Products andpeopleoverprocessanddogma

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Products andpeopleoverprocessanddogma

  1. 1. Products Action over Process Mechanics
  2. 2. Products and People over Process and Dogma
  3. 3. Choose a few words to How do those words describe your process help your product? What’s your story?
  4. 4. Share, Compare, Learn
  5. 5. Learning by Comparing
  6. 6. Brown M and Ms Heart Surgery Why compare these?
  7. 7. B-17 Rialto Restaurant Or these?
  8. 8. Simple - Complicated - Complex
  9. 9. Complex Adaptive Systems Dave Snowden
  10. 10. Complexities We Face
  11. 11. Agility and Complexity Creating Community (Common Vision) Form Communities (Chartering) Composing Product (Personas - Story maps - Sketching) Create an Eco-System (Iteration 0 - Common Workspace) Discovery (Planning) Product Releases (Value - Effort - Dependencies) Iterative Delivery (Iterations (cycles) - Kanban (flow)) Delivery (Iterating) Staying Connected (Daily Standup - Common Workspace) Tracking Progress (Task Walls - Burncharts - Velocity) Technical Agility (Continuous Integration - Test Driven) Delivering Value (Acceptance Tests - Continuous Deploy) Learning (Tuning) Validating Progress (Reviews - User Testing) Reflect and Improve (Retrospective – Market Feedback)
  12. 12. Continuous Product Learning Discovery Delivery What and Why How and When “Pivot”
  13. 13. How do your processes promote product learning or “pivots”?
  14. 14. Rethinking Development ( the simplest thing that matters )
  15. 15. Continuous Deployment (extremely crazy or extremely powerful?)
  16. 16. Balancing Your Investments Imagine your project is a start up? How would your approach differ? Where would you invest your money? process (how) vs. product (why)
  17. 17. The Customer Checklist
  18. 18. How do you measure product success? Does it help you “pivot”? (measure, learn and move towards value)
  19. 19. The Red Threads (so far) Learning by Comparison Checklists and Complexity Customer Development Meaningful Investment
  20. 20. The Story of Brown M & Ms ( complexity calls for simplicity )
  21. 21. Atul Gawande Simple Process / Complex Problems (author Checklist Manifesto)
  22. 22. Learning by Trying is Scientific (succeeding and failing)
  23. 23. Wendy Freedman (on the laws of gravity ) V = GT F = MG “Gravity is just a theory … there is always testing.”
  24. 24. Common Laws in Action George Ohm’s Ohm Law
  25. 25. What are the laws for agility? What are the best guides?
  26. 26. Dude’s Law
  27. 27. Discussions around ”are we doing Agile?” “Why are we doing what we are doing?” { Meaning = Intent / Action } { Worth = Purpose / Practice }
  28. 28. Dude’s Law: Value = Why / How Questions? W W V= H V= H
  29. 29. Share, Compare, Learn ________________________________________ Coaching and Developing Agility david.hussman@devjam.com www.devjam.com © 2010 DevJam - All rights reserved.

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