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  • 1. More  sustainable  public  policies  :  can   policy-­‐making  2.0  help?   INSITE  MEETING   David  Osimo,  Tech4i2.com   www.crossover-­‐eu.net     #pm20  
  • 2. KEY  CHALLENGES  OF  SUSTAINABLE  POLICIES    Gain  a  shared  understanding  and  describe  the  problems   at  stake    Design  crea>ve  solu>ons    Make  sure  they  are  recognized  and  implemented  by   government    Make  people  understand  the  long-­‐term  implica>ons  of   their  behaviour    Make  people  actually  change  their  behaviour    Fund  sustainability  ini>a>ves    Monitor  the  environmental  performance  of  countries    Evaluate  the  impact  of  policies  
  • 3.  DISTANT  CAUSES  AND  EFFECTS  AND  SHORTERMISM  
  • 4. WHAT  IS  POLICY-­‐MAKING  2.0  TOOLS   VALUES    Open  data     Open  up  to  external    Social  networks  and   contribu>ons  earlier  in  the   crowdsourcing   process    Visualisa>on     Enable  peer-­‐to-­‐peer   collabora>on  between    Simula>on  and  modeling   par>cipants    Serious  gaming     Design  for  unexpected   ques>ons/contribu>ons   (Raw  data,  open  ques>ons)     Be  very  clear  and  usable   when  you  ask  for  help     Account  for  real  humans   not  simplified  abstract   en>>es  
  • 5. Uservoice, Etherpad ideascale Forum, Co-ment.com blogs, Policy twitter Brainstorming Drafting tools solutions proposals Revising Open proposals Policy Google Discussion tasks moderator Policy design Social Ensure networks Set priorities Buy-inCollaborat Identify Agenda Policy Impleme Collaborativ ive problems setting cycle ntation Challenge e actionvisualizati .gov on Monitor Induce Collect evaluation behavioural evidenceEvidencechal change Persuasive lenge.com technologies Monitor Anallyze data Collect execution feedback Open data Open Data Participatr visualization y sensing
  • 6. SHARED  UNDERSTANDING:  OPEN  DATA   VISUALIZATION  http://stateofworkingamerica.org/who-gains/#/?start=2000&end=2008
  • 7. CREATIVE  SOLUTIONS:  THE  CASE  OF  IDEARIO  FOR  CAGLIARI  
  • 8. Tool: commentable documentOPEN  POLICY  REVIEW:  COMMENTNEELIE.EU  
  • 9. BEHAVIOURAL  CHANGE  THROUGH  SIMULATION  
  • 10. BEHAVIOURAL  CHANGE  THROUGH  GREEN  APPS  
  • 11. MAKING  IT  HAPPEN  THROUGH  CROWDFUNDING  
  • 12. POLICY  EVALUATION:  TRACKING  THE  PERFORMANCE  OF  COUNTRIES  
  • 13. KEY  QUESTIONS    Are  these  the  problems  that  need  to  be  addressed?    Are  these  solu>ons  sufficient  to  solve  the  problems?    What  else  is  needed?  
  • 14. YOUR  QUESTIONS?  Further  informa>on:    Visit  www.crossover-­‐project.eu    Post  ques>ons/needs  on  h_p://crossover.uservoice.com        Share  experiences  on  the  Policy-­‐Making  2.0  group  on   Linkedin  h_p://egov20.wordpress.com      @osimod  David.osimo@tech4i2.com  
  • 15. BACKUP  
  • 16. IT’S  NOT  ABOUT  “TOTAL  CITIZENSHIP”   • Producing 100% attention data • Commenting, 10% reviewing, curating • Producing 1% content/ services Source: IPTS estimation based on Eurostat, IPSOS-MORI, Forrester
  • 17. WE  SHOULD  DESIGN  GOV  2.0  FOR  BART,  NOT  ONLY  FOR  LISA   Hat tip: Carter and Dance, Nytimes.com 1 7
  • 18. VIEWS  FROM  THE  FIELD    “There  are  more  smart  people  outside  government  than  within   it”  (Bill  Joy)    “the  coolest  thing  to  do  with  your  data  will  be  thought  of  by   someone  else”  (Rufus  Pollock)    “A  problem  shared  is  a  problem  halved  ...and  a  pressure  group   created”  (Paul  Hodgkin  –  Pa>entOpinion.com)    “it’s  about  pressure  points,  chinks  in  the  armour  where   improvements  might  be  possible,  whether  with  the  consent  of   government  or  not”  (Tom  Steinberg,  Mysociety.org)    “many  par>cipants  in  the  process  dilute  the  effect  of  bad  apples  or   unconstruc>ve  par>cipants”  (Beth  Noveck,  Peertopatent.org)   1 8
  • 19. HOW  TO  DO  IT:  INNOVATION  WITHOUT  PERMISSION      A_ract  and  build  internal  competences    Ask  for  help  in  the  Open  Source  community    Copy  and  use  ready-­‐made  tools    Valorize  risk-­‐taking  internally    Not  completely  bo_om-­‐up:  a  design  approach    Permanent  beta,  con>nuous  strive  for  usability    Start  experimen>ng!