Heavy Weather Films<br />Heavy Weather Films strives to create original and memorable feature films that provide a high re...
Agenda <br />Who we are<br />Otis Latimer, Claudia Houghton, Matthew Kelley, Jordan Nowell, Patrick Hutfless, and Forrest ...
Agenda (cont.)<br />What Heavy Weather Films want<br />They want to broaden the media platforms for their film to games an...
Deliverables<br />Video Game<br />We will start the official design process no later than October 7th.<br />We haven’t yet...
Competition<br />Marvel Studios – this company didn’t start with film, they actually went from graphic novel/comics to fil...
Our work so far<br />9/27/2011              CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011              ...
Our work so far<br />9/27/2011              CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011              ...
Our work so far<br />9/27/2011              CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011              ...
How we will beat our competition<br />Nowadays the video game industry is riddled with copycats so bringing this fresh new...
What we will do to get started<br />After our next meeting with them we plan on officially starting the design process on ...
Our Pitch<br />This game needs to be fresh and unique while steel keeping a nostalgic and classic feel. To accomplish that...
Client Approval<br />We will request confirmation in person as well as in writing(through email) and through basecamp head...
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Heavy weather video game presentation

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Heavy weather video game presentation

  1. 1. Heavy Weather Films<br />Heavy Weather Films strives to create original and memorable feature films that provide a high return on investment.<br />They make great stories that aim to transform the way people see everyday reality. <br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  2. 2. Agenda <br />Who we are<br />Otis Latimer, Claudia Houghton, Matthew Kelley, Jordan Nowell, Patrick Hutfless, and Forrest Mistler<br />What we do<br />Design – Otis, Matthew, [Jeff Tamblyn, and Bob Hurst, the writers and directors]<br />Art and Animation – Claudia and Jordan<br />Programmers – Patrick and Forrest<br />Sound – Bob and Otis<br />Managers – Patrick and Otis<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  3. 3. Agenda (cont.)<br />What Heavy Weather Films want<br />They want to broaden the media platforms for their film to games and graphic novels<br />The target audiences are mainly veterans, college kids, and minorities<br />We are making a video game interpretation of their film<br />The video game will not only cover one of the aforementioned media platforms but will attract more college students to the movie<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  4. 4. Deliverables<br />Video Game<br />We will start the official design process no later than October 7th.<br />We haven’t yet set a definite date for having the “cutscenes” done, but do plan on setting that date at the next meeting on October 6th.<br />We don’t have a confirmed deadline for the 1st level environments and skins, but we estimate to have a good amount done by October 20th<br />We aim to get at least a playable scene done by the end of the semester<br />This project will take longer than most so we have the year to do it.<br />Website<br />If we have time once we’re done with the game we gave them the possibility of help on revamping their website a little.<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  5. 5. Competition<br />Marvel Studios – this company didn’t start with film, they actually went from graphic novel/comics to film then to video games.<br />Ubisoft Motion Pictures – They haven’t officially put out any movies, but with series already adapted to film and graphic novel like Prince of Persia, they are sure to have a huge following.<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  6. 6. Our work so far<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  7. 7. Our work so far<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  8. 8. Our work so far<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  9. 9. How we will beat our competition<br />Nowadays the video game industry is riddled with copycats so bringing this fresh new idea to the table will help attract the necessary audience and help get Heavy Weather Films’ movie noticed<br />Keeping it simple and interesting will keep our audience playing.<br />Bringing back the classic feel of 3D Platforming will up the replayability and keep its uniqueness<br />while games like CoD and Battlefield are constantly being compared, we won’t have to many games to be compared to.<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  10. 10. What we will do to get started<br />After our next meeting with them we plan on officially starting the design process on the game. We thankfully have some knowledge under the belt on the engine and what our clients have in mind. To reassure them and get them on board 100% we plan on showing them more of what we have, what we can do, and how fast we can do it.<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  11. 11. Our Pitch<br />This game needs to be fresh and unique while steel keeping a nostalgic and classic feel. To accomplish that we are making the genre of the game a fairly successful classic; a platformer. It will encourage the quest goal of the game, while keeping the player on a guided and structured path. Gamers love structure, but also love freedom, and this will give them a feeling of both, while also triggering that nostalgic switch, making them want to play it over and over again.<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />
  12. 12. Client Approval<br />We will request confirmation in person as well as in writing(through email) and through basecamp headquarters.<br />9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew<br />9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan<br />

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