Heavy weather video game presentation
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    Heavy weather video game presentation Heavy weather video game presentation Presentation Transcript

    • Heavy Weather Films
      Heavy Weather Films strives to create original and memorable feature films that provide a high return on investment.
      They make great stories that aim to transform the way people see everyday reality.
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Agenda
      Who we are
      Otis Latimer, Claudia Houghton, Matthew Kelley, Jordan Nowell, Patrick Hutfless, and Forrest Mistler
      What we do
      Design – Otis, Matthew, [Jeff Tamblyn, and Bob Hurst, the writers and directors]
      Art and Animation – Claudia and Jordan
      Programmers – Patrick and Forrest
      Sound – Bob and Otis
      Managers – Patrick and Otis
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Agenda (cont.)
      What Heavy Weather Films want
      They want to broaden the media platforms for their film to games and graphic novels
      The target audiences are mainly veterans, college kids, and minorities
      We are making a video game interpretation of their film
      The video game will not only cover one of the aforementioned media platforms but will attract more college students to the movie
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Deliverables
      Video Game
      We will start the official design process no later than October 7th.
      We haven’t yet set a definite date for having the “cutscenes” done, but do plan on setting that date at the next meeting on October 6th.
      We don’t have a confirmed deadline for the 1st level environments and skins, but we estimate to have a good amount done by October 20th
      We aim to get at least a playable scene done by the end of the semester
      This project will take longer than most so we have the year to do it.
      Website
      If we have time once we’re done with the game we gave them the possibility of help on revamping their website a little.
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Competition
      Marvel Studios – this company didn’t start with film, they actually went from graphic novel/comics to film then to video games.
      Ubisoft Motion Pictures – They haven’t officially put out any movies, but with series already adapted to film and graphic novel like Prince of Persia, they are sure to have a huge following.
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Our work so far
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Our work so far
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Our work so far
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • How we will beat our competition
      Nowadays the video game industry is riddled with copycats so bringing this fresh new idea to the table will help attract the necessary audience and help get Heavy Weather Films’ movie noticed
      Keeping it simple and interesting will keep our audience playing.
      Bringing back the classic feel of 3D Platforming will up the replayability and keep its uniqueness
      while games like CoD and Battlefield are constantly being compared, we won’t have to many games to be compared to.
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • What we will do to get started
      After our next meeting with them we plan on officially starting the design process on the game. We thankfully have some knowledge under the belt on the engine and what our clients have in mind. To reassure them and get them on board 100% we plan on showing them more of what we have, what we can do, and how fast we can do it.
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Our Pitch
      This game needs to be fresh and unique while steel keeping a nostalgic and classic feel. To accomplish that we are making the genre of the game a fairly successful classic; a platformer. It will encourage the quest goal of the game, while keeping the player on a guided and structured path. Gamers love structure, but also love freedom, and this will give them a feeling of both, while also triggering that nostalgic switch, making them want to play it over and over again.
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
    • Client Approval
      We will request confirmation in person as well as in writing(through email) and through basecamp headquarters.
      9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
      9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan