
  10. 10. Mode Of Address • This covers the manner in which the narrative comes across to the audience. This includes the style of language used by the characters or the narrator. If characters of an educated class are represented, the mode of address will involve higher register language than characters of a lower class. The mode of address might cover the accent the accent or dialect used by characters of a particular regional identity. Mode of address would also cover the way in which a commentator or narrator speaks directly to the audience.
  11. 11. Direct Address • When a narrator or character speaks directly to the audience, not to characters within the digenesis. This technique breaks verisimilitude because it acknowledges the presence of the audience.
  12. 12. Sound Mixing • Mixes sound from various sources using a multi-track mixing desk. Much of the dialogue can be remixed afterwards because the spoken words are recorded using one or more boom microphones and can have their volume changed relative to other sounds during post- production.
  13. 13. Sound Motif • A sound associated with a character or a place. This could be the humming of machinery associated with a factory or the threatening buzzing of a power station or clicks, whirrs and beeps in a computer lab. A character might have a particular musical figure that plays when they appear or when they sort out a problem. James Bond films have four related motifs in the theme tunes, each indicating a narrative turning point e.g. the start of the resolution of a chase sequence.
  14. 14. Sound Perspective • Sound recording that helps up place a sound as either near or distant or coming from a particular place within the diegesis.
  15. 15. Soundtrack Score – music composed, arranged and played specifically for the production. Incidental music – non-diegetic music that accompanies this particular programme or even a particular character (see ref to the Bond theme above) and suits its mood or themes. Themes – music that always accompanies this particular programme or even a particular character and suits its mood or themes. Stings – musical Stings are short bursts of music. They were originally used in TV and Radio to bump together different sections and chapters of a show. Ambient sound – can be recorded on location or can be added to the soundtrack.
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