Your SlideShare is downloading. ×
0
Cloud Creators and Curators WantedGeneration Next for Learning Services<br />@Bryan Setser<br />#plnpower<br />
The Deep South<br />
Our ConversationServices for All: Why, What, and How on the Cloud?<br />
1953 and 1993<br />
All children can learn<br />
All children can learn online<br />
1996<br />
2000-2005<br />
US Education – 55th behind coal mining for innovation – INACOL.org<br />
2005-2007<br />
Twitter timeout<br />
Old School Virtual?<br />
21st Century Blended Classrooms and Web 2.0<br />New School Blended Models<br />
R2D2 Method<br />Read –auditory and verbal examples<br />Reflect – blog and podcast examples<br />Display – visual learner...
Social Interactions for Learning<br />Digital Content<br />Mobility – 24/7 Access<br />Print to Online<br />Four For the F...
Next Generation Ideas for Exceptional Children<br />What does it look like?<br />North Carolina’s model<br />Technology<br...
Adaptive PE Blends?<br />18<br />
khanacademy.org<br />
App Culture<br />
Models<br />
Politics and Economics<br />
2010-2011<br />201<br />Donors choose<br />Race to the Top & i3<br />Foundations<br />$500 million to Newark, NJ<br />$100...
Technology Exchange<br />
Dawnof the Cloud<br />
Need for Curation<br />Blending and Blurring Roles<br />Mobile and Portable Learning<br />Serious Play<br />Social “Learni...
Everyone an Expert<br />
Blurred or Blended?<br />29<br />Plus/Delta Audience Activity:<br />Apps Plus:<br />Apps Delta:<br />
Mobile and Portable Learning<br />
Augmented Mobile & Portable Learning<br />Google Goggles<br />&<br />Roku’s Reward<br />2010<br />4/6/11<br />31<br />
Serious Play<br />68% of high school students play video games<br />Average gamer is 35 with a 12 year career<br /> Averag...
Social “Learning Networks”<br />A face book philosophy (a web walk)<br />Edmodo for students and teachers<br />Twapper kee...
The Age of Analytics<br />We live in the age of mathematicians in which inordinate power and wealth will go to the people ...
Analytics Examples<br />Wolfram Alpha - http://www.wolframalpha.com/<br />Many Eyes – IBM<br />Google Analytics<br />My so...
Making the pivot<br />
Force Field Analysis Exercise<br />
Q and Aslideshare.netbsetser@openedsolutions.com<br />
Upcoming SlideShare
Loading in...5
×

Cloud Creators and Curators Wanted

344

Published on

Presentation for the Louisiana Department of Education.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
344
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
11
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Mainstream, inclusion, face to face driver, tech tools not processes – catawba county schools tech trac grant
  • Clinton’s four charges and the promise for access, connectivity, pd, and learning differences.
  • Moore’s law but tech did not change – SACS visits – principal as technology leader, LEA shephard, Rep for services, tools are expensive and modifcations are costly.
  • Coal mining in the military
  • Disrupting class to now blended world is open born digital
  • Handout #3 models of blended leanring in your pdf
  • Alll docs here in the pdf
  • Transcript of "Cloud Creators and Curators Wanted"

    1. 1. Cloud Creators and Curators WantedGeneration Next for Learning Services<br />@Bryan Setser<br />#plnpower<br />
    2. 2. The Deep South<br />
    3. 3. Our ConversationServices for All: Why, What, and How on the Cloud?<br />
    4. 4. 1953 and 1993<br />
    5. 5. All children can learn<br />
    6. 6. All children can learn online<br />
    7. 7. 1996<br />
    8. 8. 2000-2005<br />
    9. 9. US Education – 55th behind coal mining for innovation – INACOL.org<br />
    10. 10. 2005-2007<br />
    11. 11. Twitter timeout<br />
    12. 12. Old School Virtual?<br />
    13. 13. 21st Century Blended Classrooms and Web 2.0<br />New School Blended Models<br />
    14. 14.
    15. 15. R2D2 Method<br />Read –auditory and verbal examples<br />Reflect – blog and podcast examples<br />Display – visual learners<br />Do – Tactile, kinesthetic, and exploratory learners<br />-curt bonk (IU)<br />
    16. 16. Social Interactions for Learning<br />Digital Content<br />Mobility – 24/7 Access<br />Print to Online<br />Four For the Future: Karen Cator<br />16<br />
    17. 17. Next Generation Ideas for Exceptional Children<br />What does it look like?<br />North Carolina’s model<br />Technology<br />Accountability<br />Non-academic factors<br />Parents<br />Disputes<br />Recommendations<br />
    18. 18. Adaptive PE Blends?<br />18<br />
    19. 19. khanacademy.org<br />
    20. 20.
    21. 21. App Culture<br />
    22. 22. Models<br />
    23. 23. Politics and Economics<br />
    24. 24. 2010-2011<br />201<br />Donors choose<br />Race to the Top & i3<br />Foundations<br />$500 million to Newark, NJ<br />$100 million<br />
    25. 25. Technology Exchange<br />
    26. 26. Dawnof the Cloud<br />
    27. 27. Need for Curation<br />Blending and Blurring Roles<br />Mobile and Portable Learning<br />Serious Play<br />Social “Learning Networks”<br />The Age of Analytics<br />
    28. 28. Everyone an Expert<br />
    29. 29. Blurred or Blended?<br />29<br />Plus/Delta Audience Activity:<br />Apps Plus:<br />Apps Delta:<br />
    30. 30. Mobile and Portable Learning<br />
    31. 31. Augmented Mobile & Portable Learning<br />Google Goggles<br />&<br />Roku’s Reward<br />2010<br />4/6/11<br />31<br />
    32. 32. Serious Play<br />68% of high school students play video games<br />Average gamer is 35 with a 12 year career<br /> Average age of most frequent game  purchaser is 39 <br /> Fast growing cohort, over 50 (25% now) <br />37% of heads of households play games on  wireless devices <br /> -Mark Milliron –Gates Foundation 2011<br />32<br />
    33. 33. Social “Learning Networks”<br />A face book philosophy (a web walk)<br />Edmodo for students and teachers<br />Twapper keepers<br />Club Penquin<br />Groupon<br />Trip Advisor<br />Living Social<br />Schoology<br />Linked In<br />Rate my teacher or professor.com<br />33<br />
    34. 34. The Age of Analytics<br />We live in the age of mathematicians in which inordinate power and wealth will go to the people who create the algorithms that end up dictating who and what we know. The amount of information people digest is doubling every two years. That overload leads to shorter attention spans, shorter units of communication, and a dire need for curators.<br />- Yuri Milner (Russian Social Media Mogul)<br />34<br />
    35. 35. Analytics Examples<br />Wolfram Alpha - http://www.wolframalpha.com/<br />Many Eyes – IBM<br />Google Analytics<br />My son’s school - http://www.therenow.net/how-does-iris-work<br />Smart dashboards ahead – Microsoft Video<br />35<br />
    36. 36. Making the pivot<br />
    37. 37. Force Field Analysis Exercise<br />
    38. 38. Q and Aslideshare.netbsetser@openedsolutions.com<br />
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×