Heavy weather video game presentation

  • 353 views
Uploaded on

 

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
353
On Slideshare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
13
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Heavy Weather Films
    Heavy Weather Films strives to create original and memorable feature films that provide a high return on investment.
    They make great stories that aim to transform the way people see everyday reality.
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 2. Agenda
    Who we are
    Otis Latimer, Claudia Houghton, Matthew Kelley, Jordan Nowell, Patrick Hutfless, and Forrest Mistler
    What we do
    Design – Otis, Matthew, [Jeff Tamblyn, and Bob Hurst, the writers and directors]
    Art and Animation – Claudia and Jordan
    Programmers – Patrick and Forrest
    Sound – Bob and Otis
    Managers – Patrick and Otis
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 3. Agenda (cont.)
    What Heavy Weather Films want
    They want to broaden the media platforms for their film to games and graphic novels
    The target audiences are mainly veterans, college kids, and minorities
    We are making a video game interpretation of their film
    The video game will not only cover one of the aforementioned media platforms but will attract more college students to the movie
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 4. Deliverables
    Video Game
    We will start the official design process no later than October 7th.
    We haven’t yet set a definite date for having the “cutscenes” done, but do plan on setting that date at the next meeting on October 6th.
    We don’t have a confirmed deadline for the 1st level environments and skins, but we estimate to have a good amount done by October 20th
    We aim to get at least a playable scene done by the end of the semester
    This project will take longer than most so we have the year to do it.
    Website
    If we have time once we’re done with the game we gave them the possibility of help on revamping their website a little.
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 5. Competition
    Marvel Studios – this company didn’t start with film, they actually went from graphic novel/comics to film then to video games.
    Ubisoft Motion Pictures – They haven’t officially put out any movies, but with series already adapted to film and graphic novel like Prince of Persia, they are sure to have a huge following.
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 6. Our work so far
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 7. Our work so far
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 8. Our work so far
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 9. How we will beat our competition
    Nowadays the video game industry is riddled with copycats so bringing this fresh new idea to the table will help attract the necessary audience and help get Heavy Weather Films’ movie noticed
    Keeping it simple and interesting will keep our audience playing.
    Bringing back the classic feel of 3D Platforming will up the replayability and keep its uniqueness
    while games like CoD and Battlefield are constantly being compared, we won’t have to many games to be compared to.
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 10. What we will do to get started
    After our next meeting with them we plan on officially starting the design process on the game. We thankfully have some knowledge under the belt on the engine and what our clients have in mind. To reassure them and get them on board 100% we plan on showing them more of what we have, what we can do, and how fast we can do it.
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 11. Our Pitch
    This game needs to be fresh and unique while steel keeping a nostalgic and classic feel. To accomplish that we are making the genre of the game a fairly successful classic; a platformer. It will encourage the quest goal of the game, while keeping the player on a guided and structured path. Gamers love structure, but also love freedom, and this will give them a feeling of both, while also triggering that nostalgic switch, making them want to play it over and over again.
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
  • 12. Client Approval
    We will request confirmation in person as well as in writing(through email) and through basecamp headquarters.
    9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
    9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan