Os Fitzpatrick Sussman Wiifm

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    Os Fitzpatrick Sussman Wiifm - Presentation Transcript

    1. What!s In It For Me? How Your Company Can Benefit from Open Sourcing Code Ben Collins-Sussman & Brian W. Fitzpatrick Google OSCON: July 27, 2007
    2. Overview These are our opinions • • Target audience: corporations and folks in them • Different strategies for open sourcing code • Pros and cons of each • Prescribe best practices
    3. Why Go Open Source? Some sort of net gain • • Create better software • Create a real relationship with your users • Choose your goals – PR? – Goodwill from techies? – Free labor? – Change the industry, take over world?
    4. Measuring “Health” of Open Source Lots of usage (not users!) • • A number of active developers • Constant improvements and releases • Remember: no community == dead software
    5. Open Source Strategies
    6. 0. “Fake Open Source” Approach “Open Source” your code, but don!t use an OSI- • approved license • Pros: – PR splash – Effortless • Cons: – You!re not open source – You!re missing the benefits – Open Source zealots may burn your house down
    7. 1. “Throw Code Over Wall” Approach Post tarball of the code, then walk away. • • Pros: – PR splash (maybe) – Effortless • Cons: – No community to keep software alive (bit-rot) – Real techies give little cred
    8. 2. Develop Internally, Post Externally In-house development, public repository • • Pros: – PR splash – Occasional volunteers can send patches – A bit of cred from real techies • Cons: – Community & momentum is wholly internal – External community likely to form elsewhere – Attracts only “follower” developers. (No bus keys!) – General distrust: only care about corporate agenda
    9. 3. Open Monarchy Public discussion, public repository • • Committers are mostly employees, occasionally a volunteer is given the keys • One entity (corporation, lead developer) “rules” project and makes all decisions
    10. 3. Open Monarchy Pros: • – PR splash – Even more cred from techies – Better quality volunteers; they can participate in discussions, sometimes commit directly – Results in better software • Cons: – Community not long-term sustainable – High risk of angry revolutions and forking – General distrust: only care about corporate agenda
    11. 4. Consensus-Based Development Almost everything is public • • Decisions are based on consensus of the committers • Commit privilege must be earned by everyone
    12. 4. Consensus-Based Development Pros: • – Continuously increasing PR benefits – Long-term, sustainable communities – Complete techie cred – High quality volunteers (full bus keys) – Trust from other companies and participants – Results in even better software • Cons: – Little short-term benefit – In the short-term, project agenda must come first – Hard Work – You need to hire strong leaders
    13. Why We Think This Is Best Traditionally companies isolate developers from • users – “They can be more productive” • Results in better software • If done right, internal developers will see the benefits
    14. BUT BUT... I Don!t Want To Lose Control! • “Strangers will force me to do things!” • “Nasty people will hijack the project!”
    15. Answer: Craft your Community Choose a well-scoped mission • • Have your devs establish a strong, respectful culture • Set the discussion tone carefully • Have a well-defined process for making decisions • Watch our \"poisonous people! talk ;-) Remember, you can set the stage, but it takes effort •
    16. What about Forking? Extremely rare in consensus-based development • • Majority always moves in one direction • Really hard for a hive to swarm without at least 50% of the bees
    17. How To Build a Consensus-Based Open Source Project
    18. 1. Come up with a Goal. Something useful • • Something people can be excited about • Might only benefit your company indirectly, or in the long-term Examples: Collabnet, Google. •
    19. 2. Write a Mission Statement Be very careful about scoping • – too broad: attracts the wrong contributors – too narrow: attracts no interest at all • Non-goals are important Examples: Subversion, GWT •
    20. 3. Prepare your Team Read Karl!s book! • Discuss it • Learn how to set community tone • Decide on process for admitting new committers • Learn how to diffuse poisonous people • Thicken everyone!s skin
    21. 4. Move all Development to Public Launch public mailing lists, repository, bug tracker • • Minimize use of internal mailing lists! – Develop policy for working with internal devs • Do some PR to attract volunteers • Start with one mailing list if possible, split later
    22. Summary Choose strategy based on your goals • • There are tradeoffs • We think consensus-based creates the best software
    23. Q&A Ben Collins-Sussman & Brian W. Fitzpatrick sussman@google.com fitz@google.com

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