Project 4 fwd

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For this assignment I created a slideshow and converted it into a QuickTime movie. I am recognizing social convergence and mobile/tablet device applicability, which should be embraced by organizations.

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  • Please take your time with your thoughts and ask any questions as needed.\n
  • These facts supports the importance of adaption.\n
  • What’s neat about mobile screens is that it forces designers to get creative with a relatively small amount of real estate. Succeeding in the mobile environment isn’t tough if you keep a few rules in mind: Messages need to be conveyed quicker and with more efficiency; Links have to be designed for a touchscreen environment; and text needs to become legible (or at least effectively zoomable). Here are just a few examples of mobile sites)\n\n
  • Highly popularized devices used worldwide \n
  • Again the numbers don’t lie and success requires the truth. In order for you to be able to understand you have to be involved.\n
  • This graph represents what now, soon to be, and what will be done.\n
  • The definition of an consumer does not defy age in no way as you can see.\n
  • This has been the debate since the popularized Apple mobile devices entered the playing field. As with the other brands that offer mobile/tablet convenience aren’t able to supply the demand of applications compared with Apple products.\n
  • These are yours and the family favorites not forgetting the basic essential of communication.\n
  • I had actually had to narrow the information down to the selected few. I wouldn’t be overwhelmed by something that is more than a tend.\n
  • Project 4 fwd

    1. 1. THE MOBILE/TABLET MANIFESTATION Presented by Omi Dreamer
    2. 2. Social Media ConvergenceThe pattern of brands and businesses focusing their efforts onsocial media sites (rather than their own independent sites).Instead of individual domains, we’re beginning to see more andmore businesses moving to strategies that either are based onsites like Facebook, or are at the very least integrating socialfeatures in a way that is 100% reliant upon the social media sites.This is something that consumers feel more comfortable at.
    3. 3. Mobile Tablet Usage In 2010 we have seen a huge push towards entire sub-sites thatare designed specifically to be viewed on small, handheldscreens. Many will thank iPhone for starting this trend, but in myopinion iPhone only made it easier and popular while Windowswere the first smart mobile device. The wave of “mobified” siteshas been spreading like wildfire, and come this same time nextyear, I’m sure you’ll be hard-pressed to find a major publishingsite without a mobile companion site.
    4. 4. Technologies that can be used to make websites accessible.Devices
    5. 5. How mobile and tablet usage has impacted web design%
    6. 6. Growth and estimated future usageBy Millions
    7. 7. Growth and estimated future usageAge %
    8. 8. Bad examples of websites that don’t work well on mobile/tablet devicesCurrently Flash sites could never be made to work well on anytouchscreen device, and this cannot be solved by Apple, Adobe,or magical new hardware. It’s because of the hover or mouseoverproblem.Animation website
    9. 9. Good examples of websites that do work well on mobile/tablet devices Financial Institutions YouTube New York Times McDonalds
    10. 10. Referenceshttp://mashable.com/2011/08/05/mobile-design-priority/http://www.uxmatters.com/mt/archives/2011/03/10-ways-mobile-sites-are-different-from-desktop-web-sites.phphttp://www.netmagazine.com/features/mobile-firsthttp://na.isobar.com/2011/forrester-predicts-huge-tablet-growth-%E2%80%93-what-that-means-for-designers/http://www.uxmatters.com/mt/archives/2011/01/designing-for-the-mobile-web-special-considerations.phphttp://webdesign.tutsplus.com/articles/design-theory/the-state-of-web-design-trends-2011-annual-edition/

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