First fare 2010 competitive analysis and scouting

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First fare 2010 competitive analysis and scouting

  1. 1. Competitive Analysis and Scouting Henry GordonMonday, November 1, 2010
  2. 2. Henry Gordon • 7 Years of FIRST Experience • Competitive Analysis and Marketing Manager for Team 1540 • Won the Colorado Regional • 2010 Dean’s List FinalistMonday, November 1, 2010
  3. 3. Overview • Why Scouting? • FIRST Tournament Structure • Alliances • Eliminations • Strategy Development • Scouting Systems • Advanced Topics • Q+AMonday, November 1, 2010
  4. 4. Why Scout? • One team can make or break an alliance • Requires relatively low resources • Can utilize many members • Long and short term benefits • Neglected by far too many teams • Give you a leg up on the competition • Essential for alliance pickingMonday, November 1, 2010
  5. 5. FIRST Competitions • Tournament Structure • Alliances • Match Structure • Strategy + ScoutingMonday, November 1, 2010
  6. 6. Tournament Structure • Various sizes, generally between 40-60 • Autodesk Oregon - 54 Teams • Teams play 9-10 qualification matches • 3 Days • Day 1 - Practice • Day 2 - Compete • Day 3 - Eliminate • Judging occur throughout the tournamentMonday, November 1, 2010
  7. 7. Alliances • What are they? • “Team of teams” • 3 teams playing towards one goal • Strategy becomes essentialMonday, November 1, 2010
  8. 8. Strategy and Scouting at Events • Division of Labor • 2-3 people on interpretation • 6+ people on data collection • Adaptable • USE SHIFTS • Develop a “pick list” early, update often • Constantly watch for other team’s strategy changesMonday, November 1, 2010
  9. 9. Strategy Development • Should be in the back of your head at al times • The most important part of the victory • Can elevate or ensure chances of victory • Day 1 • Week 1 • Match 1Monday, November 1, 2010
  10. 10. Day 1 • First day of the build season • Evaluate the game BEFORE you design the robot • Hard to go through the build process without an aimMonday, November 1, 2010
  11. 11. Analyzing the Game • Read the rules! • Examine every possible way to score points • Examine every defensive strategy • Understand the ranking system • Consider possible game strategies • Find any possible chokeholdsMonday, November 1, 2010
  12. 12. Cost-Benefit • Difficulty v. Reward • Best task are easy and fruitful • Rule of absolutes • -10 points for your opponent = 10 points for you • Prioritize!Monday, November 1, 2010
  13. 13. Week 1 • Watching other opponents is crucial for evaluating your strategy • Confirm or deny your initial guesses about the game • Watch webcasts and take notes • Focus on teams that you will meet in ensuing weeksMonday, November 1, 2010
  14. 14. Match 1 • Begin your field scouting once the robots hit the field • 8 people in the stands at all times • 6 scouts, 2 supervisors • Take notes and feed them to your drive team • Watch for changes in strategy as well as “Sleepers”Monday, November 1, 2010
  15. 15. Scouting Systems • Different for all teams • Essential • Find the system that works for youMonday, November 1, 2010
  16. 16. The Basics • Subjective Scouting • Objective Scouting • Data Gathering • Data Interpretation • Alliance SelectionMonday, November 1, 2010
  17. 17. Subjective Scouting • Begins in the Pits • Evaluate every team • Start on Thursday • Take pictures of every robot • Team # + Any interesting features • Things to observe • Functions • Type of Drivetrain • # of wheels, traction/wheel type, # of motors • Build Quality • Ask Questions!Monday, November 1, 2010
  18. 18. Subjective Scouting • In the stands • Build comments into objective scoring • Record comments • Track observations that data cannot provide • General strategy and tendencies • Driver skillMonday, November 1, 2010
  19. 19. Objective Scouting • Watch every match • Track • Match score • Points scored by each team • Scoring attempts • Penalties • Autonomous v. Tele-op • Starting position • Any other statistic pertinent to the challengeMonday, November 1, 2010 •
  20. 20. Objective Scouting • Teams of 3-6 people • Rotate people throughout the day • Forced scouting makes data unreliable • Make it fun.Monday, November 1, 2010
  21. 21. Data Collection • Various input methods • Wii Controllers • Pen and Paper • Other solutions • Build into a database • Very efficient way of doing think • Very easy to generate stats • Requires laptops • Difficulty synchronizingMonday, November 1, 2010
  22. 22. Data Interpretation • At least two people on interpretation • Generate reports on each team over the course of the tournament • Databases make this easy • Develop a ranking formula • Ax +By+Cz etc... • Collate objective data with subjective dataMonday, November 1, 2010
  23. 23. Alliances • Starting on thursday • Observe robots in the pit • Continues friday • Watch for outstanding play • Friday night • Make a draft pick list • Review your data (subjective and objective • Establish what you need in a partner • Rank teams from 1-28 • Make notes of teams to observe on SaturdayMonday, November 1, 2010
  24. 24. Alliances • On Saturday • Observe potential teams • Beware of admirers! • Finalize your pick list • Prepare your representative with notes, clipboards etc.Monday, November 1, 2010
  25. 25. Advanced Topics • OPR and Matrix Math • Using Excel to your advantage • Colorado ExampleMonday, November 1, 2010
  26. 26. OPR and CCWM • Used for calculations without the need for scouting • Uses matricesMonday, November 1, 2010
  27. 27. Monday, November 1, 2010
  28. 28. Final Thoughts • Do what is best for your team • Prioritize scouting, it’s the easiest way to improve your performance • Understand the game and how its played • Understand your competitionMonday, November 1, 2010
  29. 29. Useful Links • FIRST • usfirst.org • The Blue Alliance • thebluealliance.net • Chief Delphi • chiefdelphi.com • WPI Thinktank • thinktank.wpi.edu • Team 1114 - Simbotics • team1114.comMonday, November 1, 2010
  30. 30. Questions? • gordonh@catlin.edu • Email me - I love this stuffMonday, November 1, 2010

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